Ryse: Son of Rome will be more challenging
Back at E3, I got my grubby CHUD hands on Ryse: Son of Rome. Despite looking fantastic, the game garnered a ton of criticism for apparently being a QTE festival. And in a way, it is, but the Crytek game is still brutally satisfying in its own way. And when the final product ships, it’ll be more complex as well.
Speaking to SiliconEra, Crytek producer Michael Read said that the E3 build of the game didn’t reflect the more challenging aspects of Ryse. “What you’re going to see in the final game, you’re going to see various levels of difficulty from easy mode I think up to nightmare. I don’t know if they have decided on that,” Read said.
But, what’s going to change in there is the amount of the damage that enemies is going to do to you and how accurate that you are going to do on blocking. And then of course what ties into that is execution state when you put them into that. Some of the higher archetype guys, I mean they are going to take a lot of hits to put it.
We are going to throw some stupid guys in there, where it’s probably going to take two hits, especially early on in the game to get you used to the control system and how that all works. There’s a lot we should have explained. We didn’t do a good job of doing that.
Read also explained that the game shown at E3 was a simpler version that didn’t throw attendees too deep into the experience, as that would have been “awful”.
A lot of the design elements and balancing weren’t even in there yet. So, to throw those in and here to play the game, I mean, it makes for an awful experience. But I think at the same time, we simplified things a little bit too much but we didn’t do a good job in explaining the combat.
Right now, you play the demo you have X is your hit, Y is your shield bash, A is your block, B will lead you into execution mode. [Pointing to the left triggers] So that’s for your call-outs. This will be like your focus. This [right trigger] is to throw out your pilums.
There are other functions in the general combat you’re going to get into. Pressing X will do your standard swing. Holding X down will do a heavier attack or heavy shield bash, for instance, with the other buttons. You also have shield bash and kick or block and kick.
“When you enter into an execution state, we are going to remove the button prompts that you saw in this version. And they are going to be replaced with visual and audio prompts that people are going to have to learn over time. We have like a hundred executions in the game.
Make no mistake, I genuinely enjoyed playing Ryse: Son of Rome at E3. But it was a simple game to get through once you had the gist of the combat flow down. But if Crytek can make the rest of the game more solid in the gameplay department, we could have a launch title winner here.
At the very least, it’s one of the prettiest next-gen games so far.