Believe it or not, but it’s been eight years already, since Assassin’s Creed was first pitched. And much like any experimental concept at the time, there was plenty of art to go with it. But the Assassin’s Creed of then, compared to the Assassin’s Creed of now, was a very different idea entirely, from the finished tech demo product.
Ubisoft has recently released a score of images showing the genesis of this franchise, which they stuck to fortunately, despite a disappointing debut, that blossomed into an incredible sequel, expansion games and other media.
From the pictures released, you can see that the main idea for the Assassin’s was already cemented, especially with first game protagonist Altair. The funny side however, is that the art team had no idea what they were tasked with producing, so they created images for what they believed was going to be a Prince of Persia spin-off title.
‘This is a particularly interesting image because it pre-dates our understanding of the Assassin Brand. As you can see here, the little kid on the horse is supposed to be the “Prince” of Prince of Persia, because we were all under the illusion that we were making a “POP –Sands of time” spinoff. The assassin was supposed to be the little prince’s bodyguard. – Khai Nguyen
All the images below were drawn by Khai Nguyen, back in 2004, before the first game was released in 2007. And suddenly, I feel quite old today. There’s more on the Ubisoft Facebook page, so give that a look to get more of an understanding of the work that went into creating the world of the Animus.
Because he's the writer that Lazygamer deserves, but not the one it actually needs right now. So we'll hunt him. Because he can't take it. Because he's not a hero. He's a loud-mouthed journalist, a watchful procrastinator. A dork knight.