Indie Zoe: Raider of the Lost News (19 December 2013)
The last indie wrap up of the year, it’s sorta hard to believe. By this time next week, you’ll all be recovering from the gorging on Xmas day, but for now, let’s look at the indie news that was in 2013.
2013 certainly marked a renaissance in indie gaming, both locally and internationally. Starting with local news, there were some major breakout successes this year. For the first time, rAge featured a ton of games from a variety of locals in cooperation with Make Games SA – this helped propel a bunch of locals into the limelight. In fact, Pixel Boy came out on top from that event, getting approached by Nintendo and Microsoft for possible distribution deals, as well as getting Greenlit soon thereafter. In fact, a bunch of local indies got the Greenlight this year, including Broforce and Rook’s Keep.
Also this year, Desktop Dungeons finally released on Steam. The timing of their launch may not have been ideal considering that it coincided with the launch of PS4 and Xbox One, yet they seem to be doing well for themselves and we’re happy to see the game released into the wild.
Raising over $100k on Kickstarter, Stasis certainly wowed us all at the end of this year. The team behind the project are really nice and worked hard to get the game going on Kickstarter and Greenlight.
Finally, let’s not forget the awesome local indies who are working on the mobile platform. Thoopid released Snailboy successfully. Tasty Poison’s Neon Shadow climbed to the top of the OUYA store and released on iOS, while Lighthouse Games Studio crossed the 100k downloads mark for Greed City.
The local indie scene is thriving, and I’m excited to see what 2014 holds, even if it does mean more updates to my who’s who in SA indie game development.
2013 also saw some great international indie games getting some excellent exposure. Sony highlighted their love of indies at all the major press conferences, giving the indies equal weighting as the AAA titles. Microsoft also professed their love of indies, officially launching the ID@Xbox program. Seriously, I wonder if no one at Microsoft ever looks at their product names – that name sounds awful when you sound it out! Regardless, it’s wonderful to see both of them supporting indie developers and pushing their games on the new consoles.
I’m curious to see how the indie scene develops in the new year. What games will we see that innovate, and how will the shift towards new consoles affect their exposure? Will we see more people getting into indie games, or will it remain a niche market? I still believe it’s hard to find the signal in the noise – with so many indie games released all the time, it’s hard to know which ones are good or you will enjoy. If you’re still not sure which indies from 2013 you should check out, my top list for 2013 might help point you in the right direction.