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> <channel><title>Comments on: Old Timers &#8211; Casual Gaming Column Introduction</title> <atom:link href="http://www.lazygamer.net/casual-gaming-column/old-timers/feed/" rel="self" type="application/rss+xml" /><link>http://www.lazygamer.net/casual-gaming-column/old-timers/</link> <description>The Latest Gaming News</description> <lastBuildDate>Sat, 11 Feb 2012 09:28:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Matthew</title><link>http://www.lazygamer.net/casual-gaming-column/old-timers/comment-page-1/#comment-32569</link> <dc:creator>Matthew</dc:creator> <pubDate>Thu, 12 Mar 2009 17:10:12 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/?p=9378#comment-32569</guid> <description>You might be right about that. I think Double Dragon was the game to really bring the idea of ploughing through hordes of opponents to the masses, though. Double Dragon showed up round about the time of home consoles, and became more accessible, I think.I remember being blown away by it when my friend showed it to me when I was 9. I couldn&#039;t think about anything else for weeks. The same happened when I first discovered Street Fighter II Championship Edition at Northgate. Aaaah. Memories.I hope you find my retro gaming column to be as much fun as this one. The first one should be up tomorrow. I&#039;ll upload another shortly after that, since I&#039;ve got to make up for beginning of March.</description> <content:encoded><![CDATA[<p>You might be right about that. I think Double Dragon was the game to really bring the idea of ploughing through hordes of opponents to the masses, though. Double Dragon showed up round about the time of home consoles, and became more accessible, I think.</p><p>I remember being blown away by it when my friend showed it to me when I was 9. I couldn&#8217;t think about anything else for weeks. The same happened when I first discovered Street Fighter II Championship Edition at Northgate. Aaaah. Memories.</p><p>I hope you find my retro gaming column to be as much fun as this one. The first one should be up tomorrow. I&#8217;ll upload another shortly after that, since I&#8217;ve got to make up for beginning of March.</p> ]]></content:encoded> </item> <item><title>By: Geoff</title><link>http://www.lazygamer.net/casual-gaming-column/old-timers/comment-page-1/#comment-32567</link> <dc:creator>Geoff</dc:creator> <pubDate>Thu, 12 Mar 2009 17:03:03 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/?p=9378#comment-32567</guid> <description>The longest journey and it&#039;s sequel Dreamfall were both incredible adventure games (although some of the puzzles were a little /too/ obscure)As far as I&#039;m concerned, the last GREAT adventure game was Grim Fandango. It would have been Escape from Monkey Island, but without Tim Schafer the series just lost a lot of its charm and atmosphere.
Still a decent game though. :P</description> <content:encoded><![CDATA[<p>The longest journey and it&#8217;s sequel Dreamfall were both incredible adventure games (although some of the puzzles were a little /too/ obscure)</p><p>As far as I&#8217;m concerned, the last GREAT adventure game was Grim Fandango. It would have been Escape from Monkey Island, but without Tim Schafer the series just lost a lot of its charm and atmosphere.<br
/> Still a decent game though. <img
src='http://www.lazygamer.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Matthew</title><link>http://www.lazygamer.net/casual-gaming-column/old-timers/comment-page-1/#comment-32566</link> <dc:creator>Matthew</dc:creator> <pubDate>Thu, 12 Mar 2009 16:47:41 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/?p=9378#comment-32566</guid> <description>What you say about music is true. As you get older, you feel less bound by your old tastes and peer pressure, and you even start to appreciate things in ways you didn&#039;t before. Things like music.I wonder if the younger gamers today will do that with gaming when they get older?</description> <content:encoded><![CDATA[<p>What you say about music is true. As you get older, you feel less bound by your old tastes and peer pressure, and you even start to appreciate things in ways you didn&#8217;t before. Things like music.</p><p>I wonder if the younger gamers today will do that with gaming when they get older?</p> ]]></content:encoded> </item> <item><title>By: Matthew</title><link>http://www.lazygamer.net/casual-gaming-column/old-timers/comment-page-1/#comment-32565</link> <dc:creator>Matthew</dc:creator> <pubDate>Thu, 12 Mar 2009 16:44:53 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/?p=9378#comment-32565</guid> <description>Maybe I will do just that.</description> <content:encoded><![CDATA[<p>Maybe I will do just that.</p> ]]></content:encoded> </item> <item><title>By: Matthew</title><link>http://www.lazygamer.net/casual-gaming-column/old-timers/comment-page-1/#comment-32564</link> <dc:creator>Matthew</dc:creator> <pubDate>Thu, 12 Mar 2009 16:44:06 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/?p=9378#comment-32564</guid> <description>As do I, Spli0t, as do I.When was the last really great graphic adventure game anyway? I hear tell that it was a relatively unknown PC game called &quot;The Longest Journey&quot;, which I saw on that old TV Cybernet, but never got to play.</description> <content:encoded><![CDATA[<p>As do I, Spli0t, as do I.</p><p>When was the last really great graphic adventure game anyway? I hear tell that it was a relatively unknown PC game called &#8220;The Longest Journey&#8221;, which I saw on that old TV Cybernet, but never got to play.</p> ]]></content:encoded> </item> <item><title>By: Matthew</title><link>http://www.lazygamer.net/casual-gaming-column/old-timers/comment-page-1/#comment-32563</link> <dc:creator>Matthew</dc:creator> <pubDate>Thu, 12 Mar 2009 16:40:35 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/?p=9378#comment-32563</guid> <description>Wow. Thanks for the insightful reply. I agree you with you on so many issues here that I won&#039;t list them, for fear of making it even longer.Regarding issue a) I get seriously suspicious when someone, even a credible overseas reviewer, mentions the word &quot;repetitive&quot;. OK, take something like P.N 02 on the Gamecube - now that&#039;s repetitive. Do I care? Hell no. I could watch Vanessa Schneider wiggle her cute bum around for ages on end while I blast enemies in one of the most pure and zen-like games on the market. And wouldn&#039;t the standard definitions of &quot;repetitive&quot; condemn all racing games as &quot;repetitive&quot;? - Actually, don&#039;t answer that, I think I might be killing potential fodder for another column here.And point b) I also agree on the graphics issue. I mean sure, if a game has good graphics, I&#039;ll like it more, they do add to the experience. But I wouldn&#039;t dismiss a game on bad graphics alone. Take the PS2 version of Midnight Club 2, for instance. I bought it on recommendation from people whose opinion I value highly. When I popped it in and started playing, I was greeted by what is possibly the single ugliest PS2 game I&#039;ve ever seen (rivaled only by Rogue Ops), and I though, Oh dear, what have I bought here? But after playing for 30 minutes, all regrets were completely forgotten.and issue c) Well, regarding controls, yeah, they have become more complex. I think it&#039;s a good thing, though, because we need those extra functions to satisfy the more complex games we&#039;re getting today. It&#039;s taken developers a long time to discover the standards that players like. I&#039;m a big fan of standardising, by the way. There&#039;s nothing like switching from one game to another, possibly in different genres, and being able to get-up-and-go right away because the controls are - as far as possible - standardised. Damn, that&#039;s another potential column righ there.I also agree with your final point. Retro gaming is all very well, there&#039;s even a market for it, evidenced by what we&#039;ve seen on PSN and XBox Live. But we need to stay focused on the here and now. Still, we&#039;re at the point where the term &quot;gaming history&quot; is starting to carry some weight, and we and developers have a legacy of roughly 30 years to draw on for guidance. Times may have changed, but I know that there&#039;s plenty older games can still teach us.I think I&#039;ll end this now, or I&#039;ll go on forever.</description> <content:encoded><![CDATA[<p>Wow. Thanks for the insightful reply. I agree you with you on so many issues here that I won&#8217;t list them, for fear of making it even longer.</p><p>Regarding issue a) I get seriously suspicious when someone, even a credible overseas reviewer, mentions the word &#8220;repetitive&#8221;. OK, take something like P.N 02 on the Gamecube &#8211; now that&#8217;s repetitive. Do I care? Hell no. I could watch Vanessa Schneider wiggle her cute bum around for ages on end while I blast enemies in one of the most pure and zen-like games on the market. And wouldn&#8217;t the standard definitions of &#8220;repetitive&#8221; condemn all racing games as &#8220;repetitive&#8221;? &#8211; Actually, don&#8217;t answer that, I think I might be killing potential fodder for another column here.</p><p>And point b) I also agree on the graphics issue. I mean sure, if a game has good graphics, I&#8217;ll like it more, they do add to the experience. But I wouldn&#8217;t dismiss a game on bad graphics alone. Take the PS2 version of Midnight Club 2, for instance. I bought it on recommendation from people whose opinion I value highly. When I popped it in and started playing, I was greeted by what is possibly the single ugliest PS2 game I&#8217;ve ever seen (rivaled only by Rogue Ops), and I though, Oh dear, what have I bought here? But after playing for 30 minutes, all regrets were completely forgotten.</p><p>and issue c) Well, regarding controls, yeah, they have become more complex. I think it&#8217;s a good thing, though, because we need those extra functions to satisfy the more complex games we&#8217;re getting today. It&#8217;s taken developers a long time to discover the standards that players like. I&#8217;m a big fan of standardising, by the way. There&#8217;s nothing like switching from one game to another, possibly in different genres, and being able to get-up-and-go right away because the controls are &#8211; as far as possible &#8211; standardised. Damn, that&#8217;s another potential column righ there.</p><p>I also agree with your final point. Retro gaming is all very well, there&#8217;s even a market for it, evidenced by what we&#8217;ve seen on PSN and XBox Live. But we need to stay focused on the here and now. Still, we&#8217;re at the point where the term &#8220;gaming history&#8221; is starting to carry some weight, and we and developers have a legacy of roughly 30 years to draw on for guidance. Times may have changed, but I know that there&#8217;s plenty older games can still teach us.</p><p>I think I&#8217;ll end this now, or I&#8217;ll go on forever.</p> ]]></content:encoded> </item> <item><title>By: Geoff</title><link>http://www.lazygamer.net/casual-gaming-column/old-timers/comment-page-1/#comment-32562</link> <dc:creator>Geoff</dc:creator> <pubDate>Thu, 12 Mar 2009 16:18:05 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/?p=9378#comment-32562</guid> <description>To be honest, I think that accolade belongs to Irem&#039;s 1984 classic Kung Fu Master. Double Dragon did add the extra axis for movement, and a few nifty moves (backward elbows ftw!) though.Being such a classic game fan, I&#039;m keen to see what you have in store for us with the column :)
Also, I&#039;m convinced that ultimately, AkumajÅ Special: Boku Dracula-kun (Kid Dracula) is at least a source of inspiration for DMC. I&#039;m very probably wrong, but it is a great game, one of my very favourites from my misspent youth.</description> <content:encoded><![CDATA[<p>To be honest, I think that accolade belongs to Irem&#8217;s 1984 classic Kung Fu Master. Double Dragon did add the extra axis for movement, and a few nifty moves (backward elbows ftw!) though.</p><p>Being such a classic game fan, I&#8217;m keen to see what you have in store for us with the column <img
src='http://www.lazygamer.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br
/> Also, I&#8217;m convinced that ultimately, AkumajÅ Special: Boku Dracula-kun (Kid Dracula) is at least a source of inspiration for DMC. I&#8217;m very probably wrong, but it is a great game, one of my very favourites from my misspent youth.</p> ]]></content:encoded> </item> <item><title>By: Matthew</title><link>http://www.lazygamer.net/casual-gaming-column/old-timers/comment-page-1/#comment-32561</link> <dc:creator>Matthew</dc:creator> <pubDate>Thu, 12 Mar 2009 15:58:02 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/?p=9378#comment-32561</guid> <description>Don&#039;t read too much into what Riva is saying here - he&#039;s just yanking your crank. Trust me.</description> <content:encoded><![CDATA[<p>Don&#8217;t read too much into what Riva is saying here &#8211; he&#8217;s just yanking your crank. Trust me.</p> ]]></content:encoded> </item> <item><title>By: Matthew</title><link>http://www.lazygamer.net/casual-gaming-column/old-timers/comment-page-1/#comment-32560</link> <dc:creator>Matthew</dc:creator> <pubDate>Thu, 12 Mar 2009 15:56:49 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/?p=9378#comment-32560</guid> <description>True, Golden Axe would be closer in terms of them than Double Dragon. But if we&#039;re talking about games where you move along a set path beating seven shades out of everything that comes your way with an array of different moves... well, almost all fighting-oriented action games must give thanks to Double Dragon - for legitimatising the genre if nothing else.</description> <content:encoded><![CDATA[<p>True, Golden Axe would be closer in terms of them than Double Dragon. But if we&#8217;re talking about games where you move along a set path beating seven shades out of everything that comes your way with an array of different moves&#8230; well, almost all fighting-oriented action games must give thanks to Double Dragon &#8211; for legitimatising the genre if nothing else.</p> ]]></content:encoded> </item> <item><title>By: Matthew</title><link>http://www.lazygamer.net/casual-gaming-column/old-timers/comment-page-1/#comment-32559</link> <dc:creator>Matthew</dc:creator> <pubDate>Thu, 12 Mar 2009 15:54:06 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/?p=9378#comment-32559</guid> <description>That&#039;s an interesting angle to think about it from. I wonder if anyone will still be playing early DOS era games 20 years from now, also.</description> <content:encoded><![CDATA[<p>That&#8217;s an interesting angle to think about it from. I wonder if anyone will still be playing early DOS era games 20 years from now, also.</p> ]]></content:encoded> </item> </channel> </rss>
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