The back-and-forth between Ubisoft and former employee and Assassin’s Creed creator Patrice Désilets has not been pleasant. We guessed that Ubisoft might have snapped up Désilets’ 1666 from the embers of THQ because it was a potential threat to its Assassin’s Creed empire – and that Désilets was “let go” and his team disbanded as a giant “up yours” from his former employer. That might be the case.
“It was to be the new Assassin’s Creed,” Désilets said of 1666 in an interview with Gamereactor (via Gameranx.) “The first year was to build the team, to study [the historical era], but also to create a new IP.”
We’ve been shown very little about the game, which was in pre-production. Désilets says his team was focused on gameplay and mechanics for the time being.
“It was not easy because I was a little guy jumping around with a sword, and [we] were making a shooter. We were trying something different, to expand borders again,” he said. As far as the actual narrative and just how it might compete with Assassin’s Creed and its grand tales of conspiracy, Désilets said:
“Rembrandt was still alive in 1666, died in 1669. I took one of his most famous paintings, The Philosopher, and put it in the design documents – so I referred to this matter, more or less.”
Désilets is currently fighting to regain control of the 1666 IP, which Ubisoft has put “on hold.”
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I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces. I am also the emperor of the backend