It’s been a while since we’ve heard any Dark Souls 2 news. Ever since the game got announced last year at the Spike Video Game awards, development has been whisper-quiet. Since then, I’ve had a brutal session with the game at E3. And now, it’s finally nailed down a release date.
The hard as nails sequel to the cult hit RPG will be out on Playstation 3 and Xbox 360 on March 11 in the US of A, and March 14 in European zones. Japan gets sammiched between everybody else with a March 13 release.
Speaking to Eurogamer, director Yui Tanimura said that the PC version still needed to be completed, hence the lack of a concrete release date so far. “We’re still working on what options we allow players to have in order for players to customize the spec of the PC version. Our goal is to release the PC version in the same window,”Tanimura said.
For the PC version we’re simply saying March – we’re trying our best for PC and console. The reason we can’t announce the specific date is we’re working on more options on how to make the PC version optimal.
According to Tanimura, From Software began developing a PC version of the sequel the same time that they started work on the console iterations, a leap onto another platform that the studio admits that they were less than familiar with:
With the first Dark Souls, the development team started work on the console version before the PC version, and because of that there were less options for the development team to make the PC version more optimal in terms of resolution and so on. With Dark Souls 2, the team’s working on console and PC at the same time, so there shouldn’t be an issue with how optimal it will be on day one.
And of course, what game is complete these days without a few special editions to accompany it? Dark Souls 2 will feature a collector’s edition that comes with a 30cm Knight figurine, a metal case, a fabric map, soundtrack and a hardcover art book.
There’ll also be a more stripped down Black Armour Edition of the game, that has the metal case and soundtrack available as a pre-order bonus.
Stress pills and glue to keep your controller from being flung out of your hands, not included.
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Because he's the writer that Lazygamer deserves, but not the one it actually needs right now. So we'll hunt him. Because he can't take it. Because he's not a hero. He's a loud-mouthed journalist, a watchful procrastinator. A dork knight.