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Molyneux: Godus is "invest-to-play"

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24

Twenty Toucans

So, remember how I told you how one of gaming’s grandfather’s (or is it the drunk uncle?) thought free-to-play Dungeon Keeper was “ridiculous”? Now Peter Molyneux has opened his mouth again. Darryn can’t stand him, and now you’ll hate him, too.

Speaking to Pocket Gamer, Molyneux begins with the usual over the top statement to build expectations. He claims that monetization in Godus will be as “fresh and as new and as different from anything you’ve ever seen in any game” – you won’t be able to pay until you’re deemed ready:

You’ve got to be subtle about it and slowly layer in those mechanics. The point we introduce monetisation depends on the player, and the game maker has to get you into the right mindset.

According to Molyneux, players need to see Godus as a full-fledged hobby, not just a game. Yet he has no problem taking the moral high ground:

We could layer in ‘it takes six days to build this house’, and maybe we’d make a shitload of money, but that’s not my ambition for games. There has to be a better way.

Oh, the hypocrisy of it all. Dungeon Keeper as a free to play game is ridiculous, yet conning people into throwing money at Godus is fine. Oh, but Godus will delay the money grubbing until you’re fully hooked on the game. I mean, no wait, at the “right mindset” to be fleeced for money. It’s hard to believe that Peter Molyneux used to be such a power house in gaming. He still has the name and the history of some great games, but he seems determined to chip away at his own credibility.

(Header image idea credit to Jacques, aka @Herrpuddinsky, executed by Darryn.)

Last Updated: February 17, 2014

24 Comments

  1. Skyblue

    February 17, 2014 at 17:48

    Not all that surprised, the amount of crap spewed by Mr Molyneux that has nothing to do with what he can actually deliver is staggering. Listening to his drivel before every game release is the equivalent of running a cheesegrater over my testicles, actually, I’d take the cheesegrater option. After the first Fable title (which was actually a rather good game) he just went full scale moron in my book. He can sod off with Milo.

    Reply

  2. HvR

    February 17, 2014 at 18:17

    I do not like swearing in forums, find it a bit tacky.

    But sometimes it can not be helped, so kiddies please stop reading.

    After achieving success with some very innovative games in 90’s it seems that Moly decided that the rest of the world needs tor receive his wisdom (whether they wanted it or not).

    So after selling out to EA (I give him 50% of the blame for the pay or wait monstrosity ) donned a stolen Steve Jobs Turtleneck of Deuchy Wisdom and spew unto us his not so wonderful insights into the world of gaming.

    So on this Monday where none of my work got finished because I’m physically melting from the humidity and heat I’m channeling my inner OVG and want to bestow on Peter my words of wisdom.

    Peter, nobody gives a flying shitbrick and when you feel ready go sit on your invested Godus cube and fuck yourself.

    Reply

    • Alien Emperor Trevor

      February 17, 2014 at 18:58

      Past achievement does not equal current success. Old moleymoley is a prime example of that.

      Reply

    • Admiral Chief in Vegas

      February 18, 2014 at 08:32

      heh flying sh!tbrick

      Reply

  3. d

    February 17, 2014 at 18:29

    Godus is terrible. I know it is only “30% complete”or whatever, but it is – at least in it’s current form – a total waste of time & money.

    Reply

  4. Alien Emperor Trevor

    February 17, 2014 at 18:56

    That may just be the greatest header of all time. Pity about the cock in the middle.

    Bugger off back to your bridge Moleymoley – you’re drunk. You’re also the last person to be talking about subtlety.

    I have a brilliant idea. It’s an old one, but a good one. What if you monetise the game right at the beginning, when the gamer buys it, and then never again; and maybe even crazier, all the content is included in the game upfront. How about that?

    Reply

    • Hammersteyn

      February 17, 2014 at 19:43

      I have the Delorean parked in the back. Pick you up in five?

      Reply

    • Captain GUZ

      February 18, 2014 at 07:44

      Yip and maybe a demo of the game and not a “beta” test for bugs

      Reply

      • Admiral Chief in Vegas

        February 18, 2014 at 08:32

        Ahhhh sweet memories of the glorious demo of olden times!

        Reply

    • Rock789

      February 18, 2014 at 08:17

      You, sir, win the internet! 🙂

      Reply

      • Alien Emperor Trevor

        February 18, 2014 at 08:30

        You mean all the power is mine? MWUAHAHAHAHAHAHAHA

        Reply

    • deadrebel

      February 18, 2014 at 16:26

      The guy has been making God-simulation games forever and we’re surprised he has a God-complex?

      Ha!

      Reply

  5. Hammersteyn

    February 17, 2014 at 19:46

    “The point we introduce monetisation depends on the player” soooooooo never?

    Reply

  6. Nitek

    February 17, 2014 at 21:23

    This is one hell of a game. Probably in every mice for pc factory they use Godus for a click-to-death mice experience as its one big click festival. I’ve hated it when doing coverage. Go play Populous instead. Like any Populous.

    Reply

  7. Gideon Venter

    February 18, 2014 at 07:06

    Isn’t that the same tactic drug dealers use to get people hooked?

    Reply

  8. Kromas

    February 18, 2014 at 07:29

    I want to say “Oh how the mighty have fallen” but it is already 15 years too late for that statement. Guess I’ll have to go with “What a retard” or “Cliffy B senior”

    Reply

  9. TiMsTeR1033

    February 18, 2014 at 07:41

    So first we get hooked then we enjoy it, then we get told to bend over and remove our pants and at the same time told to hand over our wallet… hmmm sounds about right.

    Reply

  10. Captain GUZ

    February 18, 2014 at 07:45

    Everytime I here Peter open is mouth all I think is…..

    Reply

  11. Admiral Chief in Vegas

    February 18, 2014 at 08:04

  12. Ultimo_Cleric N7

    February 18, 2014 at 09:09

    All hail the king of Douche

    Reply

  13. Jim Lenoir (Banana Jim)

    February 18, 2014 at 09:46

    Oh… Molly.. Molly… Molly…

    Reply

  14. SuckItBullFrog

    February 18, 2014 at 13:36

    Good Golly Molly Molly, sure like to ball
    Good Golly Molly Molly, sure like to ball
    When you’re talking Kak and Lying
    Can hear your bank account fall

    Reply

  15. CAE9872

    February 18, 2014 at 14:21

    I have stated before I don’t mind F2P per se. However, for the odd game here and there, no problem.

    Now everyone is jumping on the band wagon. Forums all over have gamers voicing their hate for F2P…yet! Here we are! The games industry as a whole is taking this route and few see this changing.

    UNLESS…

    Companies stop making money. So what to do what to do. Us here steer away from them, but we are not the problem I don’t think. It’s the, shall we call them, non-core audience who dip in, pay a few dollars, move on to the next thing, pay some more. Do that enough times and devs believe its where the money is.

    Perhaps shows that industry is not niche; and yet ask average person about games and they mention Angry Birds, Flappy Bird thing or whatever, etc! Eish…

    I heard a stat last night by Pachter (yes I get most people don’t like him!) stating that software sales are now 45% of what they were at the peak in 2008…that is HUGE!

    Is a crash iminent?

    Reply

  16. Sir Rants A Lot Llew. Jelly!!!

    February 18, 2014 at 14:31

    Wait, so his game won’t make you wait 6 days but at some point you will have to pay more to continue?

    I don’t understand the words coming out his mouth. Honestly.

    “You’ve got to be subtle about it and slowly layer in those mechanics. The point we introduce monetisation depends on the player, and the game maker has to get you into the right mindset.”

    What does that even mean? “The point we introduce monetisation depends on the player”…. Urm when I buy the game and never again? Is that an acceptable answer? What is he talking about? Will there be monetisation or won’t there and what will you have to pay for? Just random stuff or to be able to progress?

    “We could layer in ‘it takes six days to build this house’, and maybe we’d make a shitload of money, but that’s not my ambition for games. There has to be a better way.”
    Urm.. again taking what he said previously about monotising coming at the right time what does this mean? Does it mean that buildings will build like you’d expect? You know a few minutes max? Or instant when you buy it with in-game cash or whatever but there will be other restrictions? Like increasing the size of the map will cost real money? Is that how you plan to do better? By making us want to play by giving us just big enough a land to hang ourselves with and then hit us with real world money requests to go bigger?

    I don’t understand the man! Someone help! I need an interpreter!

    Reply

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