Posted by Geoffrey Tim - 01 Sep 2014

I was not expecting to like Mortal Kombat X nearly as much as I did. As a predominantly Street Fighter player, I found the last Mortal Kombat, as good as it was, a little on the clunky side. Fighters moved with too much weight and too little grace and speed. That’s not quite the case with MKX, which is fast, fluid and has been on my mind since I played it at Gamescom.

Posted by Geoffrey Tim - 01 Sep 2014

Weellll sort of. Instead, you can play as a doppelganger bodyguard surgically modified to look, sound and act just like Handsome Jack. Yay! But only if you buy the game’s DLC, or gobble up its newly announced Season Pass. Ugh.

Posted by Alessandro Barbosa - 01 Sep 2014

Saints Row is known for being insanely outrageous. You only have to look at how different Saints Row IV is from the series' gangster roots. It's been for the better, but that doesn't mean it can't get crazier.

Posted by Geoffrey Tim - 28 Aug 2014

I haven’t played Call of Duty multiplayer in any serious or meaningful way in years..nor do I intend to start, though this year’s Call of Duty does actually look good. I’m one of those single player Call of Duty players, and last year’s one was, as far as I’m concerned, quite terrible. I was meant to segue back in to something about multiplayer now, but I forgot. Anyway, here’s a video showing how the game’s multiplayer supply drops work.

Posted by Alessandro Barbosa - 28 Aug 2014

Driveclub suffered a massive delay late last year, with developer Evolution stating that there were massive technical issues with the racer. After playing it last year, I think there was a lot more wrong than just technical issues, but that's hopefully why the delay was so long. We're close to the release date, and some players have already dived into Driveclub.

Posted by Alessandro Barbosa - 28 Aug 2014

Destiny is literally around the corner. I'm extremely excited to jump back into Bungie's online adventure on Xbox One with a few friends, but we're going to be missing out on quite a bit on content that only Sony players will get access to. Consider me jealous.

Posted by Alessandro Barbosa - 28 Aug 2014

PS Plus has seen better months than August. Sure there was some Crysis 3 mixed with the infamous platformer FEZ, but that really isn’t enough wind to blow my skirt up. I think we all want to see some improvement in September, and you possibly want to know why I’m wearing a skirt.

Posted by Geoffrey Tim - 27 Aug 2014

As you all probably know by now, Zoe just will not shut up about Shadow of Mordor, the upcoming Lord of the Rings game from developer Monolith and publisher Warner Bros. Interactive. She seems to be of the impression that it’s rather good, and that it will finally give LoTR fans the game they deserve.

Posted by Geoffrey Tim - 26 Aug 2014

One of the more common aspects of loot-heavy games like Borderlands, Diablo and most MMO’s is the ability to trade gears and equipment with your friends. It’s always nice when somebody has some bit of loot that’s just perfect for your character and gives it to you instead of selling it. You won’t be able to do this in Destiny.

Posted by Alessandro Barbosa - 25 Aug 2014

Release dates are almost irrelevant for games that require a constant online connection. Sure you could physically get the game on launch day, but you’re at the mercy of the servers when it comes to actually starting. So with Destiny on the horizon, when exactly will we be able to hop in?

Posted by Geoffrey Tim - 22 Aug 2014

For two hours, I moved a line across and around a screen, without any real idea of what on earth I was doing. And somehow, I loved it. Interesting images, eclectic accompanying audio punctuated the whimsy. This strange game, one that turns the very expectations one has of a videogame on its head, thrusts you in to a world with no explicit instruction or direction. That ended up being its very undoing.

Posted by Geoffrey Tim - 22 Aug 2014

Bungie’s Activision-published shared world shooter Destiny isn’t out for another two and a bit weeks. But that hardly matters – here’s its launch trailer anyway.

Posted by Geoffrey Tim - 21 Aug 2014

One of my favourite things about sprawling RPG’s that span multiple games is that your save carries through, bringing with it the choices you’ve made and their consequences. I don’t think any would have quite liked Mass Effect nearly as much if that wasn’t the case. The same will hold true for the impressive Dragon Age: Inquisitions – but there’s a problem. Many will be playing this game on new systems. That’s where Dragon Age Keep comes in to play.