Author: Geoffrey Tim

Posted by Geoffrey Tim - 30 Sep 2014

I find it very hard to believe that the people who saved New York (AND THE WORLD!) form a horde of invading aliens had never in their lives had the pleasure of eating a schwarma, those middle eastern pockets of slowly vertically spit-roasted, shaved and then flash-fried bits of meat, accompanied with sauces and vegetables

Posted by Geoffrey Tim - 30 Sep 2014

Last year’s Call of Duty, Ghosts, was the stalest game in the franchise since the rushed-to-market Call of Duty 3. The game scored lower than all previous games, with the general consensus that it wasn’t close to the previous ones in terms of quality, originality or fun. Call of Duty Advanced Warfare seems to be righting many of those wrongs. Which is a pity, because Ghosts’ middling scores may count against it.

Posted by Geoffrey Tim - 30 Sep 2014

With certain circles of the gaming populace still hung up on the possibly fabricated Gamergate scandal, you’d imagine people in the gaming public eye would be a little hesitant to engage in the sort of underhanded backdoor deals that the gaming media is regularly accused of engaging in. Unfortunately that’s not the case. According to prolific YouTuber John Bain – known on the internet as TotalBiscuit – there’s a bit of a dodgy deal surrounding YouTubers and Lords of the Rings: Shadow of Mordor.

Posted by Geoffrey Tim - 30 Sep 2014

Yesterday we told you of the bug that revealed much of the future content coming to Bungie’s great big moo-esque shooter Destiny. It very much seemed to be more of the same, but more importantly, it seemed to show that the extra content was on-disc DLC (or as the case may be, hiding in the game’s installation on your console’s hard drive). That’s not the case, says Bungie.

Posted by Geoffrey Tim - 29 Sep 2014

In many ways, The Division is a lot like that other very hyped always online game about shooting things. I think, however, that its apocalyptic setting and hard-core branching RPG structures will certainly appeal to me more that other game we shan’t mention.

Posted by Geoffrey Tim - 29 Sep 2014

Battlefield 4 had a launch so beleaguered by issues that it’s almost become a bit of a joke. Nearly a year on, and people still consider the game to be unfinished. It’s unsurprising then than people are a little hesitant when it comes to Battlefield Hardline. According to its developers though, the game will actually work at launch.

Posted by Geoffrey Tim - 29 Sep 2014

Destiny, according to those who constantly defend it,  is all about its potential – not what’s really in the game right now. Its perpetual grind, asinine narrative and rinse-and-repeat mission structure are all offset by the potential its future content can bring.  A recent bug in the game has allowed a sneak peak in to what future content will bring - and it brings with it great potential. For more of the same, really. 

Posted by Geoffrey Tim - 29 Sep 2014

Pro Evolution Soccer 15 is coming in November, and thanks to a development team that includes input from both UK and Japanese studios, this year’s iteration may actually provide some proper competition to FIFA. While the Xbox One and the PlayStation 4 will never reach parity thanks to the Xbox One’s weaker hardware, for the most part newer games are at least close. But not in PES 15. Not by a long shot.

Posted by Geoffrey Tim - 26 Sep 2014

I have had my fill of Souls-styled games. I loved my 100 or so hours with the first Dark Souls, but it was physically and emotionally draining stuff. Dark Souls 2 was to my mind, not nearly as good, and has very much killed my appetite for games of its ilk. If these rumours pertaining to Bloodborne’s multiplayer are true though, I might be pulled back.

Posted by Geoffrey Tim - 26 Sep 2014

I don’t know why it is, but I have a terribly tough time being a bad guy in games. In games like inFamous, for example, I always, always choose the side that aligns with good karma. Same for something like Mass Effect, where it took me three playthrough to finally start going for the renegade options. Darryn on the other hand almost always chooses the path that allows him to kick kittens and eat babies.

Posted by Geoffrey Tim - 26 Sep 2014

I have a terrible fondness for Super Smash Bros. Though it seems on its surface to be a terribly casual sort of fighting game, the cutesy melting pugilism pot of Nintendo’s favoured mascots belies its depth as a fighter. The newest version comes to the 3DS next month, with a Wii U version to follow in the future. How’s the handheld version of the game?

Posted by Geoffrey Tim - 26 Sep 2014

We told you previously about Destiny’s wondrous loot cave; a simple exploit of perpetually respawning enemies that allowed higher level players to farm for decoherent engrams on Earth’s Old Russia. It was a great way to take a bit of the grind out of Destiny’s post-game slog for better gear. It’s now closed. Yes, Destiny’s infamous – even iconic – loot cave is no more.

Posted by Geoffrey Tim - 25 Sep 2014

I’ll say it plainly. I have zero interest in the new standalone expansion for Saint’s Row 4, Gat out of hell. As far as I’m concerned, the series has completely jumped the shark, and I’m not sure there’s any going back. while the First Saint’s Row was little more than a poor GTA clone, the second and third games carved their own niche, bringing silly fun back to games that had become too dark and gritty for their own good.

Posted by Geoffrey Tim - 25 Sep 2014

We told you this morning what we thought of Forza Horizon 2, the new racing game spinoff from Playground games. Our own Sandy thought it was rather bloody good. What do other critics think of the game that’ll soon see competition from the other side in the soon-to-be-released DriveClub from Evolution studios. what do other critics think of the game?