Why Guild Wars 2 won’t be released on consoles


In early 2012 NCSoft confirmed that ArenaNet was preparing Guild Wars 2 for consoles, a project that seems to have been scrapped altogether. Reasons for the game not coming to console, however, are not that the developers aren’t willing to develop for consoles, but rather the way consoles’ online networks work. Just more proof that consoles can have the same awesome games PCs do if only it weren’t such a hassle to develop for it.

Speaking to Eurogamer, Lead content designer Mike Zadorojny said, “Development for console was something that we did experiment with and try. But we were always committed to making sure that we were PC platform first. And especially as we move towards this living world strategy where we’re trying to release content as fast as we are – trying to do that on a console is extremely difficult.”

Considering Guild wars 2 is buy-to-play with no monthly subscription there after, console gamers would still need to pay a monthly subscription on consoles for Xbox Live Gold and PlayStation Plus to be able to play games online.

“The other side of it,” Zadorojny added, “is that since we don’t have a monthly subscription that’s a barrier to entry as well.”

ArenaNet would also not have the freedom to patch their game whenever they wanted to, which would obviously mean that console players won’t get updates and extra content at the same rate as PC gamers. This has added to the project being cancelled.

“For us, we just develop so fast for the PC that it’s very easy for us to have these new ideas and bring them out and put them live in such a short, rapid development cycle. It’s easier for us to do it on PC than on Xbox One or PS4.”

When asked if Guild Wars 2 would ever come to console would next-gen console not have the Zadorojny replied that he doesn’t think they’d ever say no. But it’s not something ArenaNet is actively pursuing. 

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Author:Yolanda Green

I like bacon and games, and occasionally I say something coherent about it. I'm not old or cynical, and I'm not the Dork Knight. I AM SHE-RA! Wait, what?
  • Trevor Davies

    It has more to do with their network & update restrictions from what he’s saying, not the development itself.

    • Admiral Chief Groot Wors

      Not only are the consoles inferior, their networking is inferior as well?

      • Trevor Davies

        Don’t rouse the rabble ;)

      • Lardus

        Yes. Yes it is.

      • Brady miaau

        I think the way it is implemented, going through respective console makers systems, before going to Guild Wars server’s may be the issue. Console makers likely said “Host servers on our toys”


      • Tarisma

        GW2 is on a 2 week content cycle maybe it just isn’t possible to push out data that often in consoles?

      • Kromas

        Diablo error 37 as portrayed on consoles. “An error has occurred. Please subscribe to see what the error number is.”

  • Hammersteyn

    “PC FTW…..no GTA V!!!” LOL Fixed it for you, seriously though. It’s like I said the other day. Next gen consoles only has 8 GIGs of RAM. That supposed to be good enough for how many years? Most high end PC’s already has that, some even 16. How much RAM will PCs have in two years time when the consoles just start to gather speed?

    • Trevor Davies

      Doesn’t matter if they don’t use it. And you can keep your filthy GTA V, we have MINESWEEPER. :/

      • Hammersteyn

        I hear PC gamers are good at sweeping in general :P

        • Admiral Chief Groot Wors

          Sweeping up the drool of console fanbois and selling it back to them.
          Why yes, yes we are :P

          • Hammersteyn

            Nice one.

          • Admiral Chief Groot Wors

            Hehe, you know I keeeed

          • Hammersteyn

            I do :)

        • Trevor Davies

          I don’t need any lip while waiting for my fries, now hurry up ;P

          • Hammersteyn

            Bwahaha fries is all you can afford after upgrading your PC

          • Trevor Davies

            A brief moment of pain for a lifetime of much, MUCH cheaper games hehe

    • Admiral Chief Groot Wors

      I’ve had 8GB of RAM for almost 3 years now :-/

    • John Ambitious

      Quite. Now just give us Diablo offline also and maybe Red Dead and Last of Us.

      • Hammersteyn

        PC doesn’t have Red Dead yet? WTF!

        • John Ambitious

          There seems to be an unofficial one, but I don’t know if it’s any good.

    • CrasH

      Agreed, my wife’s PC and mine are both higher spec than the Consoles comming out later the year…
      I would almost say my work notebook is stronger… :P
      (i7, 8gb, 2x ssd – just the 540 with dedidcated 1gb memory needs to be higher)

    • LordCaptainAwesomeness

      GTA V? bah…. We’ve got Saint’s Row 4

      • Hammersteyn

        LOL I’m getting both

    • Skyblue

      It’s true that PC’s are always ahead of the game. What consoles have managed to do though is slow down the rate at which PC users have to upgrade, which is a good thing for our wallets ultimately. I’ve also already had 16GB RAM for a year or so now.

      As for GTAV – http://societyandreligion.com/gta-v-pc-release-date-business/

      • Hammersteyn

        Here’s holding thumbs.

        • Skyblue

          I prob won’t wait for the PC version tbh, need me a good GTA fix again, desperately…

    • Warren Ross

      There is a big difference in developing for a closed platform like a console, and an open-ended platform like the PC.

      Console developers know exactly what hardware they have to work and how they can stretch the limitations to the maximum. From that perspective, 8GB of RAM is a MASSIVE upgrade over existing consoles (the PS3 has 256MB of main memory and another 256MB of video RAM). Consider just how much developers have managed to stretch those comparitively modest numbers into true works of art like “The Last of Us”, and you’ll have an idea of just how powerful knowing your hardware layer can be.

      Part of maintaining consistency of the online experience on a console is keeping control over how game patches and content are delivered. It’s a totally different realm to the PC, which is a general purpose machine and therefore users are free to connect to content however they want.

      PC developers, on the other hand, have to contend with finding a middle ground in terms of what their hardware platform is. A PC could be anything from a monster with 32GB of RAM and multiple GPUs, or it could be a laptop used mainly for work or school, or anything else in that spectrum. Although you might have tons of RAM, very few PC games are developed with the assumption that the system will have lots of RAM, so the majority of your memory will likely go unused (by the game itself). Add to that the fact that few PCs are identical: different hardware, software and peripheral configurations abound and add additional challenges from a support perspective.

      Consider further how difficult good cross-platform design is, where the relative limitations of multiple systems need to be considered right up front, and you can paint yourself into a corner very easily. This is one of the reasons that licensing a well-established engine has been so popular over the last few years, because it reduces the number of “unknowns” the dev teams have to deal with.

      I think that next-gen consoles are going to be delivering some really gob-smacking stuff a year or two after launch once the developers come to grips with grinding out every last bit of performance from the hardware. This is not to say it will be “better” than what is on the PC (that’s a stupid argument to have, anyway) but it’s going to be vastly evolved compared to anything we’ve got on consoles today.

      • Hammersteyn

        I always maintain it’s a silly argument. Comparing PC and consoles is like comparing Super Rugby to Currie Cup. Yet it seems that it needs to be pointed out constantly.

  • Skyblue

    I think he was initially referring to the cost of updating console titles as developers get charged every time they release a patch for their games on consoles. That’s why that guy who made Fez kicked up such a stink about paying to fix it for the X360.

    Anyway, we, the collective master race, need the occasional exclusive to rub a few noses into ;-p

  • Lardus

    In essence, they cannot give the console users the same level of service as they get on the PC. Rather than try to milk more money for an “inferior” product, they scrap it and focus on their current market? Cool, insert “Good guy” meme here!

  • Sir Rants-a-Lot Llew

    Reason number 2: Too many skills, too little buttons

    • Tarisma

      I don’t know hey of all the mmo’s I have played guild wars 2 is probably best suited for consoles

    • Admiral Chief Groot Wors


  • Melasco

    I’m not gonna cry over GW2… Already wasted my money on the PC version. We are already getting elder scrolls online on console, and I’m sure more similar mmo’s will follow. To be honest, I’ll rather wait for games designed with console in mind than get nasty PC ports :P

    • John Ambitious

      The sad part is the great games that started off on PC but then the sequels got turned into console games. They get changed so much that they’re effectively ruined.

      • Melasco

        Yeah, in some ways I agree with you, and as a console gamer I’m the first to admit it’s a good time for new hardware, not because I really feel the need for it, but because it’s good for the industry as a whole in the long run.

        That said, PS3 and 360 wont stop getting support for many years to come, but at least the games will stop originating on them. Good times incomming for PC gamers imo.

    • Tarisma

      FFXIV also has ps3 support

  • Unavengedavo

    The header image reminds me of this…

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