It’s just sleeping. The last Medal of Honor game, developed by EA’s Danger Close wasn’t particularly well received – mostly because it wasn’t particularly good. EA recently said it would be taking the series “out of rotation,” leaving all three of its fans a little upset. Cheer up, there is a bright light at the end of the tunnel…it’s just that it might end up being a particularly long tunnel.
EA chief creative director Rich Hilleman, speaking to RPS, says that the last game, Warfighter, wasn’t a flop because the modern-combat FPS genre is oversaturated, but rather that EA buggered up. So they’ll be putting Medal of Honor on ice until they can do something decent with it.
“We don’t think its a genre problem,” he said. “It’s an execution problem. We don’t think Medal of Honor’s performance speaks to any particular bias in that space against modern settings or World War 2 or any of that. It’s much more that we had some things we should’ve done better.
“What we think right now is that, for the next couple years, we can just have one great thing in that space. So we’re choosing for it to be Battlefield.”
Hilleman says it’s better to put the series on pause than to release rubbish.
“I think a key part of this is having the right amount of high-quality production talent,” he said. “And we didn’t have the quality of leadership we needed to make [it] great. We just have to get the leadership aligned. We’re blessed to have more titles than we can do well today. That’s a good problem, frankly. In the long term, we have to make sure we don’t kill those products by trying to do them when we can’t do them well.
“The property will come back when it’s time is right and there’s someone to carry it.”
I haven’t played a Medal of Honor game since…well since the first one in 1999. I loved the hell out of that game, but the onslaught of Call of Duty games that followed wore me out.
I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces. I am also the emperor of the backend