Uncharted 4 trailer is apparently in-game
Like many of you, I was wowed by the little bit of Uncharted 4 we got to see at Sony’s E3 conference. That was done using the game’s engine, but like Uncharted 3’s cutscenes, was probably pre-rendered. The game itself could never look like that. Naughty Dog insists it’s not only in-engine, but also real-time. And in-game.
According to Gamingbolt, Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette confirmed to them that the bit shown was actually running in-engine in real-time, and was part of a level from the game.
Naughty Dog Animation artist Corrine Yu confirmed the same multiple times as well.
— Corrinne Yu (@Corrinne) June 10, 2014
@ZirpPop Our U4 trailer is an in engine real game level running on a real PS4,Paolo.Our trailer doesn’t look good enough to be prerender CGI
— Corrinne Yu (@Corrinne) June 12, 2014
Even the folks from Eurogamer’s Digital Foundry. are impressed.
We’ve studied the video in a little more depth and have concluded that it’s definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down – a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate’s shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we’re still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate’s hair…
Naughty Dog has apparently tapped in to some sort of magical well of power within the PS4. I still doubt the game will look like this when it’s actually running, but I’d love for that to be the case. Naughty Dog says they’re targeting 60fps for the final game.
All footage you see in the trailer was captured completely in engine. That’s Nathan Drake rendered in 1080p full glory using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End and as you can see the visual fidelity for our character models will reach new heights. In fact, thanks to the power of the PS4, right now Drake’s Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3.
Here’s the trailer again, followed by a colour-corrected one that’s running at 60fps so it’s not so dark an dingy. You’ll require a lot of bandwidth and a moderately fast PC to watch that one.
It may take some time for it to load, but it does.