I’m a sucker for a good co-op experience – but I dislike combat shooters. There’s an internal battle going on in my head right now, and *gasp* it seems like the combat shooter might be winning. The reason? Ghost Recon Future Soldier’s got co-op – and it looks pretty damned amazing. It allows for four-players (or two via split-screen!) to play co-operatively through and entire campaign – and, importantly, requires that players actually y’know..work together.
In this video, watch Ubisoft’s P director Adrian Lacy co-ordinate a complex firefight through the game’s ‘Valiant Hammer’ mission with a grace and style that’s often missing from co-operative games, which generally throw a bunch of players on to a map and have them shoot at stuff – not that that’s necessarily a bad thing, especially if that game is called Borderlands.
Of course, these are people who know the game in-and-out – and my own play sessions are more likely to degenerate in to this sort of mess :
Ghost Recon Future Soldier hits the PC, PS3 and Xbox 360 in May.
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I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces. I am also the emperor of the backend