Two weeks ago, Street Fighter Pro and community head Seth Killian announced his departure from Capcom – the company responsible for the game that made him. He – along with Yoshinori Ono – have been the public faces of Capcom for a while – with Killian having to continually defend the company’s DLC practices (which, I speculate, is possibly one of his reasons for leaving). He’s now at Sony.
Specifically, he’s now a lead game designer at Sony Santa Monica – and his first job will be helping Superbot with their Smash Bros Clone, Playstation all-stars Battle Royale. This is a good thing – Killian will help ensure that the mash up fighting game is balanced and fun to play.
"Fighting games are very close to my heart, and as someone that’s spent much of my life with traditional fighters, All-Stars has been a great opportunity to take a step back and rethink fighting fundamentals from the ground up. The entire team was put together from scratch to create this game, and they are loaded with fighting game superstars (including some impressive tournament credentials-I’m not even the first EVO finalist to join the team!) who love great combat just as much as I do," Killian said in his announcement post on the PSBlog
"Sony Santa Monica has a great group of talent (including senior management made up mostly of women, which is unusual and awesome), and they work on some of the most interesting projects in gaming, with a range that runs from AAA to smaller, more personal games," Killian told Polygon in an interview. "I think they’re the most progressive studio of their size anywhere in the world, which gives me a chance to work directly with a lot of my industry heroes."
Don’t expect to hear too much from Killian in the future though – he’ll no longer be directly involved in community outreach.
"I’m not formally responsible for community outreach any longer (PlayStation and Santa Monica both have great teams for that), but fans have always been centrally important in my thinking and approach to pretty much everything, so those distinctions aren’t very important to me. I’ll talk to whoever is willing to listen, and listen to whoever has something worthwhile to tell me, whether they are other designers, smart fans, or tough critics," he added.