It all started with a bit of Horse Armor. For just 5 USD, you could outfit your in-game horse with some sweet looking armour that made your equine beast look shiny, but did very little else. Since then, it’s all spiralled out of control – we’ve got season passes, online passes and worse.
Capcom, for instance, has the audacity to charge money for simple things like palette swops, in-game cheats and additional music. Both EA and Activision have laid out their plans to increase the amount of nickel-and-diming they do via microtransactions, doing all they can to make as much money off of every game sold.
Recently, outspoken developer Cliff Bleszinski posted a passionate defence of Microtransactions on his personal Tumblr.
“And you know what? In spite of the uproar, people still bought plenty of them. If you don’t like EA, don’t buy their games. If you don’t like their microtransactions, don’t spend money on them. It’s that simple,” he said.
“EA has many smart people working for them and they wouldn’t attempt these things if they didn’t work. Turns out, they do. I assure you there are teams of analysts studying the numbers behind consumer behavior over there that are studying how you, the gamer, spends his hard earned cash.
“If you’re currently raging about this on GAF, or on the IGN forums, or on Gamespot, guess what? You’re the vocal minority. Your average guy that buys just Madden and GTA every year doesn’t know, nor does he care. He has no problem throwing a few bucks more at a game because, hey, why not?”
Do you have a problem throwing a few extra bucks at a game for things that don’t radically make much difference? Is it a great way for these companies to boost their revenues, or is all this microtransaction nonsense ruining videogames?