This upcoming weekend is more than just a well deserved break and an excuse to eat more fish than usual! There’s a few religious conotations attached to it as well, dealing with a super-saviour showing the Romans who the real Israeli Wolverine was! Romanes eunt domus! So in keeping with that theme, we’re taking a look at several video games which also managed to come back from the dead.
Let’s face the facts: Lara had become a joke. Between new iterations of the game that just kept on devolving into a parody of big-breasted physics to Angelina Jolie ruining the franchise with two terrible films, it was high time that Ms Croft got a chance to reinvent herself.
And that’s just what we got this year, with the latest remake. Sure, she may spend way too much time falling off of everything, but the latest Tomb Raider is more than just a back to basics approach. It’s a game that actually makes you care about Lara Croft again.
You want to know how hard the original Splatterhouse games were? They were so damn difficult that it had to ship with a label warning you not to play it if you were a pussy.
Splatterhouse was so damn difficult that it would murder anyone sitting next to you, just to teach you a lesson. That game hated you so much, that it would put decapitated horse heads next to you while you slept.
And that’s a tradition that the remake kept firm and intact, back in 2010. And with a bitching thrash metal soundtrack to boot.
You want to know how excited I am for this remake? I’m staking my reputation that the remastered version is going to be as majestic as the magnificent Space Duck! It’s a game that was impossible not to love back in the day, and provided that Quackcom doesn’t cock up the basics for the remake, should be alive and well on downloadable platforms later this year.
There’s no way that this can fail. What could possibly go wrong?
Yes, we know that you’re upset that your single-player game is slapped with “it’s not DRM, it’s MMO stuffz” by EA, but you’ve got to admit: When you do get the game running, it’s a work of art.
Controlling the minute details of a city is the kind of game that will appeal to anyone with OCD, while the more sadistic personalities amongst you will have a chance to build a nuclear power plant on top of a school and hope for mutations.
Yeeeesss, I am your god now, SimCity…
Two years old and still going strong, the latest Mortal Kombat was a game that fighting fans had been asking for, before it arrived to rip their spines out and decapitate them.
Mortal Kombat was bloodier than a dinner party where I served Mexican food, and twice as brutal. And it wouldn’t have even been possible without a certain other game Lazarusising itself back from the dead, that went by the name of…
Street Fighter IV
2008 was a crap time to be a fan of games where your fists spoke first and spin-kicks were considered to be valid rebuttals. Fighting game fans had to be content with lacklustre anime fighting game adaptations and annual 2D brawlers until then, with nary a Tekken or Dead or Alive in sight.
And then Street Fighter IV arrived, launching pound cakes into the collective faces of gamers. It wasn’t just a nostalgic blast from past. It was a benchmark setting tour de force that kicked off a new arms race in the fighting game genre, as developers realised that people were more than ready to shell out some cash for a genre that they had never stopped stalking or calling at three in the morning.
Not that I did anything like that.
XCOM: Enemy Unknown
So here’s the funny thing. XCOM was due for a refresh, which would have arrived last year in the form of an alien-busting FPS game.
Needless to say, the market that the game was aimed at, was about as interested in that game as the DA is in allowing people the constitutional right to get absolutely hammered on a Sunday.
So while that game went through delays, scraps and general dickery, another XCOM game got the green light. The idea was simple. Make a game that would fill the gap until the XCOM FPS could be finished, and do it in a manner that would make the fans happy.
And did it work? Buddy, it sold a little too damn well and received near-universal praise. Tactical, lengthy, engaging and absolutely heart-breaking when you lost a soldier, it was the XCOM game that should have been made in the first place.
And with an iOS version on the way, an even larger audience is going to get a slice of some extra-terrestrial busting action.
RayMan is a great franchise. It’s also a franchise that has been overshadowed in recent years, by those damn Rabbids, who look more like hairy toes with eyes than credible villains.
But when Ubisoft finally did commit some resources to a proper RayMan game, the result was one underrated platformer that was simply sublime in its execution.
Of course, a port was on the way for the Wii U, before Ubisoft decided to delay things a bit for the artier RayMan game to play catch-up on other platforms. And despite the fury that followed from all the tens of Nintendo fans that were looking forward to the game, you can bet your rabbids they’ll still want the game when it arrives.
Because everyone loves Rayman.
Sam and Max
If you never grew up with games that arrived on roughly several dozen stiffy disks, then chances are that you missed out on the early days of the Point ‘n click phase that the industry went through.
Monkey Island, Full Throttle, Broken Sword…These were just a few of the hit games in that genre back then. But the adventures of Sam & Max? Man, those were the manic days. They had their moment in the spotlight, and much like many other LucasArts games that were actually decent, faded into obscurity.
Until Telltale Games brought them back that is. Bigger, crazier and armed with actual voices, the two seasons of eipsodic games that were made kept the spirit of Sam & Max intact, while making for a nostalgic trip down memory lane.
Deus Ex Human Revolution
We’ve mentioned before how Deus Ex Human Revolution is a flawed masterpiece, but as a canonical entry into the franchise, it is superb.
Those rich Renaissance influences, that magnificent soundtrack, those memes about asking for things and getting something else. It’s hard to not appreciate just how well the core product is, even if you did have to endure boss fights where channelling praxis points into hacking left you pretty much underpowered.
But hey, at least you hacked Barrett’s PC and spread nasty Facebook rumours about him before he offed you, right?
And it’s totally better than that Dues Ex Human Resources game.
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Because he's the writer that Lazygamer deserves, but not the one it actually needs right now. So we'll hunt him. Because he can't take it. Because he's not a hero. He's a loud-mouthed journalist, a watchful procrastinator. A dork knight.