Lazygamer - Click here to go Home
ReviewsMenu SpacerFeaturesMenu SpacerVideosMenu SpacerPlaystation 3Menu SpacerXbox 360Menu SpacerNintendo WiiMenu SpacerPC GamingMenu SpacerHandheldsMenu SpacerSubmit News
Lazygamer Reviews
The Darkness II 8.0
Soul Calibur V 8.0
Trine 2 8.0
Kirby's Adventure Wii 7.0
James Noir's Hollywood Crimes 3D 6.5
Dawn of Fantasy 1.0
Flux Family Secrets: The Ripple Effect 5.0
Anno 2070 8.0
Awakening: The Dreamless Castle 4.0
World Rally Championship 2 5.5
Over @ The Movies
Extras! Arnie’s headed for The Tomb, Xerxes has been cast, Movies banned in foreign countries for weird reasons and a Robo With a Shotgun?! Plus much more!
Welcome to The Extras! A daily dose of all the smaller movie related news, clips and just plain cool stuff that you might have missed!A short while back we reported that Arnold Schwarzenegger migh
Joseph Gordon-Levitt becomes a director
We grew up watching the brilliant actor flex his skills as an intelligent, albeit awkward alien teenager in Third Rock from the Sun, before he disappeared for a while, popping up as one badass Cobra
Ridley Scott clears up Blade Runner rumours… Sort of.
First we heard that Harrison Ford was returning to the role of Deckard, and the internet erupted in choruses of glee. But then the very next day a producer came out to say that in fact Ford had nothi
Natalie Portman gets lawless
One of the hardest working and most versatile actresses in Hollywood, Natalie Portman is once again getting ready to star in a few new films this year. While talks between her and the Wachowski broth
Billy Connolly gets ready to dwarf things up in “The Hobbit”
Peter Jackson has been working on the two-parter epic, The Hobbit for over a year now, and much like its source material, its turning out to be a film that is truly massive. Scottish comedian and rat
Latest News
In Other News – 09 February 2012 Homegrown Hottie Edition
In Other News – 09 February 2012 Homegrown Hottie Edition Seeing Tim Schafer realise his goal of getting funding for his latest game today made me realise something. I totally need to start my own Kickstarter fund. But seeing as how the company insists that
Locking pre-owned games would be unfair
Locking pre-owned games would be unfair Another developer believes locking pre-played games from consoles would be bad for the industry - and has proposed an alternative.
This Polinksi music video operates on all the right spectrums
This Polinksi music video operates on all the right spectrums Imaginative and rich in audio quality, this music video from Polinksi perfectly blends a good tune with a classic gaming platform.
Jetpack Joyride downloaded over 14 million times
Jetpack Joyride downloaded over 14 million times Deliciously addictive mobile game Jetpack Joyride has been downloaded over 14 million times. Not just because it's good - but because it's free.
Kingdoms of Amalur was "significantly easier" to develop on the Xbox 360
Kingdoms of Amalur was Kingdoms of Amalur, a mammoth game with numerous design challenges throughout its history launches tomorrow. And according to the developers, at least it was easier to build the game on the Xbox platf
Check at the Mountain, Bru – SSX goes to the Himalayas
Check at the Mountain, Bru – SSX goes to the Himalayas EXTREME! SSX takes to the snow-capped mountains of the Himlayas.
Why do gamers need games on release date?
Why do gamers need games on release date? Why do gamers feel compelled to buy games on release date?
Dirt® 3 complete edition expands the award-winning off-road racer with cars and routes.
Dirt® 3 complete edition expands the award-winning off-road racer with cars and routes. Johannesburg, South Africa February 9, 2012 – Megarom Interactive (Pty) Ltd., South Africa’s leading importer and distributor of interactive video games, today announced that Codemasters®
Sony gets downgraded, no mention of the PlayStation
Sony gets downgraded, no mention of the PlayStation Sony has received another harsh blow with Standard and Poor's dropping their rating level
Hey, you got some Portal in my Skyrim!
Hey, you got some Portal in my Skyrim! It's Wheatley from portal 2! In Skyrim! Wait, what?
My Red Faction Non Review
   November 3rd, 2009 clock image 1:30 pm

Header

This week I fully intended to present a review of Red Faction Guerrilla, and after about 2 hours of playing I couldn’t bear the thought of starting it up again. Around the same time, I found my copy of Deus Ex and was very excited to play that again for the third time. This leads me to a question of why that is.

Red Faction Guerrilla, to me, is akin to a Hollywood action film. Full of explosions, bombastic violence and wholly uncomplicated. The story is terribly easy to follow and only serves as a reason to keep the movie going forward, rather than create a compelling digesis (big fancy film jargon for story world) for the viewer to get lost in.

Guerrilla has possibly the simplest story possible in a game; main character goes to Mars to work, brother gets killed by hyper-oppressive bad guys, main character gets roped into the rebellion against the hyper-oppressive bad guys, and the day is saved. You are helped by distinctly average AI, dodgy vehicle physics, and the world’s strongest sledgehammer. Also, you get to systematically destroy buildings with Volitions neat-o Geo Mod technology.

Deus Ex, by contrast, follows a different form of game design. It focuses on character development, an amazingly complex plot, and insane levels of immersion. I, and many other gamers got sucked into this world and proceeded to lap up every piece of detail Warren Spector and Ion Storm threw at us. The graphics are dreadful, the voice acting is woeful, and this is my biggest flaw with it – it ends. Deus Ex has nothing special about the way it is graphically presented, which is diametrically opposed to a game like Guerrilla.

1

Guerrilla should be buckets of fun. You get given tons upon tons of explosives and various other forms of military grade weaponry to break stuff, and you get rewarded to for it. Sure, the Geo Mod stuff isn’t perfect, but it’s the best example of that level of destruction seen to date. I love destruction just as much as the next testosterone fuelled male, but Guerrilla just doesn’t do it for me.

The only logical conclusion I could come up with is the matter of a suspension of disbelief. That’s a basic principle of film and continuity editing (more big fancy film jargon, referring to how Hollywood films are put together) where you are shown a world through a series of pictures, and you can believe this world to be true. All disbelief is literally suspended, and you can accept the verisimilitude to real life of what you are being shown.

Die Hard, a classic Hollywood action film, succeeds beautifully in suspending the disbelief while appealing to the most primal parts of our brain, and I loved it. Its gaming equivalent, Guerrilla, failed miserably. Deus Ex, an ‘artsy’ game more in line with Seven than Die Hard, suspended my disbelief perfectly. I declared it the best game ever made. Ocarina of Time be damned.

3

The only logical answer I can come up with is the matter of immersion. For the sake of consistency, I’ll keep up the film comparison. Games are fundamentally different to films in quite a few ways. Games are interactive, longer, arguably more complex, and aren’t constructed by a series of pictures. Films only need to suspend disbelief for a few hours at the most, while a game needs to do it from 6 to 100 hours. I think games need either an engaging story or intricate digesis for it to succeed. GTA4 had a really simple and straightforward story but an astonishingly intricate world for the player to get lost in. Deus Ex was linear and very set in where the player is directed, but likewise had the astonishingly intricate story. Guerrilla has neither and I can’t be bothered to try finding something to like when I can’t get involved in it. Apparently there is a weapon that lets you melt buildings – melt them -  that should surely seal the deal but it doesn’t, which saddens me immensely.

I believe a fundamental part of game design is either an excellent story or excellent digesis, as those two things make the game infinitely better and more appealing to me. The problem is games like Modern Warfare, which has neither, but I loved every bit of it. My question to you: What part of a game appeals to you, and is a base requirement for you to enjoy it?

2

My Red Faction Guerrilla review: The characters are disinteresting, a useless story that does nothing other than move the game forward, and I pretty average physics engine that only shines when buildings are destroyed. However, the explosions are wonderfully explody and it’s a rather pretty game that is absolutely brutal on your computer. If you like ‘dumb’ action games, 8/10, if you don’t, 5/10.

Shortest/most off topic Lazygamer review ever. [Ed’s Note : I believe that distinction belongs to the GI Joe Review ;) ]

[As an aside, I know comparing art forms is a fool’s errand, but I feel the fundamental principles of immersion apply to both. Feel free to argue otherwise.]

Follow Karl Thomson on Twitter and like us on Facebook
Lazygamer Review | Review
Previously on LazygamerNext on Lazygamer

The World’s Best Videogame Review. EVER.

This Week In Games: The World Cancelled Due To Modern Warfare 2


  • RSA-Ace

    *runs off to install Duex Ex* :wub:

  • http://vi.deoga.me.uk Russell

    You got it spot on with RF:G. Here is a game that sounds like it is going to be fun but it isn’t. It would have been slightly better if you didn’t have to drive for five minutes to find something to do!! Many times I booted it up to have a play and before I had gotten out of the “safe house” I wanted to turn it off!!

  • Fred

    Plenty of great games do not have much of a story at all. It’s all about having fun or being challenged.
    I could not care less about a story , that is what books or movies are for.

    • http://www.lazygamer.co.za Geoff

      I’m the opposite; Much like Karl, without a good story I find myself unenthused, and less driven to complete a game.

      Of course there are exceptions to this, where the ridiculous fun of a game overrides my need for a story. Crackdown says hello.

  • http://www.starcraft2mania.com Karl

    Agreed, Modern Warfare is a great example. Useless story, but excellent gameplay and pacing which equal great immersion.

    Open world games need to try that much harder to immerse a player than linear games do.

  • SlippyMadFrog

    I don’t think it’s fair to compare RF:G with Deus Ex. Rather compare to GTA and Saints Row. Saints Row is the most fun I’ve had with sandbox game thus far. (You can pick it up for R200 at Game)
    Like Yahtzee said, the problem with sandbox games is they are jacks of all trades but masters of none.

  • http://www.starcraft2mania.com Karl

    Guerrilla is made by the same people who made Saints Row 2 – Volition. SR2 is much more entertaining.

    Actually, Saints Row + geo mod tech = GOTY

  • Pingback: Red Faction: Armageddon Delayed, THQ Dates New Saints Row | Lazygamer .:: Console and PC Gaming News ::.

This post made me think about: , , , , ,
Socialise





Share






Subscribe to our RSS Feed

Lazygamer Staff
Gavin Mannion
Grumpy Smurf
twitter
Geoff Tim
Dancing Monkey
twitter
Darryn Bonthuys
Judas Iscariot
twitter
Nick de Bruyne
AFK
twitter


Content Sponsor


@ Tegato
No Flash for Chrome for Android
This is what an internet troll is like in real life
Will we shower horizontally in the future?
Make your hard drive a thousand times faster…With Lasers!
Google Chrome 17 has arrived, bringing with it a better browsing experience
@ Bandwidth Blog
Inside Vodacom’s App Store
Vodacom Slashes Data Pricing Up To 60% in Latest Promotion
Windows Phone 8 Details Revealed in Leaked Video
The ‘Agile Working’ Unilever Offices, Switzerland
How to setup your US iTunes account and buy vouchers