In early 2012 NCSoft confirmed that ArenaNet was preparing Guild Wars 2 for consoles, a project that seems to have been scrapped altogether. Reasons for the game not coming to console, however, are not that the developers aren’t willing to develop for consoles, but rather the way consoles’ online networks work. Just more proof that consoles can have the same awesome games PCs do if only it weren’t such a hassle to develop for it.
Speaking to Eurogamer, Lead content designer Mike Zadorojny said, “Development for console was something that we did experiment with and try. But we were always committed to making sure that we were PC platform first. And especially as we move towards this living world strategy where we’re trying to release content as fast as we are – trying to do that on a console is extremely difficult.”
Considering Guild wars 2 is buy-to-play with no monthly subscription there after, console gamers would still need to pay a monthly subscription on consoles for Xbox Live Gold and PlayStation Plus to be able to play games online.
“The other side of it,” Zadorojny added, “is that since we don’t have a monthly subscription that’s a barrier to entry as well.”
ArenaNet would also not have the freedom to patch their game whenever they wanted to, which would obviously mean that console players won’t get updates and extra content at the same rate as PC gamers. This has added to the project being cancelled.
“For us, we just develop so fast for the PC that it’s very easy for us to have these new ideas and bring them out and put them live in such a short, rapid development cycle. It’s easier for us to do it on PC than on Xbox One or PS4.”
When asked if Guild Wars 2 would ever come to console would next-gen console not have the Zadorojny replied that he doesn’t think they’d ever say no. But it’s not something ArenaNet is actively pursuing.