2K’s latest baseball release, MLB 2K13, was widely panned as being a limp copy of the previous MLB 2K12. And now, we have all been taken by surprise at their decision to cancel all future development of the MLB series in its entirety.
Have you been paying attention to The Bureau: XCOM Declassified live action trailers? If not then make sure you catch up by clicking here and watching the entire series.
When we talk about the industry's mega-titles we quickly start thinking about Call of Duty, Battlefield, FIFA and even Assassin’s Creed. But in reality they all pale in comparison to the juggernaut that is Grand Theft Auto.
It hasn't been an easy couple of years for the XCOM franchise. Back in 2011' the next step in the future of that series was revealed, a FPS that was heavy on the gung-ho and light on the spirit of the original games. After being off the radar for quite a while, that game has re-emerged as The Bureau: XCOM Declassified. And it might just be the updated game that fans wanted in the first place.
Firaxis’ reboot of the original turn-based strategy title XCOM: Enemy Unknown can be considered a success – and not just critically or commercially. It successfully revitalised the entire genre as something that’s not only deeply strategic, but both harrowing and fun to play. It’s not the only XCOM reboot – and if you’ll recall, there’s supposed to be a first-person re-imagining of the game on the horizon. We’ve seen and heard very little about that since 2011 though – and now it looks like it’s been cancelled.
If you haven’t played Yager’s Spec Ops: The Line, you really should. Though it has some grinding, mundane shooting mechanics (by design, I’m convinced), it tells an incredible story – and forces you to think about the very real horrors of war, and its intrinsic violence. It’s writer, Walt Williams told an audience at GDC that violent games are “creatively too easy” and that the industry needs to start thinking of better, more diverse ways of telling stories through videogames.
I’m a self confessed hater when it comes to the PS Vita. I don’t see the point and have not been the least bit surprised when it comes to reporting on its poor sales record… I also never saw the point of remote play as it was so selective.. but that is about to change.
It’s very seldom that a sequel manages to live up to the lofty expectations that have built up around it. Bioshock Infinite, it seems, has managed to do that and more; in many cases, it’s exceeded them. Irrational Games’ latest exploration in to the broken ideologies of broken men is on track to become one of the highest rated games, not just of this generation, but of all time.
From the very first time I sat down to play Firaxis’ delightful and terribly stressful XCOM: Enemy Unknown reboot, I thought it would be the perfect fit for the iPad; because if there’s one thing better than killing aliens, it’s killing aliens while you’re on the toilet. It’s happening, so expect to experience a great deal of numb-legged pins-and-needles in the near future.
According to unnamed (and quite possibly invented) analysts at the New York Times (via Destructoid), Bioshock Infinite could well be the most expensive game ever made; yes, even more than GTA IV and Gran Turismo 5.
If you hadn’t heard yet it has been revealed that IGN has been given the exclusive rights to release their Bioshock Infinite review first, before the rest of us sorry folks get to release ours.
It’s out in just a week. The one game I’ve been what seems like forever for; the real BioShock sequel, from the fine, fine folk at Irrational Games. As much as I liked BioShock 2, it really was just a glorified expansion, missing Ken Levine’s hallmark stamp of excellence. That changes with next week’s release of BioShock Infinite – and I’m more excited than I’ve been for a game in a long, long time. this new, extended TV spot doesn’t help.
Since getting the opportunity to play through the opening section of Irrational Games’ BioShock Infinite, it’s pretty much all I can think about. I left the preview event, came home, and immediately pre-ordered the game (breaking my own purchasing rules), swearing off reviewing the final product so that I could savour every moment of it when I finally do get to play the full game. The preview left me with so many questions, and a giddy, child-like sense of wonder and excitement in being able to answer them.
I don’t know about you, but I’ve had it up to the eyeballs with videogames that strive to achieve photorealism. It’s not that I don;t appreciate the technical prowess involved, or the skill that it takes to make digital rendering look like real life; it’s just that videogames offer the opportunity to escape to a fantasy world, and well, I live in real life. I really don’t need to escape to it too. It’s one of the many reasons I appreciate BioShock Infinite’s unique aesthetic.
Here’s the latest BioShock Infinite trailer "Lamb of Columbia," courtesy of Irrational Games and 2K Games; it shows that Elizabeth is far more than just a support character; she’s downright terrifying – even eliciting fear from protagonist Booker DeWitt.