Newer APIs like Mantle and DirectX 12 offer a more direct, closer to the metal approach at utilising the hardware that powers PC graphics. They’ll enable developers to wrest better performance out of hardware, in much the same way that consoles have been doing for years. Graphics benchmarking suite 3DMark has been updated to included tools that utilise and compare DirectX 11, DirectX 12 and Mantle.
The second tale chronicling the life of silent, crowbar-wielding protagonist Gordon Freeman is still largely considered one of the finest games ever made. Hailing from a time when Valve used to make games instead of just wads of cash, Half-Life 2 is the game that launched Steam as a platform, and set Valve down its path to world domination. It’s also getting a brand new, community-made but Valve-approved update today, bringing modern graphical improvements and more to the seminal shooter.
The 1.08 patch for GTA V managed to improve the game’s frame rate performance across both of the new gen console, but it seems this boost to fps came at the expense of some of the game’s graphical fidelity and some of its physics. There’s a great deal more texture pop-in, the level of detail has taken a serious knock, and the anisotropic filtering has pretty much just gone away. Rockstar’s released a brand new patch with an iterative number on the end…but it unfortunately doesn’t fix much.
RPG developer of note Obsidian has always had to make its games under the watchful eye of publishers - but thanks to the magic of Kickstarter, they’re now able to make the sort of games they really want to - and those games look a heck of a lot like Baldur’s Gate. Pillars of Eternity from Obsidian is an old school cRPG, an isometric one like the sort you used to play decades ago. And it’s really, really, good.
Before you get excited, drawn in by the deliberately misleading (but not factually incorrect!) headline, let me crush your spirits. Yes, Halo is coming back to the PC – but only in Russia…and as a free-to-play game.
Broken Age, the incredible adventure game that spawned from an equally incredible $3.3 million Kickstarter, has had fans waiting for a conclusion for months. The very first act for this Tim Schafer-led point-and-click adventure launched last year, and its concluding piece has been missing for ages now. But no more, because Act 2 finally has a release date – as well as some new launch platforms.
I really enjoyed Middle Earth: Shadow of Mordor. Yes, it may have played a bit loose with Tolkien’s work and much f it may have been repetitive, generic high fantasy stuff - but it was an oddly empowering game that made me feel like a real bad-ass. It also had that much lauded Nemesis system, that injected personality in to what would otherwise be a boring bunch of orks. It was a bit like a less-bloated Assassin’s Creed, with better, more fulfilling combat. IT’s snapped up a wealth of Game of the Year awards - and now it looks like it’s getting a Game of the Year edition.
EA says it's not DRM specific to Battlefield, but an Orign wide activation check. "Players looking to benchmark more than five hardware configurations in one 24 hour period can contact our Customer Support team who can help," says EA. EA’s been righting many of its anti-consumer wrongs of late, or perhaps it’s just gotten better at PR. Much of the vitriol that’s traditionally been directed at the company is now being funnelled towards Ubisoft and their anti-consumer practices instead. Battlefield Hardline is out now, and it’s received positive to middling reviews. It’s not the game itself that’ll be getting consumers irate again – but rather the game’s DRM on PC.
It’s getting to be that time of the year again where a whole host of eSports events are taking place. The International 5 Dota tournament is up in August, with many League of Legends and Call of Duty competitions littering the spaces between. Webcasting and professional eSports commentary are getting some much-needed limelight as a result. It was only natural that the black and lime green king of PC peripherals was going to join in on all the fun.
The very best thing I can say about Call of Duty: Advanced Warfare is that it’s better than Ghosts. It at least had a pretty good single player campaign, and even managed to inject a bit of life in the multiplayer – even if the servers negated whatever gains were had. Already host to a bunch of DLC, Advanced Warfare is getting even more.
As a fighting game enthusiast (who’s not particularly good at fighting games), I’m deliriously excited for NetherRealm’s upcoming sequel, Mortal Kombat X. It’s got all the right ingredients to make it a truly exceptional fighting game. Taking all it learned from the successful Mortal Kombat 9 reboot, NetherRealm has iterated in grand fashion, adding 3 style variants per character, making MK as deep and technical a fighter as MK could possibly be. Yes, I’m excited. I’m also a little annoyed.
Cast your mind back a few long months. Back to the weeks leading up to the launch of space sim Elite: Dangerous near the end of last year, to be a little more exact. Developer Frontier offered up a challenge to the most dedicated players, with a hefty sum of prize money to incentivise everyone. The four milestones have been hit, and four Elite: Dangerous legends are rather wealthy for their efforts.
I played Dragon Age: Inquisition on PS4 and it was a mostly fantastic experience. However, Bioware insisted that the best experience could be found on PC. That said, even this many months down the line, there are still some issues remaining, especially if you have more than two buttons on your mouse. These are getting fixed on PC, as well as a range of other issues across the board.