Author: Geoffrey Tim

Posted by Geoffrey Tim - 30 Jan 2015

SEGA was once one the biggest console hardware purveyors on the planet. In the 16-bit era, it very nearly dethroned Nintendo and its Super NES to claim the console crown. Since then though the company’s abandoned its console hardware – and it’s starting to look like the once prolific company may abandon consoles entirely.

Posted by Geoffrey Tim - 30 Jan 2015

Yesterday, we told you that Nvidia would be helping alleviate that curmudgeonly memory issue on its otherwise beastly GTX 970 by releasing a driver that would help tune the card’s memory allocation. Presumably, this would place thinks like desktop visuals and other low intensity bits of graphics program in to the slower memory. Only it’s not happening. There won’t be a magical driver.

Posted by Geoffrey Tim - 30 Jan 2015

It all started with a bit of mocking derision. Ben “Yahtzee” Croshaw whimsically made fun of the elitist attitude PC gamers held, calling them the glorious PC Master Race. Seven years ago, that Nazi analogy, used ironically, picked up momentum – and somehow, PC gamers started calling themselves that. And it’s become ingrained in the “core” gaming culture.

Posted by Geoffrey Tim - 30 Jan 2015

We’ve had a bit of an office bet going. Well, Darryn and I have. After yesterday’s Mortal Kombat teaser, I put money down that the next fighter to be revealed by NetherRealm in their annoying, trickle-down manner would be the TK with the PK, Ermac. Darryn was convinced that it was the oily-smoke machine, Noob Saibot. He was wrong, and I am right – and now I’m revelling in cash.

Posted by Geoffrey Tim - 30 Jan 2015

Yesterday, Microsoft announced their Games with Gold line-up for February, and to call the list of games underwhelming would be a bit of a misrepresentation. Yes, Brothers: A Tale of Two Sons is an exceptional game – but it’s one that PlayStation Plus subscribers got last year. The hope is that Sony’s “free” games line-up would be better. I’d like to think it is. Here’s what PlayStation Players get as part of their subscriptions next month.

Posted by Geoffrey Tim - 29 Jan 2015

Games are hard. Okay, they’re not really anymore. Most of them either hold your hand or include glitches and exploits to make the game easier. Dying Light, truth be told, has one built in; the secret EXPCalibur sword is one heck of an overpowered weapon. If that sword doesn’t tickle your fancy, there’s a pretty simple item duplication exploit – which you can use to get yourself infinite money.

Posted by Geoffrey Tim - 29 Jan 2015

No, this is not the Oculus Rift porn game you’ve been waiting for. Last year, we briefly – so very briefly – heard about a new first-person shooter game coming from Bjorn Borg. Yes, that one – the guy you known from that sport that involves hitting fuzzy green balls with Tennis bats or something. I forget what it’s called. Anyway, his eponymous fashion label has, together with developer Isbit games, made a first person shooter game that focuses on love and yes, fashion, instead of death, violence and hatred.

Posted by Geoffrey Tim - 29 Jan 2015

Mobile games have become ubiquitous. Just about everybody on the planet with a capable phone or tablet is playing some or other game on them, whether it be Candy Crush, Temple Run or Threes. There are entire publishers now, dedicated to making and publishing nothing but mobile games. One of the most prolific one seems to have become a little quiet though. I used to see the Gameloft logo on just about every high-profile mobile or handheld game. And thinking about it, I haven’t seen it in ages.

Posted by Geoffrey Tim - 29 Jan 2015

EA’s done well, I think, to turn its image around. Under Andrew Wilson\s stewardship, the good ship Electronic Arts has become a far less hated. A few issues with micro-transactions aside, much of the vociferous, toxic hate is no longer directed at EA. Quite a bit of that, of course, may have to do with Ubisoft usurping EA as the reigning champion of misdirected gamer hatred.

Posted by Geoffrey Tim - 29 Jan 2015

Both Sony’s PlayStation Plus Instant Game Collection and Microsoft’s Games for Gold offer free games to users as a reward of sorts for paying the monthly subscription. And each of them wavers. PlayStation’s Plus’ IGC started off strong, offering - at the time – new games like Hitman Absolution. Since then, we’ve seen the quality of games plummet until last year, when we got retail games like Injustice and the rather good Infamous: First Light. The expectation was that this year, Microsoft’s Games with Gold would up its proverbial game. It hasn’t.

Posted by Geoffrey Tim - 29 Jan 2015

Nvidia’s GTX 970 is still the best-performing video card you can get for your money. The insane price-to-performance ratio on the thing means you get the highest frame-rates and best visuals for your buck. But there’s also a problem. NVidia somewhat misrepresented their card.

Posted by Geoffrey Tim - 28 Jan 2015

Lucas Arts’ Grim Fandango is one of the most fondly remembered adventure games ever released. Coming at the end of the point-and-click era, many consider it the pinnacle, the culmination of Tim Schafer and the rest of Lucas Arts’ adventure game-creating prowess. There’s no point really arguing that; it’s fact. Along with the likes of Day of the Tentacle and The Secret of Monkey Island, it’s one of those games that’s endured in the hearts of those who’ve played it.

Posted by Geoffrey Tim - 28 Jan 2015

I’m busy playing through the remaster (of the remake) of Resident Evil. As much as I’m enjoying it, it just doesn’t feel right. It’s got a strange, modern control scheme that’s rather discordant with the feel of the game to go along with its shiny, polished, and high definition veneer. That’s not the problem though – you can easily switch to the original, lumbering tank-like controls and play the game with rose-tinted glasses. Still, something is off – and I’ve realised that it’s the voice acting.

Posted by Geoffrey Tim - 28 Jan 2015

Ubisoft’s been the target of much consumer ire of late, with the revelation that it had been deactivating a number of keys for Far Cry 4. Those keys were purchased from unauthorised sellers; digital marketplaces that function much like eBay.