Ask Geoff which game he’s most looking forward to this year, and he’d pop up behind you dressed in leather and with whips in his hand, and whisper into your ear “Castlevania: Lords of Shadow 2. As frightening as that image may be, he does have a point, because the sequel is looking superb so far.
Picking up hundreds of years later in the modern day, Lords of Shadow 2 stars the now fully vampirerised Gabriel Belmont as he takes part in an open world story where much like a Divo song, he’s got to whip things into shape. Whip it real good.
Alongside that returning gameplay mechanic, you’ve also got the Void Sword and the Chaos Claws, which substitute the light and dark magic system from the first game. So far, the game is looking set to address many of the shortcomings of the first, which makes me all kinds of happy. Here are those screens that I promised you little bloodsuckers.
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BUT WAIT, THERE’S MORE! While Lords of Shadow 2 will have you kicking all manner of ass with your vampire powers, it’ll also allow you to transform into a gigantic dragon, because screw Bram Stoker with a splintery stake that’s why.
Here’s what the press release had to say:
Castlevania: Lords of Shadow 2 concludes the revamped series in epic style. Featuring a sprawling, open-world environment, free-roaming cameras, and over 24 hours of action, combat and exploration, the new game picks up where the acclaimed original left off. Awoken after centuries of slumber and yearning for release from his immortal bonds, Dracula finds himself stranded and powerless in contemporary times. Thus, the immortal vampire must rediscover his powers as he makes a pact with Death to defeat Satan. Only then will he gain eternal rest.
And here’s a developer diary detailing why Lords of Shadow 2 is starting to resemble an Iron Maiden album cover that star Emperor Palpatine from the Star Wars films:
Castlevania: Lords of Shadow 2 is out next month, February 28 on PC, PlayStation 3 and Xbox 360. Wii U owners, don’t hold your breath waiting to get a Nintendo version of this game, because that ain’t happening.
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Because he's the writer that Lazygamer deserves, but not the one it actually needs right now. So we'll hunt him. Because he can't take it. Because he's not a hero. He's a loud-mouthed journalist, a watchful procrastinator. A dork knight.