Home Gaming Here comes a new challenger! Rising Thunder gets to the core of fighting games

Here comes a new challenger! Rising Thunder gets to the core of fighting games

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RisingThunder

Fighting games, particularly the 2D sort, are hard to get in to. Unless you’re well, well acquainted with fighting game basics, the barrier of entry for digital pugilism is exceptionally high – which is why most people who play them are content to mash buttons for an hour or two, before becoming bored and moving on. To become good at them takes hours of dedication. Hours that span over weeks, months and even years.

It’s a problem – and it’s one that makes Fighting Games less appealing to the casual onlooker. To get to the heart of the problem, former Street Fighter champion and FG enthusiast Seth Killian, along with Radiant Entertainment (the founders of EVO and FG enthusiast site Shouryuken)  are making a new fighting game; one that focus on the core of fighting games instead of the sorts of combos that require superhuman dexterity and 15 fingers.

“When you look at the essence of fighting games, the core elements of the game – not the upper-level, really-advanced-player stuff – is locked behind this huge execution wall,” Killian said to Kotaku.

“I talk about fighting games being a mix between speed chess and poker. It’s like if we were playing speed chess and [I said something like] ‘I’m a player who really doesn’t know how to use the knights, so I just let them sit there. Pawns really aren’t my deal.’ I don’t know if what you’re doing is really playing chess, then. But with fighting games, that’s really what most people’s experience is.”

“Depending on your level of natural dexterity, free time and things like that, you’re looking at one month, six months, a year to just become totally proficient with the basic moves of the game. Fireballs, uppercuts, that kind of thing.

Basically, at that point, once you become proficient at those kinds of things, then, now, you are playing fighting games. It doesn’t mean that you’re actually good at fighting games. To bring it back to chess terms, you are now able to move our castles and you can play with the pawns as well.”

So his new game, Rising Thunder, distils fighting games to the core components, with special moves that can be done with a single button press. It dispenses with needlessly long and complicated combos, and focuses on the fast-paced-chess-like aspects of fighting games – allowing less-skilled players experience what makes the genre so special to those who are able to spend the time necessary to fall in love with them.

On top of that, it looks rather good, too. It’s coming exclusively to PC, with a technical alpha kicking off next week.

Here’s a look at a teaser from EVO, followed by some gameplay vids. It’s like Rise of the Robots or One Must Fall, only less crap.

Last Updated: July 21, 2015

17 Comments

  1. Johann

    July 21, 2015 at 11:05

    This actually looks quite cool, although I wonder if PC exclusive is the best way to go for a 2D fighting game.

    Reply

  2. Alien Emperor Trevor

    July 21, 2015 at 11:06

    You take that back! One Must Fall was not crap. Rise of the Robots sure.

    Reply

    • Geoffrey Tim

      July 21, 2015 at 11:57

      It was fun…ish. It was a bit of a shite FG though. (I loved it)

      Reply

  3. DragonSpirit009

    July 21, 2015 at 11:09

    Not into fighting games much but this actually looks cool!

    Reply

  4. Admiral Chief in Skellige

    July 21, 2015 at 11:14

    • Ottokie

      July 21, 2015 at 11:22

      I was waiting for this from you xD

      Reply

    • DragonSpirit009

      July 21, 2015 at 11:49

      So true!

      Reply

  5. Umar

    July 21, 2015 at 11:18

    Feel half half on this. Sure, fighting games started out this way. If you look at Street Fighter 1 for instance, the focus was more on choosing your hits and kicks wisely rather than super special moves, but to me, that core focus has never changed though even with the additions of special moves and long combo strings. It still feels like fast paced chess, but maybe a more accessible game will be welcomed for fighter newcomers.

    Reply

  6. Pieter Kruger

    July 21, 2015 at 11:21

    So basically a fighting game with pre assigned macros…….

    Reply

    • Uberutang

      July 21, 2015 at 11:27

      Saves one the effort to macro assign all the moves on ones 36 button mouse.

      Reply

  7. justlikemo

    July 21, 2015 at 11:21

    watching that second vid, comon russian guy 1 more hit!!!!
    too cool just signed up now!

    Reply

  8. Kikmi

    July 21, 2015 at 11:28

    I didnt see anyone remove anyones spine out from an eye socket

    2/10 would not moer.

    Reply

  9. Admiral Chief in Skellige

    July 21, 2015 at 11:40

    Oh look, there is one with pink hair. At least I know of a regular that would play this game…………

    Reply

  10. Kingoffools

    July 21, 2015 at 13:02

    As neat as it looks how exactly does it work?Is it something like P4A’s autocombo system? Do i just press a button and a direction like in Smash?

    Reply

  11. Pieter Smal

    July 21, 2015 at 14:24

    Thunder! Thunder! Thunder… Rise?

    Reply

  12. konfab

    July 21, 2015 at 14:47

    Try a solo match in Rocket League. It has really simple controls, but is guaranteed to emulate the pure rage that fighting games elicit from the players.

    Reply

  13. Craig "Crios" Boonzaier

    July 22, 2015 at 12:11

    i like that more and more FG are coming to PC.

    Reply

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