Despite making ton of money last year, Activision has cut a number of jobs across its studios in a cost-cutting exercise the company says is to “align its costs with its revenues.” Among the affected studios is Treyarch, resposible for last year’s money-printing Black Ops 2.
Here’s Activision’s statement (via Kotaku)
"Like any successful business, Activision Publishing consistently works to align its costs with its revenues—this is an ongoing process. In 2013, we expect to release fewer games based on license properties and as a result are realigning our structure to better reflect the market opportunities and our slate. Approximately, 30 full-time employees have been impacted globally, which represents approximately one half of one percent of Activision Blizzard’s employee population. We are offering those employees who are impacted outplacement counseling services."
While it sucks that people have had to lose their jobs, I think the focus on fewer licenced games is a good thing; the last bunch – titles like 007 Legends and Family Guy: Back to the Multiverse – have been absolute stinkers. That doesn’t mean we won’t see any licenced games from Activision this year; they’ve got a Walking Dead FPS on the way, a Deadpool game and another TMNT reboot.
The more surprising thing is that Treyarch is being affected. The company says that "Now that we have launched Black Op II, we are taking a minimal reduction in staff to better align our development talent against the needs of DLC development. The release of the DLC will not be impacted by this move."
As long as they keep the guy who knows how to copy and paste, everything’s going to be just fine.
In this article
I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces. I am also the emperor of the backend