It’s been in the shadows for way too many years now, but it looks like Thief hero Garrett is finally ready to return to the gaming spotlight. The latest cover of Game Informer revealed that dark stealth game, formerly known as Thi4f, is back on track and is scheduled for a 2014 release across various platforms.
Here’s the summary of the game from that issue, via VG24/7:
Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game’s levels.
“We’re handling a precious gemstone with Thief,” Eidos Montreal GM Stephane D’Astous said in a press release.
Fans remember the original games very fondly and we want to preserve that essence – which we have excellent experience of doing at Eidos-Montréal – whilst also introducing Thief to a brand new, next-generation, audience. Our goal is to deliver the fantasy of being Garrett, THE master thief, and we’re building this game around that core experience.
Eidos Montreal has been working on this latest iteration for a while now, and it looks like the reboot (REBOOTS ARE MAGIC) will be hitting next-gen consoles as well. Over on the NeoGAF forums, new details from the GI magazine have also cropped up, revealing that the game is staying very close to the original roots that made it so beloved.
As a thief, Garrett is less Chuck Norris and more Pink Panther, as he is unable to cope with large scale fights, which will force players to use the shadows to their advantage. Enemies are smarter, and will search for Garrett with various methods when alerted. Other features uncovered include:
- Navigation beacons to guide players
- Levels are free to explore with multiple exits and entries
- A “Focus” ability allows players to highlight interactive objects, and this skill can be upgraded to increase effectiveness
- Focus also highlights attack points on enemies, which can be used to shove them away and escape
- Focus also slows down time, giving Garrett more pick-pocketing time
- Supplies and equipment can also be upgraded between stages
- Garrett still possess his trademark bow and magic arrows
- The more supernatural elements of the game have been toned down, as Garrett uses the oppressive dictatorship of his city as an opportunity to get rich
Also, here’s a bunch of screenshots from Russian website Gamemag, ready for you to ogle:
After the success of Dishonored last year, I wouldn’t be too surprised to see Thief take a few cues from that game. Gamers have been begging for a new entry into the franchise, and by the looks and sounds of things, the latest Thief game doesn’t just adopt the darkness of its predecessors, it is born from it.
Because he's the writer that Lazygamer deserves, but not the one it actually needs right now. So we'll hunt him. Because he can't take it. Because he's not a hero. He's a loud-mouthed journalist, a watchful procrastinator. A dork knight.