Author: Geoffrey Tim

Posted by Geoffrey Tim - 30 Mar 2015

I’m sure you’ve all seen – or at least heard of – the Daniel Day-Lewis film, My Left Foot, where he played an Irish artist with Cerebral Palsy, a disease that severely affects movement and motor skills. That makes doing the most mundane things, things you and I take for granted, painful tasks. Even for the able-bodied, defeating Destiny Raid boss Crota is an accomplishment – and there are videos all over the internet where people show their impressive wins over Crota. None are more impressive than this feat, a person with Cerebral Palsy, who beats Crota with his feet.

Posted by Geoffrey Tim - 30 Mar 2015

Though I’m no fan of censorship, or even age restrictions, I don’t think kids should be playing games filled with questionable content, overt sexuality or wanton violence. For the most part, I tend to let my own ones play games that I believe are suitable for their own maturity levels as opposed to some sort of ratings system – because I think it should be up to parents, as opposed to a number on a box, to decide what’s appropriate and suitable for their progeny. Now, some UK schools are threatening to report parents for child abuse if their children are caught playing games like GTA.

Posted by Geoffrey Tim - 30 Mar 2015

ZombiU on the Wii U is one of my very favourite games for the system. One of the few “Mature” games for Nintendo’s ailing home console, ZombiU was a launch title that did more with the system’s game pad at launch than many games have managed to do since. It was tense, unforgiving, and actually managed to make zombies scary again.

Posted by Geoffrey Tim - 30 Mar 2015

GTA V is coming to PC this month. No, really, it is. This time, I actually believe the release date. In two weeks, on April 14, PC gamers will finally get to play Rockstar’s criminal jerk simulator, Grand Theft Auto V. Unfortunately that date coincides with Mortal Kombat X’s release date, so I know what I’ll be doing that day.

Posted by Geoffrey Tim - 27 Mar 2015

The Call of Duty Championships kick off in Los Angeles later today, and this year, South Africa’s been excluded. Whether it’s because of the infuriating shenanigans that happened last year, or some other reason, there’s not a drop of South African representation in the upper echelon of console-based competitive Call of Duty. It makes it very hard for me to give a damn about the Call of Duty Championships, but Activision’s trying to make it happen. They’ve released a bit of an infographic, revealing some mind-blowing details about the franchise.

Posted by Geoffrey Tim - 27 Mar 2015

Newer APIs like Mantle and DirectX 12 offer a more direct, closer to the metal approach at utilising the hardware that powers PC graphics. They’ll enable developers to wrest better performance out of hardware, in much the same way that consoles have been doing for years. Graphics benchmarking suite 3DMark has been updated to included tools that utilise and compare DirectX 11, DirectX 12 and Mantle.

Posted by Geoffrey Tim - 27 Mar 2015

Bloodborne, as you’re well aware, is a difficult game. Like other “Souls” styled games, it sort of mythologises its difficulty, and beating games of its ilk has become a sort of gamers’ badge of honour. I suppose it’s been that way for ages, with gamers playing difficult games – or just on high difficulty levels - and boasting about beating them. And that’s ok. Also ok? Playing games on easy mode.

Posted by Geoffrey Tim - 27 Mar 2015

The second tale chronicling the life of silent, crowbar-wielding protagonist Gordon Freeman is still largely considered one of the finest games ever made. Hailing from a time when Valve used to make games instead of just wads of cash, Half-Life 2 is the game that launched Steam as a platform, and set Valve down its path to world domination. It’s also getting a brand new, community-made but Valve-approved update today, bringing modern graphical improvements and more to the seminal shooter.

Posted by Geoffrey Tim - 27 Mar 2015

The 1.08 patch for GTA V managed to improve the game’s frame rate performance across both of the new gen console, but it seems this boost to fps came at the expense of some of the game’s graphical fidelity and some of its physics. There’s a great deal more texture pop-in, the level of detail has taken a serious knock, and the anisotropic filtering has pretty much just gone away. Rockstar’s released a brand new patch with an iterative number on the end…but it unfortunately doesn’t fix much.

Posted by Geoffrey Tim - 26 Mar 2015

RPG developer of note Obsidian has always had to make its games under the watchful eye of publishers - but thanks to the magic of Kickstarter, they’re now able to make the sort of games they really want to - and those games look a heck of a lot like Baldur’s Gate. Pillars of Eternity from Obsidian is an old school cRPG, an isometric one like the sort you used to play decades ago. And it’s really, really, good.

Posted by Geoffrey Tim - 26 Mar 2015

Or at least, Zombie-ish, evil versions of them do. In a new trailer for Mortal Kombat X, we get to see evil, re-animated clones of Liu Kang and Kung Lao siding with Shinnok and other evils from the Nether Realm. Perhaps released a pit prematurely by Maxim Russia, the trailer has a  brief glimpse of Bo’ Rai Cho in what seems to be a non-playable role.  It looks pretty bad-ass. An evil Liu Kang is a far more interesting Liu Kang.

Posted by Geoffrey Tim - 26 Mar 2015

Before you get excited, drawn in by the deliberately misleading (but not factually incorrect!) headline, let me crush your spirits. Yes, Halo is coming back to the PC – but only in Russia…and as a free-to-play game.

Posted by Geoffrey Tim - 26 Mar 2015

I really enjoyed Middle Earth: Shadow of Mordor. Yes, it may have played a bit loose with Tolkien’s work and much f it may have been repetitive, generic high fantasy stuff - but it was an oddly empowering game that made me feel like a real bad-ass. It also had that much lauded Nemesis system, that injected personality in to what would otherwise be a boring bunch of orks. It was a bit like a less-bloated Assassin’s Creed, with better, more fulfilling combat. IT’s snapped up a wealth of Game of the Year awards - and now it looks like it’s getting a Game of the Year edition.