Author: Geoffrey Tim

Posted by Geoffrey Tim - 21 Apr 2015

Last week, I left Darryn in charge of Tasty Tuesday…and he assaulted it with goddamned dunked wings from KFC. It’s the very definition of sacrilege if you ask me – so this week, we’re sticking with chicken. Only we’re not drowning it in grease and bloody barbecue sauce.

Posted by Geoffrey Tim - 21 Apr 2015

AMD’s in a financial pickle – and it’s one that they’re going to have to fight incredibly hard to get out of. While it’s not just their GPU business that’s not as healthy as it should be, the release of their next series of cards could help stem the bleeding before the company’s a miserable, shrivelled corpse. And according to industry insiders, those cards are coming in June.

Posted by Geoffrey Tim - 21 Apr 2015

Alan Wake, the survival-horror action game that began its life as an Xbox 360 exclusive, became a firm fan favourite when it was eventually released in 2010 after a protracted series of delays. There was a standalone bit of DLC for the game in Alan Wake’s American Nightmares, and very little news on the writer whose fiction came to life since then. It was always meant to be a series of games though – and a sequel may still come.

Posted by Geoffrey Tim - 20 Apr 2015

Mortal Kombat X is out, and if you listened, you’ve done your best to avoid the game on PC, where a bit of a dodgy port means that the PC version isn’t the best one available. So which is?

Posted by Geoffrey Tim - 20 Apr 2015

It’s been a year and half since the Xbox One was released, and we’ve still seen very little real-world application of the game-changing cloud stuff they trumpeted about before release. In reality, the only thing I’ve seen is the terribly-named Drivatars in Forza – and that’s really just fancy talk for ghost cars. There have been hints and teases about cloud implementation and offloaded processing, but nothing remotely resembling real world use. Could that change? Stardock’s Brad Wardell reckons so.

Posted by Geoffrey Tim - 20 Apr 2015

We’ve told you before that Nvidia has a firm death grip on the GPU market, an area where AMD is struggling to breathe. Nvidia holds 76% of the market share and - with AMD’s hesitance to push its R9 300 series of cards out of the gate – it’s a situation that’s just going to worsen for the American semiconductor peddlar. A new graph, by Beyond3D user dbz shows just how bad the situation for AMD is.

Posted by Geoffrey Tim - 20 Apr 2015

While Mortal Kombat X is the fighting game that’s on everybody’s lips and in everybody’s heart and mind, Street Fighter V is coming next year. It’s apparently being funded in part by Sony, meaning it’ll be exclusive - on consoles at least - to the PlayStation 4. 2016 is still a long way away though – but those aching for a bit of Street Fighter IV will get to play what should be the very, very last release of the game on PlayStation 4 in May.

Posted by Geoffrey Tim - 17 Apr 2015

We’ve got a Special Edition copy of Mortal Kombat X for Xbox One to give away thanks to Ster-Kinekor and Warner Bros. We had a sexy site, telling you everything you needed to know about the game, embedded with an entry form. There were also social media entries. Everything’s been tallied, and we finally have a winner. Here he is.

Posted by Geoffrey Tim - 17 Apr 2015

Last month, we reviewed a power supply from Cougar, the CMS Cougar V2. I had assigned the review to Darryn, who has a fair bit of electrical background knowledge. When the review came in, I found it to be lacking a little in regards to technical details, which I felt was important.

Posted by Geoffrey Tim - 17 Apr 2015

Twitch has become the most popular place to watch people play video games – and it’s also become one of the best ways to earn money by having people watch you play videogames. “Celebrity” streamers rake in all sorts of cash, and sponsorship deals for having high viewerships and user interaction. So naturally, people are abusing the system – using botnets to falsely inflate viewer numbers.

Posted by Geoffrey Tim - 17 Apr 2015

Like Street Fighter IV did in 2009, Mortal Kombat X has reignited general consumer interest in fight games. It won’t be too long before most gamers move on to the next big thing, but for now, the big thing is Mortal Kombat. Soon, it’ll be Tekken 7 – which should hits consoles and Pc later this year. As far as I’m concerned though, it’s all just buying time until the real king of fighters gets released next year: Street Fighter V.

Posted by Geoffrey Tim - 17 Apr 2015

Shadow of the Beast, originally developed by Reflections in 1989 (before Ubisoft bought them up), is a classic side-scrolling action platformer that – at the time – was a revolutionary game. It’s become a cult classic, spawning sequels and many, many fans. It’s coming back, exclusively to the PlayStation 4. Here’s what it looks like.