We talk Call of Duty: Advanced Warfare at Gamescom
The very first thing I did at Gamescom was get some hands on time with Call of Duty: Advanced Warfare. It was a bit confusing, because it felt and played like the traditional COD, but it felt completely different at the same time.
The futuristic setting opens up some avenues for new gameplay aspects, which I really feel will mix the game experience up enough to draw in new and old fans alike. The Exoskeleton is loads of fun to play with. It offers some nice swift movement as well as adds a whole new level of verticality. The new tech and weaponry also adds a whole lot of variety for players to customise their play styles and such.
I had a chat with Greg Reisdorf, the lead multiplayer designer for Sledghammer Games and Call of Duty: Advanced Warfare. We talk about the futuristic setting, eSport, as well as how simple the new movement of the Exoskeleton is to pick up.
My interview capabilities were pretty much null at this point, so please excuse me stumbling over my first few questions. To keep you distracted, I’ve included a montage of my terrible controller skills. The capture software I was using cut everything up into 10 second segments for some reason. Still, you get to watch me land good few spray-and-pray headshots as well as marvel at my (lack of) skill!
What do you think? Are you still bitter about the last few Call of Duty entries, or will you be picking this up for sure?