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Metal Gear Rising producer doesn’t want his game to be compared to Ninja Gaiden 3

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The Judge may call it a restraining order. But I prefer to see it as my provisional ninja licence.

There may be post-apocalyptic futures and space-faring soldiers in the future of gaming, but one genre that has me captivated and excited, is augmented mercenary with a sword gone berserk.

Metal Gear Rising: Revengeance will be out next year, and so far, it’s looking pretty damn exciting. Just don’t go and compare it to a certain other ninja-esque game, as that would make Platinum Games producer Atsushi Inaba very upset.

Gematsu recently translated a series of tweets from the developer of the upcoming hack-slasher, which revealed that Inaba was none too keen about the fact that Revengeance was being compared to Ninja Gaiden 3, a title which was woefully underwhelming at its best.

“It seems the game play portions of the trailer are quite popular. The ability to slice everything is a refreshing feature, and the playable cutscenes are well received too,” Inaba said, following reactions to the new E3 trailer.

People have been comparing it to Ninja Gaiden, but at least Ninja Gaiden 3 was a shitty game that cannot be helped. I don’t want it to be compared to that. Since I’m free to say my real opinions, I can be as frank as I want.

Seems the Japanese have picked up more than some design ideas from their Western counterparts. MGR:R is currently set for an early 2013 release on Xbox 360 and PS3, and will be the first straight up action game, using the Metal Gear universe, but not the continuity, as a background.

It might also be the first Metal Gear game where people will actually want to play as Raiden for once.

Last Updated: June 4, 2012

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