Gameplay

As I said in my introduction, Bioware have simplified the game’s mechanics and made the process of understanding the character, their abilities and the use of these abilities a lot easier.

The faster and larger combat system is one of the biggest changes from Origins. Dragon Age II allows you to play the game in one of three ways. You can jump in with a strategical pause and play style, kick ass as an action RPG for the button mashing fans or you can play somewhere between the two.

The auto attack option of the original is out and this time Dragon Age II has you attacking by manoeuvring yourself around the battlefield and selecting your target on PC or pressing the action button on the controller. You can once again switch between party members, upgrade classes and attributes, set up tactics and add conditional tweaks design the game to play in your favour. For instance I set up my team to automatically drink healing potion and top up their mana pools for a faster, action orientated experience.

Unfortunately, this amount of customisation doesn’t flow over to the armour of your allies. Only Hawke can change his armour and the rest have to settle for a default kit set and rely on the non-aesthetic upgrades. One of my favourite parts of RPGs is gathering new equipment sets and having my characters reflect the time I’ve put towards that. It is a really odd design choice and makes me wonder if this decision came down to time or if Bioware was just being lazy.

Last Updated: March 22, 2011

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Dragon Age II
7.5

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