Author: Geoffrey Tim

Posted by Geoffrey Tim - 25 Nov 2014

Pizza, they say, is a lot like sex; drinking a lot of alcohol lowers your standards when it comes to quality. Also, it’s really messy upside down. Mostly though, they say that even when it’s bad, it’s good. I disagree. I’ve eaten Debonairs, and I’d frankly rather go hungry. Admittedly, that’s because I may be a bit of a snob.

Posted by Geoffrey Tim - 25 Nov 2014

Valve’s Steam allows you to gift items, and trade gift items around like some sort of digital game bartering bazaar. Unfortunately, sometimes that sort of thing goes awry thanks to unscrupulous people on the internet. Valve has now changed the way it handles Steam trading, which they say is for your protection.

Posted by Geoffrey Tim - 25 Nov 2014

Super Mario Galaxy and its sequel are easily some of the very best games released in the last decade. It’s a pity the planet-based platformer isn’t very realistic. According to physicists who have far, far too much time on their hands, the planets in those games would likely implode, settling once and for all the age-old debate about just how grounded in reality games about a transforming, kingdom-hopping, magic-dinosaur battling, fireball-throwing plumber are.

Posted by Geoffrey Tim - 25 Nov 2014

There has been quite a noise about games that have review embargoes on the day of a game’s launch or worse – as was the case with Assassin’s Creed Unity – after the games are available in stores. Consumers aren’t quick to trust games that have launch day embargoes, especially in this era of broken games and ludicrously large patches. Don’t expect any early reviews for Ubisoft’s upcoming open world racer, The Crew. They’re saying that, like Destiny, it needs to be played with populated servers – so they’ll only be opening the game up to reviewers on launch day. Using some sneaky wording though, they’re insisting there’s no launch day embargo.

Posted by Geoffrey Tim - 25 Nov 2014

Right now, even after a massive patch, Halo: The Master Chief Collection doesn’t give players the multiplayer experience they want. Its matchmaking seldom works, and even when it does, the game often lags to the point of being unplayable. It’s quite obviously not the situation Microsoft or its Halo factory 343 Industries wanted, and they’re really, really sorry.

Posted by Geoffrey Tim - 24 Nov 2014

In amongst the myriad games that have launched broken, DriveClub has arguably been the worst of the lot. While the game itself is playable, it’s hardly any fun at all thanks to server issues the remove the very core of what makes DriveClub, DriveClub. Without its socially connected online, it’s a bland and soulless racer that plays a lot like  a second rate Project Gotham Racing. Sony and Evolution are apologising with free DLC.

Posted by Geoffrey Tim - 24 Nov 2014

Last week, reports of widespread hacking of 2K, PSN and Microsoft accounts made us all change our password for what must be the eleventh time this year. While 2K and Microsoft have yet to issue any statements, Sony has – saying there’s no evidence its networks have been breached.

Posted by Geoffrey Tim - 21 Nov 2014

There’s a great big patch for Halo: the master chief collection that was supposed to fix everything – especially the game’s rather broken matchmaking system. Since release, players have struggled to get in to matches in the game’s expansive multiplayer mode. That patch is out, weighs in at 1.6GB…and still doesn’t let players play the online multiplayer shooter against other people.

Posted by Geoffrey Tim - 21 Nov 2014

Call of Duty: Advanced warfare is out, and is a pretty decent game. Or at least, it would be if it wasn’t bloody broken. Analysts have said that it wouldn’t reach Ghosts sales, while Activision’s said that’s doing rather well. In its first week, Advanced Warfare was, according to Activision, outselling Ghosts. I think though, that all the reports of lag and broken multiplayer may have cut off its tail. In a new press release, Activision has detailed how well the series has sold as a whole, obfuscating  Advanced Warfare’s actual sales.

Posted by Geoffrey Tim - 21 Nov 2014

If there’s one gaming platform that the kids of today really miss out on, it’s arcades. Yes, there are still a few machines at entertainment centres, hidden among the weird ticket-dispensing games that hark back to those times when a 50c coin (or a 20c coin, if you’re sufficiently old enough) was your gateway to a good time. They’re one of the reasons I love videogames, and I remember much of my youth was spent looking for good home console and Pc ports of great arcade games. These days, they’re redundant, because you can get better gaming experiences at home, but they’re an aspect of gaming I really miss.

Posted by Geoffrey Tim - 21 Nov 2014

A group of hackers – the same claiming responsibility for the recent World of Warcraft DDoS – now claims to be in possession of a couple of million accounts from a wide range of social media, gaming and other online services, including 2K games, PlayStation Network and Windows Live.

Posted by Geoffrey Tim - 20 Nov 2014

I don’t have any fundamental problems with DLC. It can, and often is used to expand the life of games and make them better; when it’s not used to nickle-and-dime consumers, that is. One bit of DLC that I do hate is when fighting games segregate their player bases by adding paid-for characters. For whatever reason, that sort of thing gets right up my nostrils; probably because I’ve been playing fighting games for forever, and think extra characters should be earned and unlocked. The DLC tactic is one that won't be happening in Super Smash Bros.

Posted by Geoffrey Tim - 20 Nov 2014

It may not be as broken as that other open world Ubisoft game, but that doesn’t mean it’s free from issues. Far Cry 4 is out, and it has a few problems.  – particularly on the PlayStation 3 and a PC. Ubisoft is aware of them, and plans to fix them all in the next update. Here’s what you can expect from the next major update.

Posted by Geoffrey Tim - 20 Nov 2014

Grand Theft Auto is making the news all over again, thanks to its brutal violence and general,  lasciviousness now available to be experienced in the first person. It makes the wanton killing that much more visceral, and the first-person blow jobs and sex with prostitutes just that much sleazier. As is expected, it’s drawing a bit of moral outrage. speaking on Bloomberg, Take Two boss Strauss Zelnick has defended the game’s particular brand of awfulness.