Home Gaming Diablo 3 patch 2.04 changes up the classes

Diablo 3 patch 2.04 changes up the classes

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Diablo-Patch-Adams

I’ve just recently started playing Diablo 3, on console. And I’m freakin’ loving it. It’s a great game, and beautifully balanced and it has me excited for the console release of Reaper of Souls. PC gamers already have that experience. And they’re also getting a new patch to rebalance the game.

Here’s a (rather long) taste of how the classes will be changed in the game, according to Battle.Net. Tweaks and changes here and there, but the new Crusader class is getting the bulk of the patch.

Barbarian

D3 (3)

Many skills that spend Fury feel great, but when it comes time to generate Fury the single-target options don’t feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of those single-target generators to be more competitive.

  • Active Skills
  • Bash
  • Increased base damage from 170% to 215% weapon damage
  • Skill Rune: Clobber – Increased chance to stun for 1.5 seconds from 30% to 35%
  • Skill Rune: Onslaught – Increased additional damage from 80% to 100% weapon damage
  • Frenzy – Increased base damage from 120% to 155% weapon damage
  • War Cry – Bug Fix: Fixed an issue preventing the 5 seconds of paused Fury degeneration after casting War Cry from working.
  • Weapon Throw  – Increased base damage from 150% to 185% weapon damage
  • Skill Rune: Mighty Throw – Increased damage from 210% to 270% weapon damage
  • Skill Rune: Throwing Hammer – Increased chance to stun from 30% to 40%

Wizard

D3 (4)

Two skills on the Wizard, Arcane Orb – Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.

Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.

  • Active Skills
  • Arcane Orb
  • Frozen Orb
  • Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
  • Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended
  • Electrocute Skill Rune – Surge of Power – Reduced proc scalar from 0.25 to 0.166
  • Teleport  – Increased range from 35 to 50 yards
  • Skill Rune: Wormhole – Reduced maximum allowed teleports from 4 to 3
  • Passive Skills :Arcane Dynamo – Bug Fix: Arcane Dynamo now properly grants bonus damage to channeled spells
  • Prodigy: Bug Fix – Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy

Demon Hunter

D3 (1)

Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don’t feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive.

  • Evasive Fire – Increased base middle shot damage from 160% to 200% weapon damage
  • Increased base side shot damage from 80% to 100% weapon damage
  • Skill Rune: Covering Fire – Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed
  • Increased the damage of the side shots from 160% to 200% weapon damage
  • Increased the range of the side shots from 50% to 80% to match the range of the middle shot
  • Hungering Arrow –  Increased base damage from 125% to 155% weapon damage
  • Sentry Skill Rune:Guardian Turret – The damage reduction from this rune will now be reflected in the Toughness display

Witch Doctor

D3 (5)

The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate.

Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style.

Poison Dart

  • Increased base skill damage from 155% + 40% to 185% + 40% weapon damage
  • Skill Rune: Splinters – Increased damage from 65% to 105% weapon damage per dart
  • Skill Rune: Spined Dart – Increased amount of Mana returned from 25 to 50
  • Skill Rune: Flaming Dart – Increased damage from 275% to 425% weapon damage over 4 seconds
  • Damage over time from Flaming Dart can now stack with itself
  • Skill Rune: Snake to the Face  – Stun chance increased from 25% to 33%-35%
  • Corpse Spiders – Increased base skill damage from 216% to 324% weapon damage
  • Skill Rune: Leaping Spiders – Increased damage from 238% to 383% weapon damage
  • Skill Rune: Blazing Spiders – Increased damage from 259% to 400% weapon damage
  • Firebomb Skill Rune: Pyrogeist – Increased damage from 560% to 880% weapon damage
  • Haunt – Reduced Mana cost from 200 to 50, increased base skill damage from 1465% over 6 seconds to 4000% over 12 seconds

Monk

D3 (2)

There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.

Crusader

D3 (6)

Many of the Crusader’s Wrath spenders are below where we would like, while Heaven’s Fury – Fires of Heaven was over-performing. We are toning back Fires of Heaven while increasing the potency of most of the other Crusader spenders to encourage greater build exploration.

The single-target Wrath generator spells, Punish and Justice, don’t feel meaty compared to generators that can hit more than one target at a time. As a result, we are increasing the potency of Punish and Justice to be more competitive.

We are making a few adjustments to improve Steed Charge. The cooldown and duration of the skill have both been reduced. Overall, this makes the total uptime for the skill slightly higher and, more importantly, you’ll be able to hit the button more often. We’re removing the ability for Steed Charge to break stuns, which allows us to focus on Steed Charge being primarily a mobility skill that can still get you out of root effects, such as Jailer. We still want Steed Charge to be useful in combat, so we’re also increasing the damage on damage-focused runes.

  • Crusaders now take 15% less damage from all sources
  • Skill Rune: Rally – Fixed an issue where Rally would not reduce the cooldown of Condemn
  • Blessed Hammer Skill Rune: Burning Wrath – Increased radius from 5 to 8 yards
  • Increased pool damage from 95% to 150% weapon damage
  • Skill Rune: Icebound Hammer – Bug Fix: Fixed an issue where Icebound Hammer wasn’t chilling enemies
  • Icebound Hammer no longer goes away when exploding
  • Blessed Shield  – Increased base skill damage from 280% to 340% weapon damage
  • Skill Rune: Combust – Increased damage from 105% to 270% weapon damage
  • Skill Rune: Shattering Throw – Increased damage from 50% to 333% weapon damage
  • Known Issue: The tooltip for this skill rune does not reflect this change
  • Fist of the Heavens  – Increased base skill’s impact damage from 250% to 340% weapon damage
  • Increased base skill’s bolt damage from 210% to 340% weapon damage
  • Skill Rune: Divine Well – Increased damage from 14% to 80% weapon damage
  • Increased bolt zap search radius from 12 to 18 yards
  • Skill Rune: Fissure – Increased area of effect damage from 80% to 400% weapon damage over 5 seconds
  • Increased Arc capsule damage radius from 3 to 6 yards
  • Skill Rune: Heaven’s Tempest –  Bug Fix: Fixed an issue where Heaven’s Tempest was not moving around in its intended pattern
  • Heaven’s Fury Skill Rune: Fires of Heaven – Reduced damage from 950% to 735% weapon damage
  • Justice  – Increased base skill damage from 175% to 240% weapon damage
  • Skill Rune: Burst – Increased damage from 25% to 30% weapon damage
  • Skill Rune: Hammer of Pursuit –  Hammer of Pursuit now seeks targets more quickly after cast
  • Increased damage from 200% to 300% weapon damage
  • Phalanx – Increased base skill damage from 295% to 380% weapon damage
  • Skill Rune: Bowmen – Increased damage from 85% to 160% weapon damage
  • Skill Rune: Bodyguard – Increased damage from 200% to 285% weapon damage
  • Skill Rune: Shield Charge –  Increased damage from 75% to 180% weapon damage
  • Skill Rune – Stampede
  • Increased Stun chance from 25% to 30%
  • Punish – Increased base skill damage from 200% to 270% weapon damage
  • Skill Rune: Retaliate – Increased damage from 70% to 94% weapon damage
  • Shield Bash – Increased base skill damage from 325% to 370% weapon damage
  • Skill Rune: Crumble –  Increased on death proc damage from 550% to 660% weapon damage
  • Skill Rune: Pound – Increased damage from 550% to 740% weapon damage
  • Increased bonus damage from shield Block Chance from 150% to 500%
  • Steed Charge – Reduced base skill cooldown from 25 to 16 seconds
  • Reduced base skill duration from 2 to 1.5 seconds, no longer breaks Stun
  • Skill Rune: Endurance –  Reduced duration from 3 to 2 seconds
  • Skill Rune: Ramming Speed –  Increased damage from 475% to 515% weapon damage
  • Skill Rune: Nightmare –  Bug Fix: Fixed an issue where the Fire pools were not lasting their full intended duration
  • Skill Rune: Draw and Quarter – Increased damage from 125% to 185% weapon damage
  • Sweep Attack – Increased base damage from 400% to 440% weapon damage
  • Lord Commander – Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%

There’s a lot more on the Blizzard website, dealing with quests, crafting, items and monsters. I’d post it, but this is starting to eat up precious gaming time for me and I need to level my Monk up further.

Last Updated: April 10, 2014

35 Comments

  1. So amped to get into D3 and RoS!!!

    Reply

    • Alien Emperor Trevor

      April 10, 2014 at 13:37

      If only you could win a competition for it.

      Reply

      • VampyreSquirrel

        April 10, 2014 at 13:47

        LOL!

        Reply

      • Hammersteyn

        April 10, 2014 at 13:51

        Upvote magnet detected

        Reply

      • Admiral Chief in Space

        April 10, 2014 at 13:53

        I actually am getting my D3 for mahala this weekend…

        Reply

        • Rags

          April 10, 2014 at 13:57

          If you can find a way for me to transfer it, you can have my copy.

          Reply

          • Admiral Chief in Space

            April 10, 2014 at 14:05

            LOL, tx, but getting brand spanking new one!

  2. VampyreSquirrel

    April 10, 2014 at 13:41

    I can’t believe they’ve buffed up the stats on everything on the PC version except the Monk and Wizard with the latest patch… the Barb and Crusader are OP’d as is… my lvl 12 Crusader one hits practically anything, and my lvl 70 Barb can survive through just about any attack… lvl 70 monk is doing very low damage but the self healing is insane. Wizards are OP’d as hell (noted this playing with NiteFenix and another Wiz), yes, but they’re just getting useless upgrades.

    I guess I’ll just have to live with it and see how crazy powerful my DH and WD are now with their buffs.

    Reply

    • Hammersteyn

      April 10, 2014 at 13:51

      The monk still owns though

      Reply

      • VampyreSquirrel

        April 10, 2014 at 13:53

        Yeah… can survive like a baws… but you can’t kill half as fast as anyone else 😛

        Crusaders are nuts man.

        Reply

        • Hammersteyn

          April 10, 2014 at 14:57

          I usually drop the bell on a group and then clean up the rest.

          Reply

          • VampyreSquirrel

            April 10, 2014 at 15:29

            bell + AOE = HUGE crits… every other attack is for clean up.

      • Tarisma

        April 10, 2014 at 14:02

        Ya dude my monk can tank the shit out of anything especially with my new ring +20% HP. But if I have to kill anything it takes a while

        Reply

        • Hammersteyn

          April 10, 2014 at 14:57

          So fast though

          Reply

    • Lizzard

      April 10, 2014 at 14:02

      Try master with barb… from fresh….

      Reply

      • VampyreSquirrel

        April 10, 2014 at 14:18

        lol! wtf? seriously?

        Reply

    • UltimateNinjaPandaDudeGuy

      April 11, 2014 at 08:46

      Agreed! My Monk 70 is struggling to get past 200k DPS while everyone else is running around with above 500k…

      He needs a damage buff.

      That said I can outlast anything with the healing and immunity skills I use in my build. Not even talking about having above 74% resistance to all forms of damage.

      The only way I can clear a pack easily is with exploding palm, but getting to the point where that one creep drops takes ages at times.

      Reply

  3. Mark Treloar

    April 10, 2014 at 13:51

    15% less damage for the Crusader. Finally he will not die horribly on Torment.

    Reply

  4. Admiral Chief in Space

    April 10, 2014 at 13:56

    Suggestions on what character I should play as first?

    Reply

    • VampyreSquirrel

      April 10, 2014 at 13:59

      Barb, Monk or Crusader… according to me

      Reply

      • Admiral Chief in Space

        April 10, 2014 at 14:04

        Was looking at the Crusader or Monk

        Reply

        • Sir Rants A Lot Llew. Jelly!!!

          April 10, 2014 at 14:45

          Either of those are good too. Really enjoyed the monk. Monk is a bit more technical though

          Reply

        • Michael Matusowsky

          April 10, 2014 at 16:35

          Demon Hunter is most fun IMO :). Can get out of a tight spot pretty easily.

          Reply

    • Lizzard

      April 10, 2014 at 14:03

      Barb always good fun, having a lot of fun with the Witch doctor, IMO if ind the wizard dreadfully boring.

      Reply

      • ToshZA

        April 10, 2014 at 14:04

        I quite like the wizard and monk – but my main and still favourite is Demon Hunter. So OP.

        Reply

    • GooseZA

      April 10, 2014 at 14:19

      Any of the Melee classes. I find the ranged classes pretty dull.

      Reply

    • Sir Rants A Lot Llew. Jelly!!!

      April 10, 2014 at 14:37

      Barbarian if you are a new Diabs player

      Reply

    • Mossel

      April 10, 2014 at 14:38

      Demon Hunter. He’s not very tank, but his dps is insane. So just dont get hit! 🙂

      Reply

    • Kromas

      April 10, 2014 at 15:12

      Barb is the Ultimate group character.Run in and smash everything and if it gets seriously bad out there just leap behind the bloody mage/hunter shooting from the safety of the doorway. Makes for fun WTF moments (and loads of hate when your friends die in torment 5 😛 )

      Reply

    • Draco Lusus

      April 11, 2014 at 08:57

      My suggestion is to go for whatever you feel like playing. What is your favourite play styles i.e. Ranged vs Melee. All the characters are good IMO, its more of the feel of them that takes preference if that makes sense.

      Reply

  5. Lizzard

    April 10, 2014 at 14:01

    They fixed the fuck out of this game! so very happy, new patch is going to make my barb rather OP, as I use bash…

    Reply

    • Tarisma

      April 10, 2014 at 14:03

      I may start re-leveling mine cuz they look pretty OP now

      Reply

      • Lizzard

        April 10, 2014 at 14:06

        I wouldn’t really call them OP, but they just don’t die. So you may to some extent struggle with a low dps(in comparison with the wizard and DH) but my oh my, party play with a barb wizard dh sooooo much fun and you literally never die

        Reply

  6. GooseZA

    April 10, 2014 at 14:18

    Expansion is awesome! Loving it. Busy gearing up my 70 Hardcore Barb for Torment. Tried one or two rifts on Torment 1. Managed ok but it’s hella scary when you hit a lag spike.

    I advise anyone playing to try Hardcore. It’s AWESOME. Don’t think I could play normal again. There’s just something awesome about walking into a boss fight and knowing that only one of you is leaving that room alive.

    That said, losing my 52 barb on xbox sucked balls.

    Reply

  7. Michael Matusowsky

    April 10, 2014 at 16:34

    So with the Crusader class, blizzard removed a class and added a new one. Cool.

    Reply

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