Home Gaming Dark Zone balance in The Division is “definitely a priority”

Dark Zone balance in The Division is “definitely a priority”

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Those-yellow-elites-are-the-worst

As cool as the concept of the Dark Zone is in The Division, a player versus player environment where everyone is capable of turning from ally to antagonist with a misplaced bullet, it isn’t really taking off right now. In fact, most of the time a jaunt into the Dark Zone is actually quite civil provided that you’re playing during the hours when the younger scum of another nation are either asleep or at school.

Beyond avoiding certain types of Dark Zone players in The Division however, the PVP environment remains focused on teamwork and getting along, primarily due to just how heavy punishments are for rogue agents when they decide to steal some loot from your fresh corpse. There’s various other issues at play here as well, such as enemies deciding to spawn right on top of you along with their a half-dozen of their closest yellow elite flamethrower pals for good measure.

And those are issues which Ubisoft Massive will be looking into.

In a community livestream event via GameSpot, community developer Hamish Bode said that tweaks will be made accordingly, with Dark Zone balancing “definitely a priority for the development team,” saying that the studio is “looking at all of those things at the moment.” Bode was also quizzed on any potential high-level gear that would be making an appearance soon, saying that “there are surprises to come,” in The Division.

Such a tease. Right now, I’m not too concerned with the Dark Zone. If anything, I’m actually focusing solely on being a hunter, earning Dark Zone reputation and mad stacks of coin yo so that I can buy some nnice new gear eventually. Because having a visible canister of contaminated goods can be a death sentence when a dozen shotgunners magically appear out of nowhere as Dark Zone mania continues to run wild all over you. Brother.

Last Updated: March 16, 2016

10 Comments

  1. Darryn. I can handle the Pokemon (because I understand). Your peculiarities are also perfectly fine – often quite fun in fact. But your morbid fascination for WWE I will never, ever understand.

    Reply

  2. guest_45

    March 16, 2016 at 09:05

    Please help, I’ve always preferred single player (yes, im an anti-social gamer) offline games hence I have never really had to worry about how “always online” games work. I am considering purchasing The Division for pc but my questions are 1) What kind of latency/performance issues are South Africans experiencing as a result of having to connect to Ubisoft servers to play, if any and 2) Should I be concerned that in a year’s time, Ubisoft could take their servers offline, rendering the game useless?
    Thanks

    Reply

    • Geoffrey Tim

      March 16, 2016 at 09:10

      Latency/performance issues are close to nil, especially when playing alone. Sometimes the server bugs out, and a hit registers later, or a quest end triggers after it should, but it hardly affects your experience.

      The server thing is a bigger issue – and Ubisoft could shutter the game, but they’re planning on supporting it with new content for a year at least, so it’ll be online and playable for at least 3 – though I think you’d perhaps have moved on by then. 🙂

      Reply

      • guest_45

        March 16, 2016 at 09:38

        Thanks a lot man!

        Reply

  3. Nikola

    March 16, 2016 at 11:35

    Darkzone is so much fun like I am not a huge fan of PvP don’t enjoy COD but I love the Darkzone like the danger of you never know if a group is going to start a fight with you over some loot or sometimes it’s nice being a dick and kill people just before they extract haha!

    Reply

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