Author: Geoffrey Tim

Posted by Geoffrey Tim - 24 Apr 2015

Today, you’ll be able to watch Avengers: Age of Ultron in cinemas (It's apparently quite good) – provided Eskom and its nefarious load shedding don’t get in your way. This film, like the last one, seem like they could be the perfect vehicles for a decent super-hero videogame. Barring standouts like the Arkham games, licenced super-hero games are almost inevitably bad – but given what developers have learned about how to do them, The Avengers seem like they’d be perfect. There are, for better or worse, no Avengers licenced film tie-in games – but they’re no strangers to digital entertainment. Here’s a list of some of the Avengers games you could play.

Posted by Geoffrey Tim - 24 Apr 2015

Project Cars is very likely to be the next big thing in driving simulation. After a delay or two, it’s finally coming to PC and the new-gen consoles next month. Developed by Slightly Mad Studios, it’s an ultra-realistic simulator – and fans of the initially crowd-funded, and now publisher-backed racing game are chomping at the bit. The game has yet to be released…but a sequel is apparently in the works.

Posted by Geoffrey Tim - 24 Apr 2015

Full blown game expansions are a relic of the past, replaced with bits of micro DLC instead. A mission or two here, some cosmetic upgrades, an extra character or four. It’s all, form the perspective of the consumer at least, set to extract more money for a game than you should be paying. To get a “complete” game, you’re now looking at spending US$90 instead of the US$60 you traditionally have.  For the most part, very little of the DLC, Season Passes or extra content we end up buying actually feels like it’s worth the money we’ve spent.

Posted by Geoffrey Tim - 24 Apr 2015

Mods are one of the things that make PC gaming awesome – because you can always count on creators to dabble with game engines and add things that the developers didn’t even dream of. They’re usually free – but that’s changing. Valve has updated its Steam Workshop to allow creators to charge for their mods.

Posted by Geoffrey Tim - 24 Apr 2015

Another year, another Call of Duty. Like death, taxes, and Darryn being weird, these are the only certainties in life. Of course, with three studios working on Call of Duty now, each is given more than two years to make their next Call of Duty game – and this year, it’s up to Treyarch. They’re back this year with what’s more than likely a third Black Ops. Here’s what it’s about.

Posted by Geoffrey Tim - 23 Apr 2015

Pre-orders. They’re what the marketing side of gaming uses to measure how well a game is going to do. They feed off of them, like some sort of gaming succubus or siren – tempting gamers with incentives, to coax them out of their money before games are even available. The gaming industry lives on pre-orders. Pity then that consumers seem to be wising up. It seems that pre-order numbers are dropping.

Posted by Geoffrey Tim - 23 Apr 2015

After the Witcher 3, the next AAA game that’s on most gamers’ lists is very probably Batman: Arkham Knight. The third in the game series (according to Rocksteady’s Sefton Hill, who disavows any knowledge of Arkham Origins), it pits the big, bad Batman against an unknown, mysterious foe. PC gamers likewise, have to battle a foe of their own when playing the game; their PC’s. Many are wondering if their PCs will have what it takes to be the Bat when we return to Arkham in June. Wonder no more. Nvidia’s revealed the sorts of machines you’ll need to fight crime.

Posted by Geoffrey Tim - 23 Apr 2015

We often focus on the games development side of things, and trumpet when games are released for your playing pleasure – but there’s an aspect of the games industry that we often overlook, even though we sometimes unwittingly function as part of it; marketing and PR. Though I prefer to keep the marketing and PR out of the limelight, it’s an integral part of the industry – and it’s the reason why a great many consumers end up buying the games they do.

Posted by Geoffrey Tim - 23 Apr 2015

Virtual Reality is the next big thing, according to just about everybody in the industry other than Microsoft. Valve has bet big on the tech, adding a VR SDK to Steam, and throwing its name behind the HTC-developed Vive headset. It’s set for release later this year. Sony’s got its Project Morpheus coming, which we’ll probably see early next year. But what about the guys who kick-started the new VR craze, Oculus? When will we see them actually release a consumer device? Probably not this year.

Posted by Geoffrey Tim - 23 Apr 2015

DirectX 12 is coming (in July!) and will bring significant benefits to PC games, as the API allows developers to get closer to the hardware. It also brings changes to how the Xbox One’s eSRAM is used – which could herald a performance increase in games on Microsoft’s admittedly weaker console. For whatever reasons, Microsoft’s mum on what sort of performance increase we might see in future games on the system. Why is that? According to Stardock’s Brad Wardell, it’s because people don’t really know yet.

Posted by Geoffrey Tim - 22 Apr 2015

Nintendo’s little handhelds are no stranger to music synthesisers. The DS, with its touch-screen input was the perfect home for a little digital Korg synthesizer back in 2008. A full-fledged music creation suite, it paved the way for a similar music apps not just on handhelds, but mobile phones too. One such app, Music On: Electric Guitar simulated as best it could, the full electric guitar experience as part of Nintendo’s DSiWare in 2010. It’s been re-released for the 3DS, and is now available on Nintendo’s eShop.

Posted by Geoffrey Tim - 22 Apr 2015

Man, Borderlands. It’s one of our  favourite gaming franchises. Very nearly every member of staff has spent countless hours looting and shooting on Pandora and its moon. the humour compliments the gameplay, which compliments the treasure-hunting and looting. It’s pretty close to perfect. The two Jack-centric games recently saw a remaster for new consoles  in the Handsome Collection. We’ve got copies of that game, along with some really, really frikking cool merchandise to not just one but FOUR lucky winners.

Posted by Geoffrey Tim - 22 Apr 2015

It’s happened every generation since the Nintendo 64. Nintendo releases a weaker console than its main competitors, and loud, rallying cries of “Nintendo is doomed” begin to resonate and reverberate around gaming’s “hardcore” inner sanctum.