Author: Geoffrey Tim

Posted by Geoffrey Tim - 01 Sep 2014

I was not expecting to like Mortal Kombat X nearly as much as I did. As a predominantly Street Fighter player, I found the last Mortal Kombat, as good as it was, a little on the clunky side. Fighters moved with too much weight and too little grace and speed. That’s not quite the case with MKX, which is fast, fluid and has been on my mind since I played it at Gamescom.

Posted by Geoffrey Tim - 01 Sep 2014

Weellll sort of. Instead, you can play as a doppelganger bodyguard surgically modified to look, sound and act just like Handsome Jack. Yay! But only if you buy the game’s DLC, or gobble up its newly announced Season Pass. Ugh.

Posted by Geoffrey Tim - 01 Sep 2014

I have had it up to my eyeballs with the deluge of remastered and remade games this generation. Mostly, it has to be said, because they’re largely all games that were only released in the last generation, and for most of us are still rather fresh in our memories. Yes, I understand that I’m not the target market for these remakes, but they still seem a little overbearing in their profusion. If remakes and remasters have to happen, I’d prefer they were of games from an age past.

Posted by Geoffrey Tim - 29 Aug 2014

Infamous: First Light brings you the mechanics and setting from Second Son, but wraps them up in a brand new adventure with a new protagonist and new powers. The hero - or anti-hero - this time is Abigail Walker, or Fetch as you may know her from Second Son. She’s the lady that unwittingly gave Delsin his neon tricks.

Posted by Geoffrey Tim - 29 Aug 2014

Nintendo had its first Direct since president Satoru Iwata came back from illness, and took the opportunity to announce a brand new pair of 3DS consoles. They may not have the best or cleverest names, but they’re awesome and I must have them. Both. Here’s what’s new about the New 3DS’.

Posted by Geoffrey Tim - 29 Aug 2014

For a long while, Konami’s Pro Evolution Soccer was the better game for football fundis than EA’s more polished, but less realistic FIFA. For the last few years, that position as a purists' simulator has faltered – but PES wants it back... and isn’t above taking pot shots at the competition.

Posted by Geoffrey Tim - 29 Aug 2014

For a while, it seemed like the next big thing in games would be companion gaming; games that would be made better by having a companion app on a tablet. Much of that excitement has gone away, with The Division being just about the only game on the horizon to really push that aspect. VR’s coming in the future, of course, but there’s no word on when that will be.

Posted by Geoffrey Tim - 29 Aug 2014

I haven’t played Titanfall for a long, long time. I had a ton of fun with the game when it was released everywhere but South Africa by fighting the system and playing it on Pc. It was a blast for about two weeks, and then other commitments pulled me away. Nothing’s drawn me back, and its new mode is unlikely to either.

Posted by Geoffrey Tim - 28 Aug 2014

The remake of 3D Realms’ old shooter Shadow Warrior was set for release next month, but it’s now been delayed, meaning you’ll be waiting an extra month for your dose of Lo Wang.

Posted by Geoffrey Tim - 28 Aug 2014

I haven’t played Call of Duty multiplayer in any serious or meaningful way in years..nor do I intend to start, though this year’s Call of Duty does actually look good. I’m one of those single player Call of Duty players, and last year’s one was, as far as I’m concerned, quite terrible. I was meant to segue back in to something about multiplayer now, but I forgot. Anyway, here’s a video showing how the game’s multiplayer supply drops work.

Posted by Geoffrey Tim - 28 Aug 2014

When the new Sim City from EA and Maxis was released, it was an online-only game requiring a connection to EA’s servers to be played, even in single player. Users cried out for an offline mode, only to be told it was nigh impossible. And the modders proved it wasn’t.

Posted by Geoffrey Tim - 28 Aug 2014

Because of course it was. Nintendo has this bizarre habit of shoehorning its biggest star, that moustachioed plumber in to all manner of game in which he rightly doesn’t belong. And according to Edge, he was very nearly the star of Nintendo’s new shooter IP, Splatoon.

Posted by Geoffrey Tim - 28 Aug 2014

For a while, PlayStation 4 games were running at higher resolutions and framerates than their Xbox One counterparts. This is changing, as games like Diablo 3: Ultimate Evil Edition, Destiny and Metro Redux have shown. Much of this increase in performance has been ascribed to the extra 10 percent of power that was reserved for Kinect, but has now been freed up. It’s not quite as simple as that, as Metro developer 4A games explains.

Posted by Geoffrey Tim - 28 Aug 2014

Gauntlet, from Warner Bros Interactive Entertainment has been hit with a small delay. In my opinion, it should be delayed even more. That’s not because it’s bad; it actually looks rather spiffing as far as remakes of old properties go.