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Editorial: Four irritatingly impossible games that made me put my foot through the TV Popular
   February 8th, 2012 clock image 1:30 pm

iStock_000003237600Small

Yesterday, we had a look at some of the hardest video game bosses that we had ever encountered. Today, I’m going to have a look back at certain video games that were just plain old mindf***s towards gamers, titles that had a great premise and then proceeded to do everything in its power to convince me to book into anger management classes.

The following four games are old-school experiences that made me want to turn my controller into a batarang.

Teenage Mutant Ninja Turtles

tmnt_(14)

Turtle power! Back in the day, you couldn’t go five steps without running into a child that was screaming cowabunga while wearing green pyjamas, as the Teenage Mutant Ninja Turtles were everywhere.

Comics,Cartoons, movies and horrible food were just a few pieces of the giant merchandising wing that made up the TMNT franchise, with a video game naturally following suit. Except that specific game on the NES was the spawn of Satan.

Once again, Shredder (Who I secretly worshipped) is out to bring the pain down on the Turtles, and of course, only their ninjutsu can save the day. While TMNT started out as a straight-forward platformer and beat ‘em up, it quickly devolved into a game that resembled the inside of Charlie Sheens’ mind, as all hell just broke loose.

Enemies were everywhere, Raphael and Michelangelo were absolutely useless thanks to their short range attacks and the stages were littered with more game bugs than a beta version of Skyrim.

And then you got to that damn,er, dam. If Jigsaw wanted to create an unholy terror on a budget, strapping a victim to that level and forcing them to complete would drive them to suicide. It’s an unholy mess of mazes and impossible to avoid obstacles, while a timer above your head counts down towards your doom.

Turtle-power my ass, this was the game that made me want to kick an actual turtle in real life.

 BattleToads

battletoads copy

Of course, with the Turtles pretty much cornering the market on Saturday morning cartoons featuring anthropomorphic talking animals, a few competitors would try and sneak in along the way.

Battletoads was one such almost-rival, as the exploits of a couple of teenagers morphed into muscular toads that were named after skin infections also proved to be a minor hit with the kids. But besides that terrible cartoon and cardboard cereal, they’re more well-known for a game that caused anyone who played to run out into the streets screaming after reaching a certain level.

Sure, the game was ambitious, challenging and diverse. But then as you went further into it, it was like a descent into madness. While the stages threw everything that it possibly could at a player, it was that hover-bike sequence in particular that really scarred a generation of kids.

Here’s how it played out. Players had to jump and dodge a sequence of obstacles coming towards them, taking care not to crash or it was all over and they had to restart. Sounds fair, doesn’t it?

Except the timing required to do so bordered on near-impossible. There’s a 108 obstacles in that particular segment, and they have to be cleared in two minutes, so you can imagine how fast they were zipping past a player. And the timing and reflex requirements needed to clear them border on god-like, or OCD.

Trying to do that sequence a couple of times is just plain frustration and madness. Afterwards, it’s just child abuse in the form of a video game.

Ninja Gaiden

Ninja_Gaiden_(NES)

If ninja turtles were pure distilled coolness, then actual human ninjas were an expensive, fancier version of said awesomeness. The Japanese knew this, and proceeded to craft Ninja Gaiden, one of the biggest teases that the video game industry has ever produced.

It’s hard for anyone to say that Ninja Gaiden was not full of great ideas. From the impressive opening sequence, to the fluid gameplay and well-written story, which was unheard of at the time, Ninja Gaiden had a lot going for it. But from that point on, the game took a turn into Hellraiser levels of difficulty.

Imagine if every single obstacle possible could be thrown at a gamer, with the only option of saving your diminishing health bar being to jump over them. And then one of those accursed birds manages to hit you out of nowhere, sending you plummeting back into the swords and tentacles below.

No matter where you jumped, there was always something there to propel you back to square one, completely ruining all the progress made so far. Combined with the fact that the stages resembled a training room out of the Bat-cave, and players would not only have to perform constant, perfectly-timed jumps, but they’d have to land it better than olympic class gymnast as well, as even the slightest of missteps would result in a quick death-plummet.

If Michael Dudikoff dug a grave for ninja popularity with his terrible series of films, then Ninja Gaiden and its absurd difficulty was the title that Spartan-kicked the genre into the six foot deep pit, leaving it to wallow for years before it could be successfully resurrected.

Dr Kawashima’s Brain Training

drkawashima

How can a simple brain-training game cause so much hate to boil up inside of a person? Its easy, when the pudgy-faced mascot that adorns the cover and game in question does its very best to make you look more retarded than a WWE fan who believes that the show is real.

It’s not as if the hand-writing software is inadequate, but when Dr Kawashima asks you what 4+4 is and your answer translates into “Horse-cock”, you know that that floating head of his is trolling you.

Try and answer a simple question that he poses, and the lunatic will twist your words and question your sexual orientation, mocking you with derisive laughter, something that I didn’t even know that the developers had programmed into him.

Now, whether my particular copy is possessed by a flamebait troll or not, Dr Kawashima is still an absolute bastard, infecting many other titles and platforms. If Dr Kawashima had to rate my brain age today, he’d be shocked to find how much hate can still be retained after a thousand years of merciless trolling.

Do you remember a specific game that caused you mental anguish? Comment below and let us know which one it was.

Follow Darryn Bonthuys on Twitter and like us on Facebook
Editorial | x24
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  • Anonymous

    YES. I completed that Battletoads bike section. But ja, never again….

  • http://twitter.com/Valshen Garth Holden

    I finished the first 2. Does that win me anything? Besides the I had a really sad childhood reward?

    • Anonymous

       I never got the chance to finish tmnt as i destroyed the cartridge out of pure anger. can kinda kick myself now …

  • Treble

    So all ninja games

    • http://www.lazygamer.net Gavin Mannion

      Ninja’s are hard apparently

      • http://www.twitter.com/WobblyOnion Geoffrey Tim

        Yes, yes I am.

  • Erwin Kempff

    Sonic 3 & Knuckles final boss…NEVER again

  • Anonymous

    You remmember those “Ducks” on battletoads? those f’ers

  • Squirrely

    Bobble Bobble NEO level 72! AAAAARRRRRGGGHHHH!

  • http://www.facebook.com/people/Deon-Steyn/790287561 Deon Steyn

    Ghost and Goblins.

    Doesn’t matter if you played it on Nintendo or Sega. After completing the game once you have to do it again just to get the good ending.

    No passwords either so the game has to be completed twice in one sitting!

    • http://urbancr33per.blogspot.com/ UrbanCr33per

      I didn’t notice that you had already commented “Ghost ‘n Goblins” when I also named this game below.  It was easily the most difficult game I’ve ever played.  I’m convinced that they made the game easier when they did the remakes for Nintendo, Sega and other platforms.

      I played the original Commodore 64 version in 1985, and it was completely impossible to finish the second level.  Actually, it took me a couple of weeks to even reach the second level, and I never made it passed the first half of the second level.

      I suppose I am giving away my age with this.  Actually, gaming started for me in 1981 on the Vic 20 … so this year, I’ve been gaming for 31 years … (now I suddenly feel seriously old).

      • http://twitter.com/highwaymanza freddie van eyk

        Ghouls and Ghosts was just as tough , but one of my favs on the C64.

      • Anonymous

        Ever play Ikaruga Urban?  That makes Ghost n’ Goblins feel like Super Mario 1.

        • http://urbancr33per.blogspot.com/ UrbanCr33per

          Ikaruga … aaah, yes … how could I forget its devilish difficulty and frantic bullet dodging? It was definitely a killer … but there was nothing as gratifying as taking down my first Ikaruga boss. After one had played it a while, one realized that the game had a sort of pattern, where you knew what was coming, and where it was coming from, before actually seeing it.  I think it was that pattern that made it a bit easier for me to master … the original Ghosts ‘n Goblins, on the other hand, was my bane … it might have had a bit of a pattern, but there was always something random popping up that would strip the clothes from Sir Arthur, if not the life … and that would sneer at my defeat.

          Is it just me or have they not “dumbed” a lot the games in more recent years. Games were generally a lot more difficult back then … which was always compounded by the lack of saved games … and they very seldom if ever had any sort of difficulty setting … and I’m sure the “Insane” difficulty of today’s games isn’t close to how difficult some of the games were back then.  Nowadays, gamers talk about finishing a game in 4 hours or whatever … back then, one would play for a week just trying to finish the first stage.

          • Anonymous

            Yeah, Ikaruga was certainly a ‘bullet-dodger’, but coupled with the polarity mechanic, it was even more brutal than well, any bullet dodger I’ve ever played. I posted a link to the last boss battle in Ikaruga on hard, and jesus…I know I’ve never gotten there myself.  Can’t fathom how many playthroughs it took to figure out the correct movements.

            As far as the difficulty of today’s games versus older games, I think it’s simply a matter of perspective.  Those old games we obsessed over, sort of like what people do with WoW (And look how some are able to absolutely rape instances, where the majority can’t even get past trash mobs).  At the same time though, I think people have become less interested in difficulty, and more interested in games they can conquer quickly, so they can move on to the next title.

            The most difficult game of all time though, would undoubtedly be the Stalker series.  Set aside any crashing or bug issues, and just going with difficulty…that game trumps everything I’ve ever played.  By leaps and bounds.  Their addition of barrel kick-up (weapon pulls up when fired), as well as the physical ‘drop’ of a bullet, is a shock to most people not familiar with how weapons perform in real life.  Coupled with an insanely complex AI system, weapons that jam/break, constant radiation threat, animals and groups of NPC’s that move in packs intelligently, bleeding, invisible anomalies of certain death, and in the latter games, random environmental catastrophes created an atmosphere where you were constantly in a desperate struggle for survival.  

            Honestly, I think it’s why it wasn’t more of a success, because people expect games to start off relatively easy and progress towards higher difficulty.  In Stalker, you are effin DEAD if you start the game on anything but easy (After you become accustomed to it, moving to the higher difficulty settings is possible, of course), and even then it’s no certainty that you’ll survive the first encounter with an enemy.

  • Nicholas Rowan

    TMNT and Battletoads. Holy crap those bring back memories. Memories of RAAAAGE! 

    Anyone play those Dirk Daring games. Those made me rage too. And the ending screen was literally. Game over, The End.

  • lupus

    Deon is correct, G&G has been rated one of the hardest games, as the first pass through is hard, the second makes you godlike.

  • Chaosritter

    Angry Video Game Nerd, anyone?

  • Faeez Hendricks

    TMNT was mad… i will NEVER forget that game. i actually almost got to a point of weeping cause of this game…. the horrid memories….

  • Cause

    I don’t remember if I ever managed to get past that damn. What an terrible game.

  • T-wholf

    Anyone play those GOW3 mini challenge games? Its called “get stoned”… flipping hard!! pulled my hair out a lot and still havent passed it

  • CotN

    The left hand side of my brain sort of seized up for a second when I saw the first image and my hands still twitch whenever I think of that battletoads sequence.

  • http://urbancr33per.blogspot.com/ UrbanCr33per

    Ghosts ‘n Goblins … the original one in 1985 … that was the game that pretty much drove me insane.  I spent weeks playing it and only got past the very first stage a handful of time.  Just thinking about it makes me cringe.

  • http://twitter.com/highwaymanza freddie van eyk

    Ornstein and Smough on Dark Souls almost made me cry , and I did not have Solaire to help me cause I was stupid enough to kill him for his gear earlier on.

  • Anonymous

    Mortal Kombat 3 – Shao Kahn. That shoulder charge is still the most cheat friggin move next to God Mode.

    TRUE STORY.

  • Mish

    after countless tries i hav mastered the batteltoads hoverbike stage.
    The snake stage and the rocket stages were much more difficult.

  • Wtf

    “Battletoads, tis a good game it is,” or so the dude at the video store told me when I rented it.  Cue hoverbike stage.  Next day at 12 pm.  I return the cartridge.  Last I heard by 6pm that evening they removed Battletoads cartridge from video store dude’s arse…

  • Anonymous

    Yeah they were difficult games, certainly, but I’ve beaten 3 of the 4.  And have never played the Smug Bastard title.  My brother once had a VHS recording of him beating Ninja Gaiden with 1 life in under 20 minutes (It’s either under 20, or under 25…he has two extremely impressive speed runs one is Super Mario World, the other is Ninja Gaiden, just can’t remember which is which without asking him and he’s not on Steam atm).

  • Fred

    That Battletoad bike section on Mega Drive was insane. I never completed it. Not really tough, but extremely infuriating was a stage on Shinobi for 16Bit where you had to go through this maze of doors. 
    No walkthroughs in those days, unless they featured it in a copy of EGM….

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