Home Gaming You’re going to need a 4K TV to see Forza 5 at its best

You’re going to need a 4K TV to see Forza 5 at its best

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LUXURY!

The way I see it, if there’s one genre that’s really going to benefit from all this fancy next-gen technology that is speeding this way, it’s racing games. The current slate looks like showroom floor quality at a Concours d’Elegances contest for cars, but out of all them, Forza 5 looks the best. Especially if you have a 4K TV.

Speaking to VG247, Turn 10’s Dan Greenwalt spoke about the differences between Forza 4 and 5, and how the game would solve some glaring current-gen issues, provided that players had access to certain top of the range flatscreen televisions.

Anti-aliasing, is what he was talking about by the way, that process of removing jagged edges from smooth surfaces and textures inside of games.

forza-one-reveal3

Yes, it’s changed with Forza 5 but the biggest [cause] is the cars, especially the ones with louvers on the back,” Greenwalt said.

When you have a really bright sky it’s going to create a high contrast which makes lines look jagged. So, what we had with Forza 4, was a game that was running at 720p and now with Forza 5 we have 1080p and 60fps and there’s a lot of post processing going on as well.

So, is that going to solve the jaggy line issue entirely? I think it will still be there in the louvers because it would look that way even with a digital camera. While we’ve taken big leaps and bounds with tech, the idea of completely eliminating the jagged lines technically, it would require a 4K resolution or something like that.

Forza 5 is one of the Xbox One launch titles, that’ll accompany the console in November presumably. If you live in one of the chosen territories that we are not a part of. But having seen that game and its biggest rival Gran Turismo 6 at E3, I can safely say that right now, it’s leading the visual race.

Of course, it’s not all about graphics is it? Is it? Well expect to shell out over R135 000 for a proper 4K set.

Last Updated: July 1, 2013

28 Comments

  1. Ummm…

    Reply

  2. Rock789

    July 1, 2013 at 12:10

    Right… Time to think about selling that unused kidney I have on the left side.

    Reply

  3. Umar Kiiroi Senk?

    July 1, 2013 at 12:10

    ….. I can afford that but…..

    Reply

    • RinceWind

      July 1, 2013 at 12:16

      Man! It feels like he’s staring into my dark soul!

      Reply

  4. ElimiNathan

    July 1, 2013 at 12:11

    Lol

    Reply

    • Umar Kiiroi Senk?

      July 1, 2013 at 12:11

      ^ this

      Reply

  5. Sir Rants-a-Lot Llew

    July 1, 2013 at 12:13

    Meh. I’m ok with 1080. Even 720 is fine. I don’t need smooth lines to enjoy a good game

    Reply

    • Argentil

      July 1, 2013 at 12:23

      Maybe in 5+ years when it’s cheaper.

      Reply

    • ???

      November 22, 2013 at 07:24

      Is 6,5 ms at 30hz/fps 4k TV ok for Forzas 1080 at 60 fps ,,, im looking to get the Seiki 39″ Tv and those are the stats.

      Reply

  6. Uberutang

    July 1, 2013 at 12:39

    Maybe turn 10 should google the term : Anti-aliasing

    Reply

    • Sir Rants-a-Lot Llew

      July 1, 2013 at 14:04

      The problem is Anti-Aliasing is far more resource intensive than just upping resolution. Your returns on performance when measured out actually means that higher res beats AA every time in how much FPS is lost.

      Reply

      • Uberutang

        July 1, 2013 at 14:08

        Maybe the next gen consoles should have better hardware inside then…

        Reply

        • Sir Rants-a-Lot Llew

          July 1, 2013 at 14:17

          hehe. Maybe. But not going in to that argument lol

          Reply

        • CypherGate

          July 2, 2013 at 13:19

          and then it will cost a lot more money.

          Reply

  7. Martin du preez

    July 1, 2013 at 12:39

    Jaggies will disappear IN THE CLOUDS

    Reply

  8. FoxOneZA - X-Therminator

    July 1, 2013 at 12:43

    As I was saying before E3 started that gamers will need to upgrade their TV sets to something with a minimum of 100Hz. Even the best of games will have jaggies on a 50/60hz TV. Most consumer orientated LCD’s run at 50hz.

    Reply

    • Uberutang

      July 1, 2013 at 13:42

      Utter BS. I run a 60hz LED screen. I have no jaggies, unless I turn off AA and all of the PP tools that are STANDARD with PC games.

      Jaggies have nothing to do with refresh rate, whatsoever.

      Low resolution = jaggies and lack of decent AA = jaggies.

      You can combat it in 2 ways: up the res (4k vs 1080) or Add more advanced Post Processing to it (but that will probably kill the hardware in the Xbone/PS4)

      Reply

      • Turd Ferguson

        July 1, 2013 at 19:06

        Methinks FoxOneZA works for a TV manufacturer. Good thing most people already know that anyone with the FoxOneZA handle (be it X1D1 or Therminator) knows he’s more full of shit than a whale without an asshole.

        Reply

    • Sir Rants-a-Lot Llew

      July 1, 2013 at 14:02

      Jaggies have nothing to do with your refresh rate. Refresh rate not being good enough causes ghosting and really bad motion blur.

      Resolution + Anti-Aliasing will affect jagged edges.

      And no, consumer orientated LCD’s run at 60Hz which is fine because after 60Hz the only thing affecting image quality is your display’s response time (Which is a whole different thing because a TV at 30Hz with with a super fast response time can actually produce better images and less ghosting than a 60Hz+ TV with crappy response times.)

      Either way, Your TV’s Hz have nothing to do with Jaggies. Your TV’s resolution capabilities mixed with your GFX card’s abilities cause jaggies

      Reply

      • ???

        November 22, 2013 at 07:21

        is 6,5 ms at 30hz 4k TV ok ,,, im looking to get the Seiki 39″ Tv and those are the stats.

        Reply

  9. John Ambitious

    July 1, 2013 at 13:01

    Might pay this, sell something or someone, to get Forza just to wash GRID 2 out of my mind.

    Reply

  10. Weanerdog

    July 1, 2013 at 15:22

    Well I read on the AMD launch of the Titan Killer 7990 that you would need to cross-fire (hook up) 4 of them to render 4K graphics in a meaningful manner. I don’t know if they were just trying to sell the $1000 card. (seeing as two 7970 do a better job at a lower price). If this is true will consoles be able to render at 4K?

    Reply

  11. Turd Furguson

    July 1, 2013 at 19:00

    Really Darryn? You mean the game launching on Sony’s last-gen machine, doesn’t match up with the game launching on Microsoft’s new machine? Please tell me more about how the sky is blue and water is wet. I mean, there’s no possibly way that a console with a unified memory architecture and 8x the RAM, several generations newer GPU and a faster CPU could POSSIBLY have better performance.

    Yes, this response is laden with sarcasm. Pretty sure you could tell that, but hey, this sentence is about as informative as comparing GT6 to Forza 5. Then again, I thought console gaming was all about gameplay and nothing to do with graphics? Or have we discarded the graphics whores on PC narrative for this article?

    Reply

    • Turd Furguson

      July 1, 2013 at 19:04

      Excuse me, 16x the total RAM (which is actually split up into two pools on the PS3, so really, you’re talking 32x the available RAM…but hey, don’t let facts cloud the issue).

      Reply

      • Turd Furguson

        July 1, 2013 at 22:08

        Actually, to be even MORE fair, if you take into account the OS requirements, the One will have 5g of available RAM for use in Forza. Which still equates to about 19.5x the RAM resources of PS3. CPU/GPU differences still stand, of course.

        Just out of curiosity, how many cars are available in Forza 5 and GT6?

        Reply

  12. bobby

    July 2, 2013 at 05:59

    he never once said 4k would remove anti aliasing on Forza 5.

    “While we’ve taken big leaps and bounds with tech, the idea of completely eliminating the jagged lines technically, it would require a 4K resolution or something like that.”

    He sounds like he’s guessing 4k may solve it which means they didn’t implement it in their development. X-Box will support 4k but no games are currently in development to be run at native 4k yet.

    Reply

    • OZ

      July 8, 2013 at 09:37

      Exactly.
      Half of these guys don’t even know what AA is.

      Anti aiasing is not an issue if you have a really high resolution image/render.
      Reason: When computing/rendering a frame, high resolution provide more than enough information to compensate for the jagged lines.
      You already calculate twice as much compared to 2K.
      I hope that makes sense. Really hard to put this in words.

      Reply

  13. TheButtonMasher

    October 2, 2014 at 19:46

    because native 4k and upscaled 4k is the same thing, right?

    Reply

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