Grand Theft Auto V has by now, probably already made over $1 billion in sales. On its launch day, it managed over $800 million. That’s pretty damned impressive, if you ask me. If you were to ask Peter Molyneux though, he wouldn’t be quite as chuffed.
“The newly released Grand Theft Auto V is a game that’s everywhere, you can hardly avoid it. It will achieve around $1 billion in revenue on consoles in just one month,” Molyneux said at a conference on innovation in mobile gaming, after noting the sand-box game’s immense popularity.
“Sounds impressive doesn’t it?” Molynuex asked rhetorically. “No. That’s not impressive,” he continued, saying that there are mobile games that are raking in “between $3 million and $5 million a day.”
“That is impressive,” Molynuex concluded.
While he is right in that there are casual, mobile and free-to-play (but expensive to do well at) games all over the place making a ludicrous amount of money; but has Peter made a game that’s taken over the entire gaming industry, ever? Has he even made any mobile games that achieve those sort of figures?
Besides that, the mobile gaming money-pit is a bubble that will eventually pop, if it isn’t happening already.
In this article
I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces. I am also the emperor of the backend