Bioshock Infinite PC specs revealed

Handyman

Bioshock Infinite is finally out in March, and barring yet another incremental delay, it looks like a smash hit so far. The game is just begging to be played on some sort of platform, and while many of us will be slinging controllers come launch day, the PC market will be putting fingers to keyboards instead. Here’s the kind of beef that you’ll need to give the game a go in order to stand a decent frame-rate chance against the Songbird.

MINIMUM

  • OS: Windows Vista Service Pack 2 32-bit
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 2 GB
  • Hard Drive: 20 GB free
  • Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
  • Video Card Memory: 512 MB
  • Sound Card: DirectX Compatible

RECOMMENDED

  • OS: Windows 7 Service Pack 1 64-bit
  • Processor: Quad Core Processor
  • Memory: 4 GB
  • Hard Drive: 30 GB free
  • Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
  • Video Card Memory: 1024 MB
  • Sound Card: DirectX Compatible

It’s not exactly the most demanding of requirements, but holy hell, look at the storage space needed for that single-player campaign! Plus, Irrational has seen fit to remind you PC gamers that this is no mere console port; it’s a full DirectX 11 game, and will ship with a host of PC-centric options that’ll make console gamers pine for the fjords.

According to their rather entertaining press release, the game will have support for “AMD Eyefinity, NVIDIA Surround, and Matrox TripleHead2Go. You’ll also have separate controls for aspect ratio, resolution, and display mode (fullscreen, windowed, and fullscreen windowed).

We have six different graphics presets, from “Very Low” to “Ultra,” providing a wide range of quality-versus-performance options. Gamers who want to tweak those further can switch to a Custom configuration, which gives you control over anti-aliasing, texture detail, texture filtering, dynamic shadows, post-processing, light shafts, ambient occlusion, and object level of detail. Many of these options have setting levels that are only available under DX11.”

In addition to that, PC gamers with a hankering for more analogue methods of control will be catered to in this game. Developer Irrational Games is promising better support for the D-Pad crowd, and have confirmed that three different layouts will be on offer, from Default and Marksman, through to Retro.

You can read more about it over here. Bioshock Infinite is out at the end of March on Playstation 3, Xbox 360 and PC…hopefully.

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Author:Darryn Bonthuys

Because he's the writer that Lazygamer deserves, but not the one it actually needs right now. So we'll hunt him. Because he can't take it. Because he's not a hero. He's a loud-mouthed journalist, a watchful procrastinator. A dork knight.


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