Author: Geoffrey Tim

Posted by Geoffrey Tim - 22 Oct 2014

Sledgehammer games seems to be doing quite a few things right with Call of Duty: Advanced Warfare. For one, people don’t just straight up spew vitriol at the mere mention of the well established, annual franchise’s name. Secondly, it seems like they’re actually making a few changes to the established, perhaps rote formula.

Posted by Geoffrey Tim - 22 Oct 2014

When it comes to action games, developer Platinum Games can do no wrong. They are the masters of making compelling action games with great combat systems. Darryn’s been pretty excited about their latest game, as it’s a licenced property on one of his favourite anime shows, Avatar: The Last Airbender sequel, The Legend of Korra. Seems like a match made in heaven. Only the game’s straight out of hell. Platinum’s done very, very wrong.

Posted by Geoffrey Tim - 22 Oct 2014

…but it’s not a wholly revised, cheaper and slimmer model if that’s what you’re waiting for before jumping in to the new generation of consoles. Instead, it seems to be a simpler revision, with a focus on making the thing cheaper to produce – with it barely being any more energy efficient. Here’s a breakdown, courtesy of the Japanese blog Pocketnews. They tore both models down, and found there to be very few meaningful differences between the two available models.

Posted by Geoffrey Tim - 22 Oct 2014

Pretty much all of Ubisoft’s great big AAA games -whether single player or not – are adopting the open world approach. It’s probably a smart move on their part; the formula’s been a successful one for the company, if you look at games like Assassin’s Creed, Far Cry, Watch Dogs and the upcoming The Division. Not a linear, story-driven game in sight. It’s not some sort of coincidence. According to Ubisoft, the linear game is going the way of the dodo.

Posted by Geoffrey Tim - 21 Oct 2014

Dedicated servers are an important element in the longevity of any multiplayer game. The last Call of Duty, Ghosts, had a hybrid server system using both listen and dedicated servers. It didn’t work very well – and is at least one of the reasons COD Ghosts’ userbase has dwindled. Could Advanced Warfare make up for those sins? Maybe.

Posted by Geoffrey Tim - 21 Oct 2014

I love me some peri-peri Chicken – and the hotter the better.  Here in South Africa (and increasingly abroad) there’s one name that’s synonymous with the stuff: Nando’s.

Posted by Geoffrey Tim - 21 Oct 2014

I’m busy playing through Shadow of Mordor at the moment, and I quite like it. I think the brutal and rewarding combat’s excellent, the Nemesis system is genius and I love how each orc has an element of individuality. Beyond that though, I feel there’s something missing – something I can’t quite put my finger on. Still, I’m rather enjoying killing and/or branding everything I can get my grubby ranger hands on in Mordor – so I’m glad to see it’s doing pretty well. Maybe.

Posted by Geoffrey Tim - 21 Oct 2014

I’m not sure if any of you are aware of the level of enthusiasm I have for Mortal Kombat X, the latest brutal brawler from NetherRealm. I got to play the game for the first time earlier this year ta Gamescom, and walked away rather impressed for somebody who favours Street Fighter’s mechanics and pace over Mortal Kombat. Like many of you, I also got to play it at this year’s rAge, which included the most recently revealed kombatant,  Quan-Chi. I’ve been watching Ed Boon’s Twitter like a crazed fan, waiting to see who’s coming next. By the looks of things, it may be Kenshi.

Posted by Geoffrey Tim - 21 Oct 2014

The Xbox One gets regular, monthly updates. That’s great news for people who love features and like to see their consoles evolve with time. It’s bad news for those who’re on a bandwidth budget though; the Xbox One is quite the internet hog with its perpetual patches. Here’s what’s coming next to eat your data while making your Xbox One better.

Posted by Geoffrey Tim - 20 Oct 2014

Last week, we gave away a copy of Alien Isolation – but just one scary game is not enough, so we’re giving away another. Here’s your chance to win a copy of The Evil Within the new game from the demented mind that brought you Resident Evil.

Posted by Geoffrey Tim - 20 Oct 2014

Right now DICE, the guys behind Battlefield, are busy making the long-awaited sequel to Star Wars Battlefront. It’s a game that many have been clamouring for for nearly ten years. Though original developer Pandemic was shuttered, there was going to be a Battlefront III from Timesplitters developer Free Radical – but it was cancelled at the eleventh hour. That hasn’t stopped images and footage of the game escaping in to the wild. Here’s some more.

Posted by Geoffrey Tim - 20 Oct 2014

It’s been nearly two weeks since Evolution Studios PlayStation 4 exclusive DriveClub was released to retail. While it’s certainly a fun and fluid racer that even a racing neophyte can enjoy, the server issues and the resulting lack of online connectivity have left it a soulless husk of the game it should be. Those issues are very nearly sorted – but is it too little too late?

Posted by Geoffrey Tim - 20 Oct 2014

I have no idea why publishers are doing this more and more recently, but launch trailers for games are coming in way before games are set for launch. The latest game to see a launch trailer half a month before its release is Call of Duty: Advanced Warfare.

Posted by Geoffrey Tim - 17 Oct 2014

This video is two weeks old, which in internet time is forever – but I only saw it today, so I’m sharing it with you lot. It’s an incredible animation by James Farr, giving us a brief look at a world that’s populated by a very Nintendo-themed bunch of Avengers. It’s amazing. Seriously. Watch it.