PC Gaming

Posted by Geoffrey Tim - 05 Mar 2015

Wait up! Before you get excited – they’re not back in their own game…yet. This year is the 30th anniversary of Rare’s much-loved trio of amphibian arse-kickers, and it’s high time they were in a videogame again. They will be – but it won’t be their own.

Posted by Darryn Bonthuys - 05 Mar 2015

I’ve got a soft spot for mice. Not the furry kind mind you, because as a child I was always on Tom’s side when he was receiving horrendous physical abuse from Jerry in the Saturday morning cartoons. I’m talking computer mice, and specifically gaming mice. We’re in an age now where such devices are no longer just USB-tethered navigation devices with a gigantic ball inside of them. The gaming mouse of today is a specialised device, something that is meant for specific games and scenarios. And Logitech is looking at those markets for their new G303 Daedalus Apex mouse.

Posted by Darryn Bonthuys - 05 Mar 2015

LAN games were a massive part of my gaming childhood. Nights spent perfecting the explosive crossbow kill in Half-Life, jumping across rivers of lava with a Rail-gun aimed at the opposition in Quake 3 Arena and finding myself woefully outclassed in Counter-Strike. Still, the very best LAN game ever made, was Unreal Tournament, in any iteration. There’s just something that Epic managed to nail right the first time in that series, which has been dormant for far too long. Unreal Tournament is making a comeback however. And the current results look promising enough to have my Friday nights booked in advance.

Posted by Alessandro Barbosa - 05 Mar 2015

It’s about time Microsoft woke up to the fact that they don’t own one, but two hardware markets out there. Since the dawn of the Xbox the software giant has been treating their platforms as completely separate, rarely allowing the two devices to act on the same playing field. No longer though, because you’ll now be able to purchase games across Windows 10 and Xbox One.

Posted by Geoffrey Tim - 04 Mar 2015

Thousands upon thousands of people are still playing the hell out of Bethesda’s Elder Scrolls V: Skyrim – especially on PC, where modders have completely transformed the game, as well as kept it looking modern. There are mods for just about everything, with the most impressive ones being those that make the game border on the photorealistic. You may wonder though, why there aren’t any great big total conversion mods, or anything that’s all encompassing like the iCEnhancer mods for GTA IV. It’s because mods for Skyrim, through the Steam Workshop at least, have been restricted to 100MB. That restriction is gone.

Posted by Geoffrey Tim - 04 Mar 2015

We recently published a leaked list of characters that could be the ones to still make their way on to Mortal Kombat X’s roster. The leaked list, posted weeks ago on GameFAQ’s gained little attention until the recent trailer showing off one of the new characters from the list, Bowmaster Kung Jin. Now, another three characters from that very same list have been leaked separately, adding a tad more credence.

Posted by Alessandro Barbosa - 04 Mar 2015

I’m praying that my PC is up to scratch for The Witcher 3, because I can’t settle for anything less than the best when it eventually launches. The game looks absolutely gorgeous at max settings, and it seems that streaming the game over the internet has little to no effect on that. At least, that’s what Nvidia wanted viewers to believe during their livestream last night.

Posted by Geoffrey Tim - 04 Mar 2015

I have to feel a little sorry for those that hyped them selves up to the point of believing that Valve would announce Half Life 3 yesterday, despite Valve not actually having a press conference at 3pm on the 3rd of the 3rd. They did, however, have a talk scheduled about physics in games. Valve’s Source Engine – which launched with games like Half Life 2 and Vampire The Masquerade – was one of the first engines that really placed an emphasis on physics. And now, There’s a brand new one. Yes, Valve finally revealed the engine we all knew they were working on, Source 2.0.

Posted by Alessandro Barbosa - 04 Mar 2015

Hands up who still hoped and prayed for word about Half Life 3 yesterday? Valve has a lot to talk about at GDC, but the fabled sequel to their monster shooter IP wasn’t one of them. Thankfully what Valve did reveal was pretty great. There are finally launch windows for the dozens of Steam Machines being made, Valve’s new controller and a brand new device called Steam Link.

Posted by Geoffrey Tim - 04 Mar 2015

As we suspected, Nvidia will be entering the console gaming market with its own Android-powered set-top box – but before you scoff, rolling your eyeballs at yet another android-powered microconsole, Nvidia’s newly-christened Shield consolewill be a little different. For starters, it’s going to be pretty powerful. Yes, it can run Crysis. Crysis 3, in split-screen, in fact.

Posted by Geoffrey Tim - 03 Mar 2015

AMD has pretty much given up on Mantle as a game-focused API, leaving low-level access in Microsoft’s hands. For those who prefer a more open approach though, there’s always OpenGL. We’ll be seeing a lot more of the next generation of Open GL in the coming days, but for now we know that it’s got a new name: Vulkan.

Posted by Alessandro Barbosa - 03 Mar 2015

The Trine franchise has impressed me twice out of two attempts, which is a pretty solid record by anyone's maths - except maybe for Geoff's.  Both titles featured a healthy blend of platforming goodness, puzzle solving prowess and neat combat encounters. It also helps that both of them are drop-dead gorgeous, which seems to be no different from the surprise third entry that was announced yesterday.

Posted by Alessandro Barbosa - 03 Mar 2015

Oh Mantle, you had one job and you did it oh so well. AMD's Mantle API has been around for well over a year now, born out of Microsoft's slow progress on DirectX 12. AMD wasn't happy with DirectX 11 any longer, and so Mantle was created to further optimism draw calls and bring new forms of functionality to graphics cards. Without mainstream support from the likes of Nvidia or Intel, it was doomed to a single purpose. And its time has finally run out.