As children, so many of us hate the word “consequences” – probably because parents only talk about them when it refers to us doing something wrong and facing up to what happens next. Why then do choices and consequences makes us so happy in games? I suppose because we like to imagine that if we just do things right, everything will be okay.
Everything you do in Dragon Age: Inquisition can have consequences – from the race of your character to choices you make in conversations or at the war table, it all will have an impact on your story. As the trailer below points out, a new ally can also lead to the creation of a new enemy.
Did you guys spot Hawke at 1:42? How about Merril? I’m glad some of the old characters will be coming back, although I won’t be happy to see all of them. I’m sure my old Grey Warden will also appear. You know, just to say hi and add continuity to the game.
Bioware has promised a whole lot more choice in this game. They even claim that the old dialogue wheel has been changed so that it’s not just a good or bad choice. I’m sure the charm abilities will still play a role, though, with unique choices popping up if you’re cool enough. Those are usually the dialogue options I go for anyway.
Do you still believe in choice in these games? Or were you just too busy watching gameplay to really care what they were talking about in the voice over?
Last Updated: November 5, 2014
Alien Emperor Trevor
November 5, 2014 at 13:03
That guy looks like he’s wearing some kind of retro/steampunk Star Trek costume.
Alien Emperor Trevor
November 5, 2014 at 13:14
Witcher will always define the consequences of making choices in a game for me. DA:I has a lot to prove, because they’re hitting the hype train hard.
If choosing ally x over ally y only means that y becomes the enemy instead of x, that’s not really a meaningful choice, that’s just a preference.
Ceyber, Hans
November 5, 2014 at 14:27
The best dynamics in these games make you feel bad about your choice(s).
You know, second-guessing yourself and regret and all those other depressing things we’d rather experience in simulation.
konfab aka derp
November 5, 2014 at 17:05
That is what Bioware do best, how many people could shoot Mordin without feeling at least a little more empty on the inside.
Ceyber, Hans
November 5, 2014 at 17:23
Agreed, I genuinely liked that guy.
Hated Jack for giving me the bat, so went and got me some Miranda. That’s the same thing as what we’re talking about… right?
konfab aka derp
November 6, 2014 at 08:12
I thing so…
Brady miaau
November 5, 2014 at 13:18
I like the persuade skill in games like this.
At least one play through must focus on that skill, to the detriment of others, just for the added gameplay
Valenlord
November 5, 2014 at 13:50
Whohoo I am officially the conductor of the hype train!!!!!!!!!!!!!
Kensei Seraph Forget Terra
November 5, 2014 at 13:51
Valenlord
November 5, 2014 at 14:10
Unlucky!!!
Ghost In The Rift
November 5, 2014 at 14:11
EA and Bioware has scared me with choice making ever since ME3,il pop a blood vessel if i play DA:I and at the end there is some kind of synthesis option and Morrigan kills me:-|right after i give her another child:-P
RinceThis
November 5, 2014 at 14:28
I do like the choice thing, but so far have yet to really feel that the game I played was completely different to that someone else has played.
Nikola
November 5, 2014 at 14:41
I think if someone actually checks 90% of Zoe article’s are about Dragon Age:Inqusition, excited much?
However I can’t wait for this looks like an epic rpg which I have not played since Skyrim so bring it!!!
OVG
November 5, 2014 at 15:08
Bwahahahahaha
Trebzz
November 5, 2014 at 15:26
Ser Pounce a lot opened the portal 😛
konfab aka derp
November 5, 2014 at 16:56
THERE IS A LELIANA CARD at 2:14
Mai Wafui <3 (sorry Tali, French accent wins every time)
TurriPi
November 6, 2014 at 08:18
If Bio-ware actually goes through with this and manages to make a true successor to my favorite rpg of all time…
But no… What about Mass-Effect, and their “Consequences will never be the same!”
But maybe they can wiggle out of EA’s terrible grasp.
But all the original devs are off the team.
The struggle is real.