We’re pretty damned sure Grand Theft Auto V (incidentally, our game of the year last year) is going to make its way to PC and possibly even the new consoles from Microsoft and Sony. The evidence for a PC versions is mounting. And now, there’s even more.
PC Gamer’s gone and analysed data from a 150-page debugging bug log that details problems people have had with various builds of the game from April 2009, all the way to August last year. According to them, a "PC version" has been referenced in the data since June 2012.
According to PC Gamer, the whole thing contains over “170 references to PC development bugs, numerous notes on DX11 support and a related "smog" weather setting, mention of a "lastgen" toggle used during development and bugs relating to 64-bit system testing.”
Here’s one such error log, detailing “PC Only Issues.” Other errors point to a x64 build just not behaving properly.
The list has actually been available online since September last year, but got posted to a public Google drive recently, allowing everyone to disseminate its contents. It comes as the petition to bring GTA V to PC reaches nearly 660 000 signatures.
Regular retailer listings point to a PC version, with a rumoured release date of March 12 this year. Hopefully it’ll be better optimised than the PC version of GTA IV was – and hopefully modders will have a field day making Los Santos a better place when (and I say when with great confidence) GTA V comes to PC.
I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces. I am also the emperor of the backend