Metal Gear Rising: Revengeance is finally out this month, and for the first time in a long time I’m excited about a game with “Metal Gear” in the title – because damn can Platinum Games make finely crafted action experiences. If you’ve played Vanquish and Bayonetta, you know what I mean. Unfortunately, their games can be a little bit on the short side – and it looks like that’s the case with Revengeance too.
According to a a post on Gamefaqs (with some accompanying photographic evidence) the total playtime for Revengeance clocks in at just about 5 and a half hours of gameplay. Like with the excellent Vanquish, that number likely doesn’t include restarts, reloads, time spent in menus or cut-scenes.
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Of course, that also seems like it’s a “rushed” playthrough, probably on easy, without much thought or skill – and you can probably expect your own playthrough to last around 8 hours. This news already has some Metal Gear fans up in arms, because other games in the series are considerably longer. What they fail to realise is that take away the 4 hour long cinematics and you’d probably end up with that much actual play time in any MGS title.
I know many of you don’t like spending your hard earned money on games that aren’t particularly long – but I have no problem shelling out for quality experiences; but what do you think? is 6-ish hours just too short?
Oh – here’s the game’s latest trailer, showing the Desperado Elite, the band of soldiers that blade-wielding Raiden will face throughout the game’s bananas plot.
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I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces. I am also the emperor of the backend