Xbox 360

Posted by Geoffrey Tim - 22 Jan 2015

Alien: Isolation, despite the fact that it goes on for entirely too long, is one of my favourite game experiences from last year. Tense, frightening and deeply atmospheric, its slow-paced, gut-wrenching gameplay was the complete antithesis to the last one; Gearbox’s awful Colonial Marines.

Posted by Geoffrey Tim - 20 Jan 2015

I was not as enamoured with Saint’s Row IV as I’d hoped to be. It seems like developer Volition saw that people loved the silly, crazy stuff in 3, and turned that all the way up to 11. Though it certainly evoked an appreciated nostalgic memory of Crackdown, its super powers all came on too early; the game never really like there was much organic progression. It’s now got a standalone expansion, Gat out of Hell, that turns the proverbial dial right up to 666. Is it any good? Here’s what critics have to say.

Posted by Geoffrey Tim - 19 Jan 2015

Call of Duty: Advanced Warfare is a better game than the last one – but its had a few online issues that have prevented many players from enjoying the game as they should. Upon launch, specifically, the servers weren’t quite functional, and the host lag compensation algorithms made the game a frustrating experience for many. The game’s been better since – but it still has more than a few match-making issues. Sledgehammer’s reiterated how the game’s matchmaking works.

Posted by Gavin Mannion - 19 Jan 2015

It's been happening for a while locally but the practice of adding a premium on to the price tags of top-tier games is now spreading and while it hasn't yet hit the American or European market in force is it really such a bad thing?

Posted by Geoffrey Tim - 16 Jan 2015

For all that Far Cry 4 did wrong, it did much more right – and is one of my favourite games from 2014. Any game that allows you to kill an in-flight eagle with an exploding bear is a winner. That’s the sort of thing that allows me to overlook some of the silly design decisions. The game’s kicked off its round of extra, paid for downloadable content – and it’s forced me to take off those blinkers. Far Cry 4’s Escape from Durgesh Prison is an exercise in how not to do DLC.

Posted by Geoffrey Tim - 16 Jan 2015

2014 was, for many, a disappointing year in games. Half of everything that was released was launched broken, while everything else was saddled with micro-transactions and in-app purchases. That sort of nonsense hasn’t stopped people from still buying games though. Here’s a look at which games were the best-selling ones last year.

Posted by Darryn Bonthuys - 16 Jan 2015

I hope you guys had a great Christmas. With even better gifts, unlike me. Honestly, who gives out socks. Hot damn, I hate socks so much. Over in the US of A, the Xbox One strategy of cutting the price of the console had a surprisingly effective result, as the latest sales results paint a rosy picture for the massive black box.

Posted by Gavin Mannion - 14 Jan 2015

Earlier yesterday morning I spotted a tweet (apologies, I seem to have lost it)  that was asking the question as to why AAA games like Far Cry 4 and the like are still being sold at a premium on the older platforms.

Posted by Geoffrey Tim - 14 Jan 2015

The sun continues to shine, water remains, for the most part, wet – and Call of Duty’s player-base continues to be milked supported by DLC. The next bit of extra, paid-for content coming to Sledgehammer’s Call of Duty: Advanced Warfare. Beyond a few new maps and a weapon, it’ll also add something Treyarch’s Call of Duty games have been known for: Zombies.

Posted by Geoffrey Tim - 12 Jan 2015

In 2009, Microsoft closed its single RTS-focused developer, Ensembles Studios. The developer made quite a name for itself developing one of the better historical real time strategy games; Age of Empires. Beyond a DS games, an HD re-release of Age of Empires 2 and an expansion pack, we’ve seen and heard close to nothing about the merest prospect of a new game in the series. According to some job postings, it could be set for a revival.

Posted by Darryn Bonthuys - 12 Jan 2015

We’re in a new age of sharing gameplay experiences. Specifically, an age where we flood video streaming services with terrible videos comprised of pure anti-comedy as some folks try to cash in on being a YouTube star. Yes, I still don’t get it. Thing is, producing those videos using the assets of a game company has led to the thorny issue of who deserves the revenue cash generated. Some companies are obtuse on who gets what. And now Microsoft is laying down the rules for YouTubers. And it’s not all bad news.