Sniper Elite V2 may not have been everyone’s cup of tea last year, but hot damn, it was still pretty satisfying for those that got into it. It was all about squeezing that trigger and letting loose a full metal jacket of organ-splattering gore, captured perfectly in the game engine. And for the third game in the series, I hope that Rebellion and 505 Games find a way to make that feature even more satisfying.
Tag-teaming for a new sequel, Sniper Elite 3 will once again have players peering through a scope as OSS sniper Karl Fairburne, due for release next year.
“We’ve got some great ideas to improve on what we did before and feedback from fans has been invaluable,” said Rebellion CEO Jason Kingsley to IGN.
Sniper Elite V2 was just the beginning of what we want to do with the franchise, there are things we didn’t have time to do before that we can really look at featuring this time.
We want to focus on making this latest incarnation of Sniper Elite more of a sandbox game but also build on the awesome X-Ray Kill Cam and the atmospheric World War II setting. We’re looking forward to seeing what Sniper Elite fans and gamers in general make of the latest chapter in the story.
That sounds like a solid idea. One aspect of Sniper Elite V2 that was sorely in need of some redesign, were the basic character mechanics. They felt stiff and sluggish, especially when players had to ditch the sniper rifle and get up close and personal with a different approach that required them to get past overwhelming numbers.
And with a logo that hints towards Fairburne engaging in activities in Afrika, this is something that Rebellion and 505 will need to work on the most, especially if they’re aiming for a sandbox experience. But that sublime kill-shot idea from V2? That doesn’t need to be improved at all.
Sniper Elite 3 is scheduled for release next year on PC, Playstation 3, Xbox 360 and “next-gen platforms”.