Hero Zero review – What did I expect?
I tried my best to find things I liked about Hero Zero keeping in mind I’m likely not the target audience, but damn was it hard. My thinking has always been that if you’ve played one Facebook integrated social game, you’ve played them all. Hero Zero rings true to this save a couple of things that I can see why people might enjoy this game.
The premise is this, you’re a budding hero or heroine, in the same vein as a ‘Kickass’ type nerdy boy or girl who wants to be a superhero. If you love this premise, this game might be for you. So you start from the bottom as a guy or gal in his or her underpants and work your way up to, well, still be in underpants, but more powerful and with household crap taped to you for attribute bonuses.
If you don’t like upgrading character stats through items and buying points, that’s pretty much all there is to do. You gain levels by completing missions. Time missions are just that, you get a text scenario, you do it, you wait a while and it completes giving you XP and money. You can also fight against NPCs for a reward as well. You have to wait for both, but the longer timed once are usually the most lucrative when it comes to rewards. You have the ability to instantly complete timed missions using the obligatory paid currency of ‘donuts’. You can get 20 donuts for two pounds or R36.96. Since most only use one or two donuts, this is a pretty decent deal I suppose. But at the same time you could just wait for the same outcome, unless you want to level quickly for whatever reason.
You only have 100 energy for the day. Once that’s used up, you have to wait for it recharge. Or for 2 donuts you can fill it back up halfway or full a maximum of 3 times before they make you wait again. You’ll do a lot of waiting with this game, so I suggest you connect with friends and duel, because you can always do that, save for a minute wait before each fight to fill up your ”courage” meter.
The most interesting and slightly fun part of the game is the duelling system. You can battle any other hero or heroine you like for XP and money. It reminds me of My Brute, but less impressive and varied. Attacks and blocks are automatic, you simply wait until one of you has no hp. The few actual animations in the game are used in the duelling scenes and it is super lazy. It’s literally the stock pose moving forward to launch an attack, which is when it struck me.
Like most Facebook games, Hero Zero is a game of numbers. It could just be a text adventure and it would be the exact same game. Unless these flash based graphics really appeal to you, it’s simply a game of whose numbers are higher. That’s why they have an option to skip the fight because who honestly wants to see anything other than the result? I don’t know exactly what’s supposed to appeal here, but ten million players can’t be wrong.
So there you have it. It’s another social operant conditioning game like all the rest, albeit with a different theme. If this appeals to you like it apparently appeals to the ten million people playing it, then have at it. If you like the theme behind the numbers, this could be a fantastic waste of your time during work.
Hero Zero was reviewed by Stephen Snook on a PC