<?xml version="1.0" encoding="UTF-8"?><rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
> <channel><title>Comments on: Microsoft Layoffs &#8211; Update</title> <atom:link href="http://www.lazygamer.net/pc-gaming/microsoft-layoffs-update/feed/" rel="self" type="application/rss+xml" /><link>http://www.lazygamer.net/pc-gaming/microsoft-layoffs-update/</link> <description>The Latest Gaming News</description> <lastBuildDate>Sat, 11 Feb 2012 09:28:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: ewie</title><link>http://www.lazygamer.net/pc-gaming/microsoft-layoffs-update/comment-page-1/#comment-29893</link> <dc:creator>ewie</dc:creator> <pubDate>Mon, 26 Jan 2009 10:53:12 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/pc-gaming/microsoft-layoffs-update#comment-29893</guid> <description>I have a feeling that Microsoft is consolidating a lot of
these into just one game brand, Microsoft game studios,  and killing of the semi independent game studio to cut on overheads,   like with Esemble they will most likely hire they people they want into Micosoft game studios.Remember flight simulator, is not as big as &quot;gears&quot; etc,  and only sell 300 000 - 500 000 a year every year.
So they have constant cash flow, but not revenue like the big &quot;Console&quot; games.   Still remember playing MFS on a Oliveti M24 in 1987.Now if they can put this on a console with it&#039;s own unique flight sim game pad as big as a keyboard they might expand the audience,  as with any sim only a dedicated few will use it,  and in this case a lot of pilots.</description> <content:encoded><![CDATA[<p>I have a feeling that Microsoft is consolidating a lot of<br
/> these into just one game brand, Microsoft game studios,  and killing of the semi independent game studio to cut on overheads,   like with Esemble they will most likely hire they people they want into Micosoft game studios.</p><p>Remember flight simulator, is not as big as &#8220;gears&#8221; etc,  and only sell 300 000 &#8211; 500 000 a year every year.<br
/> So they have constant cash flow, but not revenue like the big &#8220;Console&#8221; games.   Still remember playing MFS on a Oliveti M24 in 1987.</p><p>Now if they can put this on a console with it&#8217;s own unique flight sim game pad as big as a keyboard they might expand the audience,  as with any sim only a dedicated few will use it,  and in this case a lot of pilots.</p> ]]></content:encoded> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching using disk: basic
Object Caching 242/247 objects using disk: basic

Served from: www.lazygamer.net @ 2012-02-11 17:04:03 -->
