The wacky and irreverent Deadpool videogame isn’t even out yet, but it is complete; which, according to Activision, is the perfect time to lay off pretty much the whole team involved.
According to Kotaku, a number of High Moon staffers have been given the boot following the completion of the comic-book adaptation, which Activision says is to “align its costs with its revenues.”
“Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate,” the publisher said in a statement.
“Approximately 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counseling services.”
This is, unfortunately, standard practice for the industry; treating development staff like contracted cattle.It doesn’t bode well for the game itself, or the possibility of s sequel. Game’s done, now pack your bags and have a nice life.
It’s kind of expected, given Activision’s newer focus on fewer licenced games, though I can’t help but feel that it would be better to nurture staff. When you get rid of them, you’re not just getting rid of people, you’re getting rid of their collective knowledge; and that knowledge could be put to use on other projects.
High Moon is most known for its excellent, but underappreciated Transformers games. Deadpool hasn’t got a firm release date just yet, but is expected to be available some time this Winter.
I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces. I am also the emperor of the backend