Let Capcom tell you why Dragon’s Dogma is awesome

I‘ve been playing a preview build of Capcom’s first real open-world RPG. It’s got a few issues, but there’s a pretty amazing experience to be found in the action-oriented, combat-focused game. It’s messy, it’s got some clumsy, odd cheesy Japanesey dialogue that’s discordant with the game’s high fantasy setting, and probably of the worst title songs I’ve heard since Street Fighter IV’s  “The Next Door ” (INNNNNNNDESTRUCTIBLE – I wang gibbleborry brammy dorm!) – but it’s also pretty wonderful; a fusion of eastern and western game design sensibilities.

But enough of me telling you how much I like it and how awesome it’s going to be. Let Capcom do it instead. In this first developer diary for the game, Capcom explains how it assembled an internal dream team comprised of the company’s luminaries for the game, how it’s Capcom’s most ambitious title to date, and how climbing, grabbing and throwing things is awesome.

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