Over the past few months – and the past few firmware updates – Sony has reduced the footprint of the Playstation 3’s operating system down from 120MB to a much more svelte 50Mb, a reduction of 70Mb.
What does that mean? Most importantly, it’s an extra 70Mb available to developers – and that can only mean good things for PS3 gamers.
"Since the launch of the PS3,” said SCEA’s Patrick Seybold to Joystiq “we have been continuously making efforts to reinforce our support system to game developers, allowing them to express their creativity freely on the PS3. As part of this support for game development, the size of the PS3 OS memory footprint has been reduced through network update for the game developers."
70Mb may not sound like a lot – but considering the system only has 256Mb of memory available to it, with the other 256mb being dedicated to graphics – it’s not an insignificant amount. Don’t expect PS3 games to suddenly increase exponentially in visual fidelity though – the additional memory will only really be able to increase things like extra effects resolution and dynamic lighting. Still, it’ll make for better looking Playstation 3 games – and even Xbox fans have to admit that PS3 exclusives look fantastic.
It should also help make the disparity that’s existed between Xbox 360 and PS3 multiplatform games thankfully become a thing of the past.
I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces. I am also the emperor of the backend