No Man’s Sky is a gorgeous, unique and confusing beast. The procedurally-generated space sim is blending art and science together in wonderful ways, creating a game that not only looks and feels different, but also pushes the boundaries of what game systems really are. Everything you see and interact with in the game is going to be created using algorithms to enhance your own personal journey. Turns out, everything you hear is going to be unique as well.
Sound and music are so often overlooked as part of the core experience of a game, despite the fact that a lot of the emotion would be lost without it. Sound designers go to great lengths to create effective sound effects for everything you can and can’t think of in a game, which complements the more organised soundtrack. In No Man’s Sky, these two principles are kept intact, although Audio Diretor Paul Weir is throwing in his own brand of musical science.
No Man’s Sky will feature a regular OST, created and produced by Sheffield band 65daysofstatic (they were the ones who did the song for the game’s reveal trailer). The band has produced an album of sorts, which is used in semi-scripted moments throughout the game. The real magic comes into play with the band’s stored “scraps” from their experimentation, which Weir is using to procedurally generate soundtracks for each unique planet – in real-time.
“Whenever you’re in space, or on a planet, or underwater, or in a cave, that physical state will be attached to its own audio state. I want to use the seed values that create the planets to seed the music. We’ll know what the biosphere is, what the habitat is, and we’ll know how much danger there is. That information is there to use if we want to, and it’ll all act as a driver for the ambient music.”
Weir stresses that what he calls generative music isn’t new to the industry, but rather that no one has created a system like this that doesn’t sound like it’s throwing together random bits of music that don’t fit. He also doesn’t care if players realise the technical wizardry behind it all – he just wants the game to sound phenomenal.
“I don’t need people to know that it’s generative—I really don’t care about that. I want a game that sounds totally beautiful, where you’re on a planet and what you hear is suitable for that planet. That’s all I care about.”
This procedural audio system extends far beyond just ambient music though. While No Man’s Sky is procedurally generating wildlife on planets, their voices are also being created at the same time. The audio system is able to determine the qualities of generated creatures, and then map a relatively fitting sound effect to it.
“So we’ve created our own sort of plug-in, which basically models vocal tracts, and within that we can say it’s got big features, it’s got a big neck, and it’s screaming because it’s angry. Then, the creature’s parameters are mapped onto the game. All the creature sounds you’ve seen in the trailers so far, they’ve been created by our prototype plug-ins, so I’ve always done this from day one.”
There is so much science to No Man’s Sky that it’s sometimes difficult to believe that it’s actually a game. Most of the game’s technological prowess is going to fly over players’ heads though, as the majority will purchase the game for the very same reason they purchase any other. No Man’s Sky, with all it’s fancy systems, will still need to be a compelling experience. And if Hello Games can pull that off, I don’t see anything standing in No Man’s Sky’s way.
Last Updated: February 19, 2015
Admiral Chief
February 19, 2015 at 12:06
I’m looking forward to this. Just to get lost in the game. I think I need a break, and an adventure
Raptor Rants A Lot:Original #7
February 19, 2015 at 12:12
Couldn’t agree more. Can’t wait to get horribly lost to the point of not knowing what the heck to do next.
Or maybe I can build up a colony on some remote planet and call it planet rants #7
Hammersteyn
February 19, 2015 at 12:19
you could be neighbors with…
http://vignette4.wikia.nocookie.net/en.futurama/images/3/37/Omicron_Persei_8.JPG
Raptor Rants A Lot:Original #7
February 19, 2015 at 12:20
lol
Matthew Holliday
February 19, 2015 at 12:39
7th rock from the sun.
Raptor Rants A Lot:Original #7
February 19, 2015 at 12:41
yes!
Hammersteyn
February 19, 2015 at 12:50
This!
Spaffy
February 19, 2015 at 12:23
What is your purpose in this game? Is there a campaign or a mission or what?
Michael
February 19, 2015 at 12:32
Oscar can explain it for you.
Spaffy
February 19, 2015 at 12:33
Oh fuck off.
Michael
February 19, 2015 at 12:35
moneybabies
Spaffy
February 19, 2015 at 12:37
???
Hammersteyn
February 19, 2015 at 12:49
Don’t respond, prick will leave eventually.
Raptor Rants A Lot:Original #7
February 19, 2015 at 12:42
To explore. I believe that is the main purpose
Spaffy
February 19, 2015 at 12:43
And that might keep you busy for a while, but then?
Raptor Rants A Lot:Original #7
February 19, 2015 at 12:43
Well you feel that way perhaps. I don’t. I would love a game that I can randomly just go exploring in
Michael
February 19, 2015 at 12:44
Then you will be conquered by Oscars empire.
Jay
February 19, 2015 at 23:08
”
At the game’s start, everyone is scattered across the galactic edge,
and the goal (if you decide you want to pursue it) is to make your way
to the core. The starting ship won’t be able to make it there just by
setting a waypoint and hitting the fast travel button, of course, so
it’s going to take significant ship upgrades plus cooperation with other
players to reach the galaxy’s heart. Or you can blow off the quest and
just go sightseeing, if fighting to the center seems like too much
trouble.
Despite the game’s focus on exploration, there’s going to be plenty
of shooting to go along with it. How much and how avoidable is still
unknown, but it’s not a safe galaxy out there. Pirates will happily
blow you out of the sky and take everything you’ve brought along, and
while you can’t die, being stuck on a planet with little more than your
ship’s escape pod/cockpit is a situation that’s bound to take a while to
recover from. How resources are harvested and turned into a working
space ship is another unanswered question, but with a bit of luck your
temporary planetary home will have a nice supply of resources to help
you recover.
It all depends on the planet, though. Planetary makeup is determined
by its chemical composition and a few rules that lead to complicated
results. Atmosphere, mineral resources, plant color, and animal life
are all determined by the variables that create the world, and the
farther into the galaxy you go the stranger the worlds will get. The
trailer featured an Earthlike world to help ground the game’s first
showing, but one of the driving design decisions is to create an
exciting future based on science fiction book covers of the 70s/80s,
before everything went all space-marine grey.
Hello Games intentionally didn’t show anything too crazy because No Man’s Sky is a
game of discovery, but there’s plenty of room in classic science fiction
for some truly amazing worlds populated by fantastic creatures. AI
civilizations have also been hinted at, and that’s yet another question
to toss on the “unknown” pile for the moment.”
http://www.hardcoregamer.com/2013/12/15/what-we-know-about-no-mans-sky-2/66075/
Spaffy
February 20, 2015 at 07:34
Thank you.
Kensei Seraph
February 19, 2015 at 12:15
Anyone who says you don’t need to be smart to understand a game has obviously not looked at No Man’s Sky.
Jac7
February 19, 2015 at 12:16
No Man’s Sky, because the woman also took that in the divorce settlement.
Travis
February 19, 2015 at 12:17
This is the game I am most looking forward to this year. Looks (and sounds) amazing
Rock789
February 19, 2015 at 12:31
The more they talk about No Man’s Sky, the more it sounds amazing! And if they can pull it all off, it’s going to be EPIC on a whole ‘nother scale.
I just hope they can pull it off – it’s a helluva lot to do for what is still regarded as an indie studio (although I know they do now have the backing of Sony)… I wish them all the best and I will definitely be watching this closely and buying it, Day One, should they succeed!
Matthew Holliday
February 19, 2015 at 12:40
aye, it all sounds very good on paper.
hoping the ingame is as good as it sounds.
Sageville
February 19, 2015 at 12:44
I have such high hopes for this title, bring it!
Graeme Selvan
February 19, 2015 at 12:56
Yeah, i really need this now!
Skoobaz
February 19, 2015 at 12:58
I’ve been looking for some stand alone software that generates ambient type music on the fly. Any ideas?
loftie
February 19, 2015 at 13:52
there’s this thing called a radio ;-P
Skoobaz
February 19, 2015 at 14:44
That’s so last century
evan
February 21, 2015 at 21:32
I truly do believe that the PROCEDURALLY generated music system is the least talked about things in regards to NMSs mindblowing innovations. This generative music system could really create some dynamic and unique player expwriences. I’m so intrigued and interested in NMS, I can’t wait.:D