Author: Darryn Bonthuys

Posted by Darryn Bonthuys - 30 Sep 2014

We’re fans of PlayStation Plus over here. At R489 for a year’s subscription, it’s really damn good value for money. That’s cheap when you think about it. Really, really cheap. Naturally, it’s time to increase the price on this service.

Posted by Darryn Bonthuys - 30 Sep 2014

By now, I've spoken plenty about Dragon Ball Xenoverse. And let's be honest, the time for small talk is over. It's time for big talk! WWWOOOOAAARRRGGHHH! FISTS! HAIR! CGI FARTS! JAPANESE ANNOUNCERS! Sit down, grab a snack and enjoy the following trilogy of minutes, showing odd the gameplay of Dragon Ball Xenoverse. Or I'll blow your planet up. Eventually.

Posted by Darryn Bonthuys - 30 Sep 2014

Every game worth its salt these days has some form of online content that keeps the action ticking on past launch week. Every one of these games most likely also shares the same multiplayer modes, but with a different cosmetic look or angle. But what a game really needs in order to stand out these days, is a mode that is wholly its own. And when it comes to Battlefield: Hardline, that mode is Hotwire.

Posted by Darryn Bonthuys - 30 Sep 2014

Amongst the racing community, there’s a lot of buzz building up for Project Cars. Make no mistake: it’s a simulation game in a field that is filled with plenty of rivals, some of them rather decently established over the years. But sweet go-faster stripes on a 1997 VW Golf, does it look amazing. The visuals are in a class of their own with this game. And it’s a level of graphical quality that the team behind the game wants to keep ticking away at a full 60 frames per second under the 1080p hood.

Posted by Darryn Bonthuys - 29 Sep 2014

I’m an adventurous fellow. Life holds no boundaries for me, and I’m determined to live it to the fullest! Carpe that diem and all that! Which might explain why I spent last Monday having my stomach pumped after eating at Spur.

Posted by Darryn Bonthuys - 29 Sep 2014

I like to think that we’re making strides in gaming, for characters who are more than walking fleshboards of cheap attraction and titillation. Characters who have personalities, flaws and ideas that we can relate to. Apparently, no one told Japan about this, because Onechanbara Z2 is flaunting enough skin to make a porn star blush.

Posted by Darryn Bonthuys - 29 Sep 2014

We’ve all been there before. Despite constant windows begging us to think twice, sometimes we can’t help but accidentally click through all of them and go on to proceed to killing off our World of Warcraft character. I get you guys, that kind of sucks. All those fetch quests for extra levels, down the drain. But soon, you can get a second chance at resurrecting your beloved warrior in World Of Warcraft.

Posted by Darryn Bonthuys - 29 Sep 2014

Possibly the biggest white elephant since Swaziland opened up an airport, PlayStation Home has been a feature that hasn’t exactly been embraced since it was unveiled back in 2008. Part Sims, part Second Life and several parts filled with some really creepy folks, the lifestyle simulator has more or less been ignored over the last couple of years. And it most likely won’t be noticed when the service shuts down.

Posted by Darryn Bonthuys - 26 Sep 2014

Breadmakers are a cowardly and superstitious lot. But I remember that night all too well, when my folks were taken from me. Drowning in a sea of wheat and glutens, choking on the vile three-day old croissants of crime. On that day, the boy known as Darryn died. On that night, the scourge of breadwinners was born. When bakers breathe easier with the rising of the sun, that is my doing. When a wheat farmer thinks twice about harvesting, that is my work. For the world will come to fear…The Bant-Man!

Posted by Darryn Bonthuys - 26 Sep 2014

By now you’ve heard me wax lyrical both on and off about my love for Sleeping Dogs. Sure, it may have been rough in some places, but it was damn satisfying in many, many other areas as well. I dig the arcade style driving, the gunplay was spot-on and the combat may have been lifted from Arkham Asylum, but it was improved upon tremendously. The game is getting another shot later this year at glory. And sweet pork buns, does it look pretty.

Posted by Darryn Bonthuys - 26 Sep 2014

I’ve got a soft spot for realtime strategy games. I just wish I knew where they hell they were lately, as that genre is about as dead as my chances of waking up to find that my body has grown overnight to a normal human height. Still, there are a few RTS games around. And one of the more enduring franchises out there just so happens to be Total War. And with the next game in the series, it’s going to ask you if you’re hun-gry for more battle.

Posted by Darryn Bonthuys - 26 Sep 2014

I’m still in awe at how much of a massive surprise Shadow Of Mordor was to me when I finally went hands-on with it earlier this year. The game was competent in the sandbox area, but the Nemesis System that was the main hook helped provide a level of strategy that I hadn’t felt since playing the original Crackdown. In other words, it was good. Damn good. And I’m not the only person who knows what they’re Tolkien about.

Posted by Darryn Bonthuys - 25 Sep 2014

Here at Lazygamer, we consider ourselves to be at the forefront of gaming journalism. No question cannot be asked. No DLC package cannot be probed. No feature is too long when we write it. Clearly, we have your best interests at heart. Which is why we sent Zoe and Matty to go cover the Sexpo today. JAMES GURNALISM!

Posted by Darryn Bonthuys - 25 Sep 2014

When it first launched, Disney Infinity was the first real rival to Activision’s Skylander franchise in the toys to life market.Combining a simple single-player mode with a comprehensive toybox mode, the game wasn’t perfect but the foundation was solid. This year sees the Marvel universe of heroes and villains invade that toybox, bringing amazing, avenging and galactic guardians to the mix. And it’s a move that has resulted in a far better game.