I was one of those foolish people who actually went out and bought PlayStation move when it was released. I now have a PlayStation Eye and two electric lollipop dildos sitting gathering dust in my cupboard. Of all the major accessories released last gen, that has to be the most unloved – by consumers and publishers alike. Sony’s convinced they’ll make a come back.
And though motion gaming is very nearly dead right now, the thing was actually a bit ahead of its time, says Sony Worldwide studios boss Shuhei Yoshida.
“Motion gaming was a big thing but, like with social games, dance games, music or guitar games, I don’t think there’s a lot of appetite for another motion game at this moment,” he said speaking with Pocket-lint.
Where the benefits of motion gaming become immediately apparent is when coupled with Virtual Reality – and having gone hands-on with Morpheus, I must say that it does add to the experience. In many ways – mostly its integrated audio and motion controls – Morpheus is a more fully fledged experience than the Oculus Rift right now – though Rift VR is continually being refined and reformed.
“However, what we are realising ourselves is that PS Move was a bit ahead of its time – a precise and accurate 3D input device. We were very excited about the possibility of using 3D positional tracking to make games, but it’s really hard to do so with a regular 2D screen,” added Yoshida.
“So now we are realising that when we do Project Morpheus the one thing you want to do immediately is interact with an object in virtual space, and the one way to do that is that you need a 3D positioning input device, like PS Move.”
I’m rather glad motion controls as a whole have gone by the wayside; Microsoft’s very nearly dropped Kinect completely and the Wii U has a proper controller – but we may see some use out of those luminous lollipops yet.