Comparing the Xbox One and PS4 numbers is ‘meaningless’
If you’re going to argue consoles, then there’s one discussion that’s always going to pop up. The numbers. Storage capacity, gigawatts of RAM and floppies of produce power, it all comes down to an electronic dick-measuring contest in the end. And quite frankly, it’s all meaningless.
At least that’s how Xbox product planning boss Albert Penello feels. Speaking to OXM, Penello said that choosing a console was all about the games on offer, not the actual specs of the console.
“The problem is that Sony decided to go out and publish a bunch of numbers, which are in some ways meaningless,” Penello said. “Because this isn’t like 1990, when it was 16-bit versus 32-bit.”
As a matter of fact, they actually go out and they talk about how proud they are about their off-the-shelf parts. Our guys’ll say, we touched every single component in the box and everything there is tweaked for optimum performance. For me, I’d rather not even have the conversation, because it’s not going to matter.
The box is going to be awesome. The games are going to be awesome. I heard this exact same argument last generation and it’s a pointless argument, because people are debating things which they don’t know about. They’re not [head silicon engineer] Nick Baker or [corporate vice president of IEB hardware Todd Holmdahl], and I’m not [lead PS4 architect] Mark Cerny, so why are we having this discussion?
So the whole numbers game – yeah, I’ve been following it online and it’s like, we tried having that argument last time.
Do I want to talk about HDMI 1.3 or 1.4, it’s like ‘argh!’ It doesn’t matter. Did you see Call of Duty, it looks fucking awesome! It’s going to be great, you know. So we’re just saying, it’s not worth the debate.
The man has a point. While the Playstation 4 has more numbers than the Xbox One, both consoles can use their numbers rather well at present. Hell, just look at games like Ryse: Son of Rome and Infamous 2. They both look absolutely stunning, and at the end of the day, a slight extra anti-aliased polygon here and there isn’t going to put gamers off.
It’s also an argument that was heard when the Xbox 360 and Playstation 3 first began their life cycles, and after a couple of years, the majority of games available have always featured similar visuals, despite the Playstation 3 having a clear advantage in the hardware department.