Indie dev Simon Roth has taken Maia, the space colony management simulator or god game into full time development and plans to add lots of dark British humour. The game only has five days left to raise £36, 440. Maia looks worth it through and through, right up there with the other top notch indie games.
But will this game get funding? Five days aren’t that much; I hope that we’ll get to see this game be fully funded. We’re seeing a lot of horror and suspense indie games rising up, something much needed in the industry today in my opinion. Be gone with the same old monotonous and washed up FPS clones and bring us on some horror! If you’d like to pledge some money to make this amazing game happen, you can do it here on its Kickstarter page.
More about this game
In 2113 the human race began its first extra solar colonisation program. One of the targets of this endeavour was Maia.
Maia, sitting a mere twelve light years away in the Tau Ceti system, was a world in flux. Due to its home in a dense debris field, the planet had been subject to constant meteor impacts on its surface. The energy released into the planet’s crust distorted the magnetosphere, leading to frequent storms of dangerous ultraviolet and X-ray radiation that scour the surface of all but the hardiest of life.
The colonization process had commenced almost twenty years earlier. Barrages of satellites equipped with powerful solid state lasers were placed in geosynchronous orbit around the planet. Their mission to slow and deflect major meteoric threats. The dense volcanic atmosphere was then seeded with sulfur, in an effort to calm and cool it. After a brief fourteen years of orbital terraforming, earth’s political elites deemed the planet safe for human settlement, despite little being known about the surface.
After an outcry from the scientific community, a brief study was commissioned and the planets surface was found to be: “Mostly harmless”. Mostly.
You must excavate an underground colony to escape the hostile surface of the world. Mine minerals for construction, build rooms to house, feed and entertain your colonists and intricate defences to protect them from dangerous wildlife.
Battle the hostile environment of intense seismic activity, meteor strikes, solar flares and the alien ecosystem, whilst maintaining the atmosphere, temperature and integrity of your base.
Carefully manage your lighting to control the unstable moods of your colonists, guide your precious robots and to slow the encroaching jungle.
Research sources of power, water and food. Explore the surface and perform science to produce the future technology you need to survive your new home.
I like bacon and games, and occasionally I say something coherent about it. I'm not old or cynical, and I'm not the Dork Knight. I AM SHE-RA! Wait, what?