It’s amazing how expensive developing games can potentially be. While some developers have the benefits of reusable assets to lower costs, creating new code from scratch can sometimes be prohibitively expensive. But in the case of Star Citizen, it’s money well spent.
So how much does it cost to create a spaceship in Star Citizen? Around enough cash to buy a new car, apparently. “It can be anywhere from $35,000 to $150,000,” Chris Roberts said to Joystiq.
Modelling, labour, realism and having parts that react on their own all contribute towards the cost of a space vehicle, according to Roberts. Each ship also happen to be wrapped up in polygons, with the largest of them requring up to 70 million pieces of emotional coding.
Compared to a game with an even larger budget that happens to have vehicles, a run of the mill spaceship has around ten times as many polygons when put side by side, at around 300 000 of them in total.
Still, Star Citizen has the cash to keep crafting those magnificent solar system vehicles, as it managed to pull in over $10 million in crowdfunding, and more through the fiscal magic of partner investments as well.
Now to get moving on my Kickstarter to fund the cash needed to upgrade my PC to something that will be able to handle that game.
Because he's the writer that Lazygamer deserves, but not the one it actually needs right now. So we'll hunt him. Because he can't take it. Because he's not a hero. He's a loud-mouthed journalist, a watchful procrastinator. A dork knight.