Home Gaming How proper recoil is shaping the gritty return Rainbow Six: Siege

How proper recoil is shaping the gritty return Rainbow Six: Siege

3 min read
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Tom Clancy's Rainbow Six Siege

Games wherein players pepper one another with lead motivation may still be all the rage these days, but the physics that go into handling guns are rarely authentic. A precious few games put an emphasis on making your shots count, with the majority of titles released these days making full use of “pay ‘n spray” action. That’s all well and good for certain, fantastical games. But for the grittier return of Rainbow Six, you can expect guns to actually behave like they would in real life.

“Our bullets will be originating from the center of our screen,” Gameplay Programmer Adam Crawley explained in a Rainbow Six community corner video, as he detailed the camera focus and trajectory of weapons in Rainbow Six: Siege.

We want to make sure that when the player’s aiming at something that the bullets will actually go to exactly where it looks like they should go.

This all ties into the design of the guns, which will offer a more realistic amount of recoil than you’ll find in your standard shooter, with Crawley revealing that the system had been reworked since debuted last year. “At E3, we had a very simple recoil system,” Crawley said.

The gun would sort of move up and down and left and right very randomly and constantly readjusting around this one center point. Whereas now we have a much more additive system, so the gun will continue to rise over time, assuming you don’t control it, it will just keep going up, or up into the right, depending on the gun.

Which also means that the in-game camera will adjust itself with each piece of spent brass:

Yes so the gun and the camera will readjust after each shot, and the gun actually is no longer locked to the camera like it used to be. We actually have the camera moving up and sort of going with the gun, but then the gun also offsets from the center of the screen and our bullets will actually go to exactly where the gun is aiming.

This more natural form of having your gun initiate a 100% authentic epileptic attack when you’re not paying attention, also comes from a configurable diamond that throws more random elements into the mix:

Yes, each gun has sort of a diamond that is configurable by our designers, which defines where the gun will go after each shot the player takes. Every single time the player shoots, we choose a point randomly within that diamond and then that diamond is adjusted based on where the shot ends up. It actually changes over time, the diamond will grow over time so that you can get more intense recoil at the end of a magazine.

We want to have our guns be challenging to use, but also learnable and controllable.

I’ll be honest, that sounds kind of rad. If you’ve ever been to a gun range, you know full well how different guns are in real life when compared to their video game counterparts. Something that my weak wrists and broken nose can easily spin a tale or two about. Having a touch of proper realism, also gives the game an edge when you’re shooting it out with your opposition, as that means making the first shot count, instead of activating John Woo mode and throwing pigeons everywhere.

Last Updated: January 26, 2015

47 Comments

  1. What the hell did that door do to anyone? As a Social Justice for Doors Warrior, I find the toxic attitudes towards wooden doors and frames abhorrent.

    Reply

    • Lord Chaos

      January 26, 2015 at 14:36

      I’d say you’re a few months late to the trail.

      Reply

      • Jim Lenoir (Banana Jim)

        January 26, 2015 at 14:40

        Speaking of which, I could do with some trail mix.

        Reply

    • RinceThis

      January 26, 2015 at 14:39

      Preach it brother!

      Reply

      • Jim Lenoir (Banana Jim)

        January 26, 2015 at 14:41

        YOU BETTER TAKE ME SERIOUSLY. I COLOURED MY HAIR PINK AND PURPLE SO THAT PEOPLE CAN SEE THAT I’M SERIOUS ABOUT MY DOOR RIGHTS ACTIVISM. ALSO CAPS SHOW THAT I’M PASSIONATE ABOUT THIS SERIOUS TOPIC.

        Reply

        • Blood Emperor Trevor

          January 26, 2015 at 14:43

          What is your opinion on stable doors? Should they be allowed where children can see them?

          Reply

          • RinceThis

            January 26, 2015 at 14:48

            You go too far!

          • Jim Lenoir (Banana Jim)

            January 26, 2015 at 14:49

            :0 DEAR HEAVENS – BLOCKED!!!

        • HairyEwok

          January 26, 2015 at 14:45

          You should tell RyanZa about the caps. Then we’ll believe his seriousness towards Witcher 3 too.

          Reply

          • Ryanza

            January 26, 2015 at 14:50

            Don’t Support CAPS use on the internet. Unless you don’t have your reading Glasses on.
            Geralt always has his reading glasses on.
            http://i.imgur.com/Ry7Cx7S.jpg

          • HairyEwok

            January 26, 2015 at 14:57

            Must be amazingly holy white stories that he reads.

    • Hammersteyn

      January 26, 2015 at 14:45

      You must hate Oscar then?

      Reply

      • HairyEwok

        January 26, 2015 at 14:46

        Not to soon at all. Actually I believe it’s perfect timing.

        Reply

        • Jim Lenoir (Banana Jim)

          January 26, 2015 at 14:48

          Phew I’m not touching that with my cattle prod.

          Reply

      • Tosh MA

        January 26, 2015 at 14:51

        LOL!!!!!!!

        Reply

  2. Blood Emperor Trevor

    January 26, 2015 at 14:37

    But spray-and-pray is the only way I ever manage to hit anything, eventually. :/

    Reply

    • Jim Lenoir (Banana Jim)

      January 26, 2015 at 14:46

      I hope that you can snipe people with a shotgun. 😀

      Reply

      • HairyEwok

        January 26, 2015 at 14:47

        Dat CS:GO logic.

        Reply

        • Tosh MA

          January 26, 2015 at 14:53

          1-shot AK kill vs a sniper. WINNING.

          Reply

          • HairyEwok

            January 26, 2015 at 15:01

            Bro…. getting 1-shot killed by a CS with a shotgun when you’re at terrorist spawn on dust 2 from CS spawn doors. Now that’s bleak moments.

          • Tosh MA

            January 26, 2015 at 15:02

            Yeah last time I played CS was 1.6 – by then I’d played it to death (literally and figuratively) already.
            I’ve been debating whether or not to get GO though, but either way I’ve never experienced that, so meh. :/

          • HairyEwok

            January 26, 2015 at 15:04

            Only conclusion I had to that is…..
            A – He is a hacker.
            B – He had the most amazing luck with that shot.
            C – It was Chuck Norris behind the mouse.

    • Quo Vadis?

      January 26, 2015 at 14:52

      Oh you. Playing too much CoD? Want to join my clan??? 😀

      Reply

  3. Jim Lenoir (Banana Jim)

    January 26, 2015 at 14:43

    I’m a bit sceptical about “proper recoil”, are they taking a realistic look at how recoil influences inaccuracy or are they merely throwing the words around and then duping us with Call of Duty levels of silly recoil?

    Reply

    • Raptor Rants A Lot:Original #7

      January 26, 2015 at 14:48

      Next you know they will be including advanced fish AI where the fish isn’t where it appears to be in the water

      Reply

      • Jim Lenoir (Banana Jim)

        January 26, 2015 at 14:50

        Oddly, I think more games need advanced fish AI. It means developers care about the tiniest of details.

        Reply

        • Blood Emperor Trevor

          January 26, 2015 at 14:54

          Exactly right, it’s essential. You don’t want fish appearing in games when they shouldn’t be there in the first place.

          Reply

          • Jim Lenoir (Banana Jim)

            January 26, 2015 at 14:55

            It could ruin immersion… you know.

        • Raptor Rants A Lot:Original #7

          January 26, 2015 at 15:08

          I… But… No! Don’t take away fish AI jokes from me!

          Reply

  4. Admiral Chief

    January 26, 2015 at 14:47

    Awesome

    Reply

  5. Raptor Rants A Lot:Original #7

    January 26, 2015 at 14:48

    TR;WP

    Too Real, won’t play.

    I’ll stick to my fun games thank you 🙂

    Reply

  6. Jim Lenoir (Banana Jim)

    January 26, 2015 at 14:48

    Also “gritty”? What do they mean by that? Are they striving towards realism? Or does it just mean copious amounts of brown and orange in the colour palette?

    Reply

    • Raptor Rants A Lot:Original #7

      January 26, 2015 at 14:49

      heh. Orange blood sounds cool 🙂

      Reply

      • Tosh MA

        January 26, 2015 at 14:54

        Would it be fair to say they’re a bit, rusty? 😛

        Reply

        • Jim Lenoir (Banana Jim)

          January 26, 2015 at 14:58

          Ho ho ho! 😀

          Reply

        • Raptor Rants A Lot:Original #7

          January 26, 2015 at 15:08

          Badumtsh 🙂

          Reply

  7. Quo Vadis?

    January 26, 2015 at 14:51

    Nothing like stiff recoil. It is quite addictive 😉

    Reply

  8. Tosh MA

    January 26, 2015 at 14:54

    Actual recoil sounds like a good mechanic. Skill shots will actually mean SKILL shots.

    Reply

    • Quo Vadis?

      January 26, 2015 at 14:59

      what happened to #7?

      Reply

      • Tosh MA

        January 26, 2015 at 14:59

        As Llew. He owns it 🙂

        Reply

        • Quo Vadis?

          January 26, 2015 at 15:00

          There can be only one… #7 ;P

          Reply

        • Admiral Chief

          January 26, 2015 at 15:18

          Tosh se Ma?

          Reply

          • Tosh MA

            January 26, 2015 at 15:21

            Tosh Mission Accomplished. 😉

  9. HairyEwok

    January 26, 2015 at 15:34

    I’m really, REALLY sceptic about this game because of Ubi working on it. And to make matters worse now, Ubi went and without notifying people denied them their cd-keys of Far Cry 4 that were bought from 3rd party digital retailers like G2A, G2Play and even Ebay. They don’t care about their customers, all they want is the moniez.

    Reply

    • Tosh MA

      January 26, 2015 at 15:39

      Actually, Ubi didn’t get paid for those keys – those were stolen keys. Yes, the consumer is screwed, but that’s not Ubisoft’s fault.

      Reply

      • HairyEwok

        January 26, 2015 at 15:56

        G2Play and ebay I can understand is dodge but G2A buys their copies in bulk and sells the keys digitally to their clients. I’m sure Ubisoft has a market spreadsheet to whom they ship the copies to or does that also have bugs and need a patch.

        Reply

  10. Generic ZA

    January 27, 2015 at 14:09

    But do I get a knife & how will it react with the games “new & improved” game physics?

    Reply

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