I’m pretty psyched for Alien: Isolation after seeing that reveal last week. After all, anything would be better than having another dose of run ‘n gun colonial marine action, no matter who the developer is. It’s starting to look like the kind of game that plays up on those fears of solitude. Which is precisely why it won’t have any co-op features.
Developer Creative Assembly were considering with tossing that feature into Alien: Isolation, but quickly double-mouth killed that idea in favour of creating a proper single-player experience in which gamers would be hunted by the murderous and throbbing hard Xenomorph
“It’s very much about a single player experience,” creative lead Al Hope said to RPS.
We did think about it, it’s not like we never considered it – and we had some pretty neat ideas around that. But for us the focus always was that single player experience.
And I think because you have this dynamic alien and it’s about the player’s choices while they play it, it does mean that you can go back and try different stuff out. So I think there is a lot of scope to have players go back and do things differently.
Adding to that acid blood-spurting everywhere in your hair train of thought, UI lead Jon McKellan mentioned that the game would never have you feeling like you had a numbers advantage on the accursed face-molesters. “I think that as soon as you up the amount of humans then you’re no longer as ‘outnumbered,’” McKellan said.
You know, if you had two or three humans facing up against one alien it’s a completely different experience where you’re working together to overcome it rather than just trying to survive. It just felt better to leave it single player.
There’s no doubt that Alien: Isolation is taking a few ideas from games such as Amnesia and Slender, but dammit, it’s good move that makes my chest pound rather heavily with excitement.
Oh crap, not again…